1306 cards found
Naiad Looter

Naiad Looter {1}{R}

Creature - Merfolk Rogue
{T}, Discard a card: Draw a card.
The waters hold the most devious creatures, yet also the most curious.
1/1
  • Novea
Nameless Drifter

Nameless Drifter {U}

Creature - Spirit Rogue
{2}{U}, Sacrifice Nameless Drifter: Draw a card for each creature that left the battlefield this turn.
“I've known more thieves without names than with. Nameless means you're no one. That you're untouchable.”
—Roxite, of Nightrail
1/1
  • High Noon
Natural Growth

Natural Growth {2}{G}

Sorcery
Destroy target artifact or enchantment.
Scry 1.
Needle Doll

Needle Doll {1}

Artifact - Equipment
Equipped creature gets +0/+2.
Whenever equipped creature blocks, you may pay {B}. If you do, target player loses 1 life.
Equip {2}
  • High Noon
Night on Flayed Mountain

Night on Flayed Mountain {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Each player discards a card or sacrifices a creature.
III — Each opponent loses life equal to the number of creature cards in their graveyard. You gain life equal to the number of creature cards in your graveyard.
More and yet more the urchin slew, with every death, his mountain grew.
  • Villains: The Musical
Night's Guard

Night's Guard {2}{B}{B}

Creature - Human Warrior
{1}{G}: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Despite, or perhaps because of, the constant fear of their Mother, the Gorrans became her greatest guardians.
3/3
  • Novea
Nightrail Fence

Nightrail Fence {1}{U}{R}

Creature - Human Mercenary
{1}, Discard a card: Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
{T}, Sacrifice an artifact: Draw a card.
2/3
Nightrail Forger

Nightrail Forger {2}{B}

Creature - Human Rogue
{B}, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“New name, new face, new life. All it'll cost you is a bit of coin.”
3/2
  • High Noon
Nightrail Kingpin

Nightrail Kingpin {2}{B}

Creature - Human Rogue
Other Rogues you control have menace.
{2}{U}: Target blocking creature gets -1/-0 until end of turn.
“Let the little people feel important. It's important for staying safe from them.”
—Roxite, of Nightrail
2/2
  • High Noon
Nightrail Printer

Nightrail Printer {1}{U}

Creature - Human Rogue
Whenever Nightrail Printer attacks, you may tap target creature.
“Extra, extra, read all about it, Bearidge barons break banks abroad!”
1/2
  • High Noon
Nightshade Cultivator

Nightshade Cultivator {1}{G}

Creature - Elf Shaman
Nightshade Cultivator has deathtouch as long as five or more cards are in your graveyard.
“Even the plants are against you, refugees. How long do you expect to last?”
—Chief Striking Dawn
1/3
  • High Noon
Nightshade Shaman

Nightshade Shaman {1}{B}

Creature - Human Shaman
Whenever a creature dies, its controller loses 1 life.
A touch of poison, a pinch of treason.
2/2
  • Novea
Nightshade Slayer

Nightshade Slayer {2}{B}

Creature - Nymph Shaman
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{G}: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
2/2
  • Novea
Noirohpo Renegade

Noirohpo Renegade {1}{R}

Creature - Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Whenever you cast an instant or sorcery spell, Noirohpo Renegade gets +1/+0 until end of turn.
0/3
  • Oirohpo
Not All Who Wander

Not All Who Wander {3}{G}{U}

Instant
Primal {5}{G}{U} (During your turn, you may cast this spell for {5}{G}{U} instead of playing a land.)
If you cast this spell for its primal cost, search your library for a permanent card, reveal it, put it into your hand, then shuffle.
You may put a permanent card from your hand onto the battlefield.
Novean Sky Swallower

Novean Sky Swallower {2}{G}{G}{U}

Creature - Nymph Elemental
Flying
Whenever Novean Sky Swallower blocks or becomes blocked by a creature with flying, destroy that creature, then put a +1/+1 counter on Novean Sky Swallower.
Many have tried to claim the world. One already owns it.
4/4
  • Novea
Nullify Naysayer

Nullify Naysayer {1}{U}

Instant
Target creature gets -5/-0 until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Nymph's Greed

Nymph's Greed {G}

Enchantment - Aura
Enchant creature
Whenever you cast a green spell, enchanted creature gets +2/+2 until end of turn.
With strength of harmony.
  • Novea
Oakpoint

Oakpoint {4}{G}{G}

Creature - Elk Elemental
Whenever a creature you control dies, Oakpoint gets +4/+0 until end of turn.
The giants of the Tangleveil are slow to anger, but quick to trample over everything you hold dear.
0/8
  • Novea
Obliterate Flesh

Obliterate Flesh {2}{B}

Enchantment
Whenever a creature enters, destroy it unless its controller pays 3 life.
Let nothing stay your hand.
  • Oirohpo
Old-World Forgotten

Old-World Forgotten {3}{W}{W}

Creature - Spirit
Flying
When Old-World Forgotten dies, you may return target artifact or enchantment card from your graveyard to your hand.
Countless souls still linger in ghost towns long abandoned by the living.
3/3
  • High Noon
Old-World Walker

Old-World Walker {3}{W}

Creature - Spirit Scout
Flying
At the beginning of your end step, untap target permanent you control.
The adventurous of Graygulch started looking back at the places Daisite had built up before.
2/2
  • High Noon
Omhok the Revealer

Omhok the Revealer {2}{U}{U}

Legendary Creature - Bird Wizard
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Spells you cast from zones other than your hand cost {3} less to cast.
“See with your mind, not your eyes!”
2/4
  • Ophorio
One

One {3}{B}{B}

Sorcery
For each player, choose a creature or planeswalker that player controls. Each player sacrifices all creatures and planeswalkers they control not chosen this way.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Done
One with the Herd

One with the Herd {X}{G}{G}

Sorcery
Until end of turn, target creature gets +X/+X and can only be blocked by X or more creatures.
Charge with all the ferocity of the herd and no one will be able to tell the difference.
  • High Noon