5630 cards found
Calming Sanctum

Calming Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{G}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Camahueto Calf

Camahueto Calf {G}

Creature - Ox
{T}, Sacrifice Camahueto Calf: Return target land card from your graveyard to the battlefield.
“Let those foolish prospectors hunt for birds and trinkets. They are blind to the true treasure of the plane...”
—Maudilia, the Gaucha
1/1
  • New Horizons
Camouflaged Sprareos

Camouflaged Sprareos {8}{G}{G}

Creature - Beast
This spell costs {1} less to cast for each creature you control.
Trample
While you're searching your library, you may cast Camouflaged Sprareos from your library.
8/7
Campfire Stories

Campfire Stories {2}{R}

Sorcery
Target creature gets +3/+2 and gains menace until end of turn.
Quickdraw {1}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
Talk is cheap, but legends are priceless.
  • High Noon
Canal Kelpie

Canal Kelpie {4}{G}

Creature - Faerie Beast
Hexproof
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5/2
  • Feanav: The Apothecary's Progress
Canal Lurker

Canal Lurker {3}{G}{G}{G}

Creature - Beast Horror
Trample
{2}{G}{G}: Put Canal Lurker from its owner's graveyard on top of its owner's library.
7/6
  • Plagues of Fretport
Canid Simulacrum

Canid Simulacrum {2}

Artifact
Canid Simulacrum enters with each counter on it from among +1/+1, flying, first strike, deathtouch, lifelink, menace, reach, shield, trample, and vigilance. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever a creature you control enters, move two random counters from Canid Simulacrum onto that creature.
  • Kahembo: Olde Dawn
Canine Acumen

Canine Acumen {R}

Enchantment - Aura
You may cast this spell with no targets for {2}{R}. If you do, as it resolves, create a 1/1 red Hound creature token, then attach Canine Acumen to that token.
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
  • Kahembo: Olde Dawn
Cannon Fodder

Cannon Fodder {3}{R}{R}

Enchantment
{2}{R}, Sacrifice an artifact or creature: It deals 2 damage to any target.
Cannonblast

Cannonblast {4}{R}

Instant
Cannonblast deals 5 damage to target creature. If you control a Pirate, Cannonblast deals 3 damage to that creature's controller.
The best cannoneers in the three seas can knock a helmsman clean off the wheel and overboard with a single shot.
  • Dark Seas of Shiryen
Cannoncoil Hermit

Cannoncoil Hermit {X}{X}

Artifact Creature - Crab
Cannoncoil Hermit enters with X +1/+1 counters on it.
{1}, {T}: Put a +1/+1 counter on Cannoncoil Hermit.
{1}, {T}, Remove a +1/+1 counter from Cannoncoil Hermit: It deals damage equal to its power to any target.
{3}: Untap Cannoncoil Hermit.
0/0
Canopy Ambush

Canopy Ambush {2}{G}

Instant
Create two 1/1 green Elf Scout creature tokens. They gain reach until end of turn.
“People sometimes ask how I survive the Ulek. Easy. Just leave that forest alone, and it'll leave you alone.”
—Calamity Rose
  • High Noon
Canopy Assault

Canopy Assault {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
Cycling {2} ({2}, Discard this card: Draw a card.)
A jungle is at its deadliest when all is silent.
  • Alara
Canopy Dancer

Canopy Dancer {2}{G}

Creature - Human Warrior Druid
Reach
Once each turn, when Canopy Dancer deals damage, you may untap it.
The woman danced through the canopies, shimmering and incandescent as leaves and vegetation were pulled along in her wake.
2/4
  • Beyond Our Ken
Canopy Ratstalker

Canopy Ratstalker {2}{G}

Creature - Snake
When Canopy Ratstalker enters, look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Surging Tide
Canopy Scout

Canopy Scout {1}{G}

Creature - Elf Warrior Scout
Reach
Canopy Scout gets +1/+0 for each land card in your graveyard.
“Listen. The earth cries for us. Follow the cries, and you'll find the cause.”
2/2
  • Villains: The Musical
Canopy Stomper

Canopy Stomper {4}{G}{G}

Creature - Treefolk
Vigilance
Resolute — Canopy Stomper can't be blocked by creatures with power 2 or less as long as Canopy Stomper's power is greater than its base power.
Helicos tremors serve as caution that the trees have awakened.
6/6
  • Dark Seas of Shiryen
Canopy's Claim

Canopy's Claim {1}{G}

Sorcery
Choose one —
• Create two 1/1 red Fox Archer creature tokens with reach.
• Canopy's Claim deals 5 damage to target creature with flying.
“To claim the sky as a mortal realm is a slight against the Winds we shan't see unpunished.”
  • Panxiou
Canopyctopus

Canopyctopus {2}{G}

Creature - Plant Octopus
Reach
Menagerie — When Canopyctopus enters, if there are five or more creature types among creatures you control, reveal the top card of your library. If its mana value is less than or equal to the number of lands you control, draw a card. Otherwise, you may put that card into your graveyard.
3/3
  • Adventurers of Onora
Cantankeroth

Cantankeroth {4}{R}{R}

Creature - Beast
Haste
Cycling {2} ({2}, Discard this card: Draw a card.)
“You couldn't make it any angrier if you tried.”
—Odlor, cruciamancer
6/4
  • Alara
Canyon Agamid

Canyon Agamid {2}{R}

Creature - Lizard
Trample
Canyon Agamid can't block creatures with power 2 or less.
Its eyes are positioned on the top of its head, rendering it unable to see anything scampering underfoot.
3/3
  • Surging Tide
Capital Towpath

Capital Towpath

Land
{T}, Pay 1 life: Add {R} or {G}.
{2}, {T}, Sacrifice Capital Towpath and another permanent: Draw a card. Activate only during your turn.
With the Covenant restored, Amleth had to be captured. Wormwood and Cathette fought Absari while the Coalition crossed the river.
  • The Empty Throne of Feanav
Caprin Outlander

Caprin Outlander {1}{G}

Creature - Goat Nomad
Assault {1}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Caprin Outlander assaults, you gain 3 life.
2/2
  • Scriptures of Urshad
Captain Darlene Filham

Captain Darlene Filham {1}{R}{R}

Legendary Creature - Human Pirate
First strike, haste
Play with the top card of your library revealed.
{1}{R}: Darlene gets +1/+0 until end of turn.
Whenever Darlene deals damage to a player, if the top card of your library has mana value equal to the damage dealt, you may cast it without paying its mana cost.
1/3
  • Dark Seas of Shiryen
Captain Mattias Ochre

Captain Mattias Ochre {2}{R}

Legendary Creature - Human Soldier
Creatures you control have haste and attack each combat if able.
Attacking Soldiers you control get +1/+0.
“‘Come on, lads,' he cried, ‘it's time to take matters into our own hands.'”
—Azamir, “Fall Of Golden Company”
2/2
  • Storytime