2105 cards found
Glimmering Prosecutor

Glimmering Prosecutor {3}{W}

Creature - Human Warrior
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Glimmering Prosecutor enters the battlefield, if the trial was failed, create two 1/1 black Devil creature tokens.
“Perhaps my friends can help you change your mind.”
3/1
  • Mious
Glimpse of Innocence

Glimpse of Innocence {W}{W}

Instant
You gain 3 life.
Draw a card.
Though the more cynical knew Madelon Adelaire's wealth gave her access to the best healers in Fretport, many others felt a flicker of hope to see her so carefree during those trying times.
  • Plagues of Fretport
Glimpse the Sun

Glimpse the Sun {W}

Sorcery
Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Novea
Glisterhorn

Glisterhorn {2}{W}

Creature - Spirit Elk
Resolute — At the beginning of combat on your turn, if Glisterhorn's power is greater than its base power, tap target creature an opponent controls.
Spirits of Helicos lure foolish men deep into the forest, never to return.
3/2
  • Dark Seas of Shiryen
Glittering Narwhal

Glittering Narwhal {1}{W}{W}

Enchantment Creature - Whale
Vigilance
Whenever Glittering Narwhal is dealt damage, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
3/4
  • Elmare: Into the Abyss
Globule of Sanctuary

Globule of Sanctuary {2/W}

Artifact
When Globule of Sanctuary enters or leaves the battlefield, you gain 2 life.
{2/W}, {T}, Sacrifice Globule of Sanctuary: Draw a card.
  • Al Tabaq
Glorious Celebration

Glorious Celebration {1}{W}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
You gain 6 life. If this spell's tithe was paid, draw a card.
“Celebrate while it is Plume de Val. Soon, comes the great tithe, and all shall pay it.”
—Faradia
  • Eralou
Glorious Rebirth

Glorious Rebirth {X}{W}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Return to the battlefield up to X target nonland permanent cards from your graveyard that were put there from the battlefield this turn.
5 | If a permanent entering the battlefield causes an ability of a permanent you control to trigger this turn, that ability triggers an additional time.
  • Panxiou
Glorious Wingwright

Glorious Wingwright {1}{W}

Creature - Human Artificer
Flying
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Glorious Wingwright. This ability triggers only once each turn.
1/1
  • Nangjiao In Bloom
Glory Days
Warring Ways

Glory Days

Enchantment - Aura
(Color indicator: Glory Days is white)
Enchant creature
Enchanted creature has “You can't lose the game and your opponents can't win the game.”
“The heavens parted, the angel braced for battle, and all knew that to fight further was futile.”
—Hemley Eggfeather
Card has other part: Warring Ways
  • Glacia: Hail to the Queen
Glory in the Fray

Glory in the Fray {1}{W}

Sorcery
Creatures you control gain first strike and vigilance until end of turn. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Glory of the Star

Glory of the Star {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Glow of Grandeur

Glow of Grandeur {W}

Sorcery
You get a glory counter, then gain life equal to the number of glory counters you have. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Draw a card.
  • Ophorio
Glowspore Grove

Glowspore Grove {W}

Enchantment
When Glowspore Grove enters or leaves the battlefield, create a 1/1 blue Elemental creature token with flying.
“If you're looking for any of those jellies, I know where several are.”
—Mia Reyes, Xenobiologist
Glowspore Swarmgrounds

Glowspore Swarmgrounds {4}{W}

Enchantment
When Glowspore Swarmgrounds enters the battlefield, create two 1/1 blue Elemental creature tokens with flying.
Elementals you control get +1/+1.
Walk in and receive a thousand hugs.
  • Love Song
Godchosen Valor

Godchosen Valor {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
“I moved to kneel before Queen Hannaru, but she shook her head and took my hand. She didn't want my reverence; only to know that I wanted to serve.”
—Lisseria, General of Kanaa
  • Scriptures of Urshad
Goddess' Prosperity

Goddess' Prosperity {3}{W}

Sorcery
Create a 1/1 white Citizen creature token. If you control a different permanent of each of three colors, create three of those tokens instead. Whenever a land enters the battlefield under your control this turn, repeat that process.
Rudara wasted no time in establishing her realm on this new plane she found herself on.
  • Karina's Explorations
Gold Pelt Responders

Gold Pelt Responders {4}{W}

Creature - Human Scout
Concord — When Gold Pelt Responders enters the battlefield, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
3/5
  • Over the Horizon
Golden Company Tactics

Golden Company Tactics {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Repeat this process if you control a Soldier. Repeat this process again if you control a Knight.
“Their battle formations were impeccable, their weapons sharpened, their will unbreakable.”
—Azamir, “Fall Of Golden Company”
  • Storytime
Golden Company Valiant

Golden Company Valiant {1}{W}

Creature - Human Soldier
Golden Company Valiant can block any number of creatures.
At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
1/1
Golden Touch

Golden Touch {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and gets +1/+1 for each color among permanents you control and cards in your graveyard.
You touch me once and it's really something
You find I'm even better than you imagined I would be
Goldengrain Alseid

Goldengrain Alseid {1}{W}

Enchantment Creature - Nymph
When Goldengrain Alseid enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Blessed by Karametra, the presence of alseids portend bountiful harvest.
1/3
Goldhill Enforcer

Goldhill Enforcer {1}{W}

Creature - Human Knight
{W}, {T}: Tap target creature.
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.”
—Mandates of Goldhill, vol XI
1/3
  • Zero
Goldhill Guardian

Goldhill Guardian {2}{W}{W}

Creature - Human Soldier
When Goldhill Guardian enters the battlefield, choose a creature type.
Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
3/4
  • Zero
Good as New

Good as New {3}{W}

Instant - Adventure
You gain 7 life. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Safety Expert
  • Adventurers of Onora