3592 cards found
Aetheric Disarm

Aetheric Disarm {1}{U}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Shooting a spell out of a mage's hand isn't so different from shooting a gun out of an outlaw's, if you know the trick of it.
  • Rail War
Aetherite Dagger

Aetherite Dagger {2}

Artifact - Equipment
If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead.
Equip {1}
  • High Noon
Aetherite Slugs

Aetherite Slugs {1}{U}

Enchantment - Aura
Flash
Enchant permanent or spell
Whenever enchanted permanent or spell deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield).
  • High Noon
Aetherite Vein

Aetherite Vein {2}

Artifact
When Aetherite Vein enters the battlefield, scry 1.
{U}, Sacrifice Aetherite Vein: Return target creature to its owner's hand.
“Be careful when you strike it rich, you may just find yourself in over your head.”
—Lexie Boggs, aether baron
  • High Noon
Aetherlock Pistol

Aetherlock Pistol {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
{1}{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
  • High Noon
Aethermancer's Familiar

Aethermancer's Familiar {1}{U}

Creature - Cat
Flash
When Aethermancer's Familiar enters, at the beginning of the next end step, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
Aetherwhirl

Aetherwhirl {1}{U}

Instant
Return target spell or creature to its owner's hand.
Quickdraw {U} (When a creature you control blocks or becomes blocked, you may cast this spell for {U}.)
A rare danger of the frontier is the windstorms reaching the aether veins.
  • High Noon
Affair of Honor

Affair of Honor {1}{R}

Instant
Target creature you control fights target creature you don't control. You may discard a card. If you do, draw a card.
No seconds, no alternatives—the moment that Xenocrata planeswalked ashore to take command of the landed army, she found herself in a surprise duel with Cathette.
  • The Empty Throne of Feanav
Afternoon Ritual

Afternoon Ritual {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Between the constant battles and the convenient facade she was expected to maintain, Simul eventually began to lose patience for Hyden.
  • The Empty Throne of Feanav
Agent of Andazir

Agent of Andazir {B}{R}

Creature - Azra Knight
Whenever a creature you control dies, put a +1/+1 counter on Agent of Andazir.
“The angels have never tasted a soul before. They condemn us as monsters without ever experiencing how sweet it truly feels.”
—Andazir, the Crownless
2/2
  • Alkabah
Agent of Deception

Agent of Deception {1}{U}

Creature - Merfolk Rogue
Flash
When Agent of Deception enters the battlefield, counter target creature or planeswalker spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
“Do you trust what you see, hero?”
1/1
  • Theros Triumphant
Aggressive Instinct

Aggressive Instinct {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
“So it's kill or be killed then? That's just the way I like it.”
—Lucien, the duelist
  • Monsters of Chikyu
Agonizing Punishment

Agonizing Punishment {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Torment target player three times. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Agrestal Decay

Agrestal Decay {1}{B/G}

Enchantment
At the beginning of your precombat main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add {C}. If it's a noncreature, nonland card, you gain 3 life.
  • Kahembo: Olde Dawn
Ainok Alpha

Ainok Alpha {1}{R}

Creature - Hound Warrior
Ainok Alpha can't be blocked by more than one creature.
Other Hounds you control get +1/+1 and can't be blocked by more than one creature.
2/1
  • Harvest Festival
Ainok Caretaker

Ainok Caretaker {1}{W}

Creature - Hound Citizen
Whenever Ainok Caretaker or another Hound you control attacks, untap that creature and it gets +1/+1 until end of turn.
2/2
  • Harvest Festival
Ainok Hunter

Ainok Hunter {1}{G}

Creature - Hound Scout
Trample
Other Hounds you control get +1/+1 and have trample.
2/2
  • Harvest Festival
Ainok Pack

Ainok Pack {1}{W}

Creature - Hound Scout
Whenever another creature named Ainok Pack enters the battlefield under your control, you gain 2 life.
2/2
  • Harvest Festival
Air of Vernal Tidings

Air of Vernal Tidings {1}{U}

Instant
Draw a card.
Showcase {3}{U} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Aki's Study

Aki's Study {2}

Enchantment - Study
Archive X, where X is the number of planeswalkers you control. (As this enters the battlefield, shuffle the top X cards of your main library into a new face up library. Sacrifice this when the archived library is empty.)
Remove a loyalty counter from a planeswalker you control: Draw a card from the archived library.
A childhood traded for a chance of power.
  • Sparks of a Multiverse
Akimbo Slash

Akimbo Slash {1}{R}

Instant
Akimbo Slash deals 1 damage to each of up to two target creatures.
Ferocious — Those creatures can't block this turn if you control a creature with power 4 or greater.
“Fancy weapons like yours require precise execution. Here, let me show you.”
— Sam Sujing
  • Surging Tide
Akkrixian Ambassador

Akkrixian Ambassador {G}{W}

Creature - Insect Aurashaper Advisor
Aurashaper and Aura spells you cast cost {1} less to cast.
“You will learn to wield both reason and blade. One way or the other, the invaders will hear our message.”
2/2
  • Worlds Away
Akoum Pathfinder

Akoum Pathfinder {2}{B}{R}

Creature - Goblin Scout
Whenever Akoum Pathfinder attacks, create a 1/1 red Goblin creature token.
Other Goblins you control get +1/+0 and have haste.
2/2
  • Spark of Revolution
Akoum Rockhurler

Akoum Rockhurler {3}{R}{R}

Creature - Goblin
Haste
{R}: Akoum Rockhurler gets +1/+0 until end of turn.
Whenever Akoum Rockhurler attacks, you may sacrifice a land. If you do, put two +1/+1 counters on Akoum Rockhurler.
2/2
  • Spark of Revolution
Akoum Trailblazer

Akoum Trailblazer {1}{R}

Creature - Goblin Scout
Menace
Whenever Akoum Trailblazer deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever you discard a card, you may pay {R}. If you do, create a 1/1 red Goblin creature token.
2/1