1628 cards found
Amleth, Royal Claimant

Amleth, Royal Claimant {2}{G}{W}

Legendary Creature - Human Noble
Amleth, Royal Claimant can't be blocked by creatures with power 3 or less.
At the beginning of your end step, if you control three or more tapped creatures, create a 4/4 white Angel creature token with flying and vigilance. Otherwise, create a 1/1 white Soldier creature token.
2/2
  • The Empty Throne of Feanav
An Unfamiliar Swarm

An Unfamiliar Swarm {2}{U}

Sorcery
Create two 1/1 blue Elemental creature tokens with flying.
Reconstruct {7}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“I couldn't help but just stand and stare.”
—Mia Reyes, Xenobiologist
  • Animus Vox
An and En, Destined Souls

An and En, Destined Souls {1}{W}{U}

Legendary Creature - Spirit
Flying
{1}{W}{U}: Submerge another target creature. When An and En, Destined Souls leaves the battlefield, turn that creature face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
2/2
  • Goliaths of Nangjiao
Ancestor's Bulwark

Ancestor's Bulwark {2}

Artifact - Equipment
Equipped creature gets +1/+3.
{0}: Until end of turn, Ancestor's Bulwark becomes a 1/3 Spirit artifact creature with flying. Activate this ability only if it isn't attached.
Equip {3}
  • Beyond Our Ken
Ancient of Reflections

Ancient of Reflections {4}{R}

Creature - Dragon
Flying
When Ancient of Reflections enters, create a token that's a copy of target creature you control not named Ancient of Reflections, except it's 1/1 and has haste. Sacrifice it at end of turn.
3/3
  • Panxiou
Andazir Assaulter

Andazir Assaulter {3}{B}

Creature - Azra Soldier
Flying
When Andazir Assaulter enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Siaveed thinks he has wars figured out, but each new rule gives us one more opportunity to win.”
—Majid, disciple of Andazir
2/2
  • Alkabah
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters, destroy target permanent.
“Another sinner attempting to console themselves with their own tales to justify why they should be given mercy. I'm tired of hearing sob stories.”
5/5
  • Alkabah: The Rise of Soli
Angel of Infinite Faces

Angel of Infinite Faces {1}{G}{W}{U}

Creature - Angel Shaman
Flying
Whenever you cast a multicolored spell, create a 3/3 white Angel creature token with flying.
“The always changing future is more fertile than the untouchable past.”
3/3
  • Alkabah
Angel of Justice

Angel of Justice {3}{W}

Creature - Angel
Flying, vigilance
Justice is blind to the laws that bind it and to the cruel intent that wields it.
3/3
  • Feanav: The Apothecary's Progress
Angel of Redemption

Angel of Redemption {3}{W}

Creature - Angel
Flash
Flying
When Angel of Redemption enters, if another target creature you control would die this turn, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
  • Seasons of War
Angel of Sands

Angel of Sands {4}{W}

Creature - Angel
Flying, vigilance
At the beginning of your upkeep, if you control four or more Plains, put a +1/+1 counter on each other creature you control.
3/5
Angel of Succor

Angel of Succor {1}{G}{W}{U}

Creature - Angel
Flying
As long as it's your turn, you and Angel of Succor have hexproof.
Untap all lands you control during each other player's untap step.
3/3
Angel of Wisdom

Angel of Wisdom {3}{U}{U}

Creature - Angel Shaman
Flying
Whenever you cast a spell from anywhere other than your hand, you may choose one —
• Draw a card, then discard a card.
• Angel of Wisdom phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
4/4
  • Alkabah: The Rise of Soli
Angel of the Eclipse

Angel of the Eclipse {2}{B}{R}

Creature - Angel
Flying
Whenever Angel of the Eclipse deals combat damage, it deals that much damage to each attacking and blocking creature.
Prevent all damage that would be dealt to Angel of the Eclipse by sources you control.
3/2
  • Beyond Our Ken
Angel of the Flock

Angel of the Flock {2}{G}{W}

Creature - Angel
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Angel of the Flock's power and toughness are each equal to the number of creatures you control.
*/*
  • The Empty Throne of Feanav
Angel's Favor

Angel's Favor {1}{W}

Enchantment - Aura
Enchant creature
When Angel's Favor enters, draw a card.
Enchanted creature gets +0/+2 and has flying.
Angels of the Brimstone Order preach the eradication of heathen dwarves and elves.
  • Quest for the Roseblade
Angelbane Spider

Angelbane Spider {5}{G}

Creature - Spider
Reach
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
When Angelbane Spider enters, destroy target creature with flying.
2/4
  • Mious
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Angelic Diva

Angelic Diva {2}{W}{W}

Creature - Construct Angel
Flying, lifelink
If an ability of an enchantment you control triggers, you may have that ability trigger an additional time.
“All eyes on me.”
3/4
  • The Stage Presents: The Neverending Act
Angelic Liege

Angelic Liege {2}{R}{W}

Creature - Angel Knight
Flying, haste
Angel spells you cast cost {1} less to cast.
Other Angels you control get +1/+1 and have haste.
“Ignore the errant knight. Listen to the empire. Have patience. Have faith. Stop fighting. Have patience. Have faith.”
2/2
  • Sparks of a Multiverse
Animorph

Animorph {3}{U/R}

Instant
The owner of target creature or planeswalker shuffles it into their library, then they may create two 1/1 blue Bird creature tokens with flying. If they don't, they reveal cards from the top of their library until they reveal a nonland permanent card, then they put that card onto the battlefield and shuffle the rest into their library.
  • Kahembo: Olde Dawn
Anthus's Accomplice

Anthus's Accomplice {U}

Creature - Faerie Rogue
Flash
Flying
At the beginning of each end step, if two or more spells were cast this turn, you may draw a card. If you do, discard a card.
“One for all and—well, the rest doesn't matter.”
1/1
  • Seasons of War
Anthus, Fey Fabulist

Anthus, Fey Fabulist {2}{U}

Legendary Creature - Faerie Bard
Flash
Flying
Once during each of your opponent's turns, when you cast a spell, you may pay {1}{U/R}. If you do, copy it. You may choose new targets for the copy. (If it's a permanent spell, the copy becomes a token.)
1/3
  • Seasons of War
Antigravity Agent

Antigravity Agent {4}{W}

Creature - Human Warrior
Flying, vigilance
Augmented — When Antigravity Agent enters, if you've spent {W}{U}{R}{B}{G} to cast spells this turn, distribute a flying counter and a vigilance counter among one or two creatures you control.
Mankind, like starships, was meant to fly.
4/3
  • Animus Vox
Anvilwrought Pegasus

Anvilwrought Pegasus {4}

Artifact Creature - Pegasus
Flash
Flying
To bring life to cold metal is one of Purphoros' greatest blessings. Only his most devoted followers learn the art of the anvilwrought.
2/3
  • Theros Triumphant