369 cards found
Brimr, Forged in the Flames
Light a Fire

Brimr, Forged in the Flames

Legendary Artifact - Equipment
Equipped creature has indestructible as long as it's your turn.
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power.
Equip {6}
Card has other part: Light a Fire
Brood Spawn

Brood Spawn {1}{B}{G}

Sorcery - Tale
Create two 1/1 green Insect creature tokens. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Chitterrax
  • Kahembo: Olde Dawn
Burn Brightly

Burn Brightly {1}{R}

Sorcery - Adventure
Exile the top card of your library. You may play that card until the end of your next turn.
Card has other part: Sunwatcher Aspirant
  • Adventurers of Onora
Bury

Bury {2}{B}

Sorcery - Adventure
Search your library for a card, put it into your graveyard, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Paleolizard
  • Adventurers of Onora
Butcher

Butcher {2}{R}

Sorcery - Tale
Butcher deals 3 damage to target player. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Ox of Blood Bend
  • Kahembo: Olde Dawn
Call of the Crossed

Call of the Crossed {1}{G}

Sorcery - Adventure
This spell can't be countered.
Search your library for a basic land or a Hydra card not named Aurora Hydra, reveal it, and put it into your hand. Then shuffle.
Card has other part: Aurora Hydra
Related card: Aurora Hydra
  • MSEM Masters: Legends
Call of the Dragon

Call of the Dragon {1}{R}

Sorcery - Adventure
Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. It deals damage equal to its power to you.
Card has other part: Ominous Dragoncaller
  • MSEM Masters: Legends
Catch of the Day

Catch of the Day {1}{U}

Sorcery - Adventure
Return target tapped creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Seaside Skimmer
  • Karina's Explorations
Celestial Conscript
Scavenging Soldier

Celestial Conscript

Creature - Angel Soldier
(Color indicator: Celestial Conscript is white)
First strike
Whenever a creature blocks Celestial Conscript, put a -1/-1 counter on that creature.
Late in the war, those who could be elevated to replace lost angels of the Concordance would become scarce as well.
3/2
Card has other part: Scavenging Soldier
  • The Empty Throne of Feanav
Ceremony of Safe Passage
Machi Initiate

Ceremony of Safe Passage {2}{G}

Instant
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Shuffle any number of target cards in graveyards into their owners' libraries.
Scry 2, then you gain 3 life.
...as well as ensuring the dead join their ancestors.
Card has other part: Machi Initiate
  • Road to Carü Mapu
Chalice of Fallen Foes
Fight for Succession

Chalice of Fallen Foes

Artifact - Monument
(Color indicator: Chalice of Fallen Foes is white and black)
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
“Drink deep in your victories, as you will never fail again.”
—Siaveed, Commander of Armies
Card has other part: Fight for Succession
  • Alkabah
Change Hands

Change Hands {1}{R}

Sorcery - Adventure
Target creature gets +2/-2 until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Card has other part: Hand of the Fallen
  • Karina's Explorations
Combined Generator
Cheerful Generator

Combined Generator

Artifact Creature - Construct
Combined Generator can't be blocked except by three or more creatures.
“The unnatural creatures have been coming in bigger clusters, each stronger than the sum of their parts. Someone needs to find the source.”
—Professor Maple
6/6
Card has other part: Cheerful Generator
  • Monsters of Chikyu
Command Respect
Demand Submission

Command Respect

Enchantment - Aura
(Color indicator: Command Respect is green)
Enchant creature
Enchanted creature must be blocked if able.
“Victory by overwhelming victory, hate gave way to fear, fear to awe, and awe to fealty.”
—Hemley Eggfeather
Card has other part: Demand Submission
  • Glacia: Hail to the Queen
Conclusion

Conclusion {2}{B}

Sorcery - Tale
Destroy target creature. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Pakka, the Shadowcloak
Condor's Protection
Amancay, Weichafe Exemplar

Condor's Protection {1}{B}{R}{G}

Legendary Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Whenever a Warrior you control becomes the target of a spell or ability an opponent controls, that player loses 1 life and discards a card, then you draw a card and gain 1 life.
Card has other part: Amancay, Weichafe Exemplar
  • Road to Carü Mapu
Conquer Realms

Conquer Realms {R}{W}

Sorcery - Adventure
Creatures you control get +1/+0 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Dawn Hill Outskirts
  • Adventurers of Onora
Cormoran, Raven Monarch
Descend on the Helpless

Cormoran, Raven Monarch

Legendary Creature - Bird Human
(Color indicator: Cormoran, Raven Monarch is black)
Flying
When Cormoran, Raven Monarch enters, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
2/2
Card has other part: Descend on the Helpless
Corrupted Mount
Blighted Unicorn

Corrupted Mount

Enchantment - Aura Steed
(Color indicator: Corrupted Mount is black)
(Transform this if it's not attached to a creature. Pay {3}{B} as a sorcery to unattach it.)
Enchant creature you control
Corrupted Mount's rider gets +5/+4 and can't block.
But one certainly doesn't hurt any less.
Card has other part: Blighted Unicorn
  • Quest for the Roseblade
Cosmic Contraption
Hidden Garden Entrance

Cosmic Contraption

Artifact
When Cosmic Contraption enters or leaves the battlefield, you may reveal a noncreature card you own from outside the game and put it into your hand.
“One journey ends, another begins.”
Card has other part: Hidden Garden Entrance
Cradle of the Sun
Form of the Sunbird

Cradle of the Sun

Legendary Creature - Phoenix Egg
(Color indicator: Cradle of the Sun is white and red)
You can't lose the game.
At the beginning of your upkeep, put Cradle of the Sun on the bottom of your library and your life total becomes 4.
“Sleep, Sun, and let the moon have its due. Tomorrow will be yours again.”
—Hsu Fu, Architect of Sunrise
0/2
Card has other part: Form of the Sunbird
  • Panxiou
Crimson Skycaller
Emerald Warcaller

Crimson Skycaller

Creature - Archon Warrior
Flying
At the beginning of combat on your turn, create a 5/5 red Dragon creature token with flying and haste. That token attacks this combat if able.
5/5
Card has other part: Emerald Warcaller
  • Al Tabaq
Croaking Chorus

Croaking Chorus {4}{U}

Sorcery - Adventure
Shuffle your hand and graveyard into your library, then draw a card for each spell you cast this turn.
Card has other part: Tongue Twister
  • Adventurers of Onora
Crown of the Urchin King
A Slave's Vengeance

Crown of the Urchin King

Legendary Artifact - Equipment Monument
Equipped creature gets +X/+X, where X is the number of cards in your graveyard.
Sacrifice a creature other than equipped creature: Equipped creature gains lifelink and indestructible until end of turn.
Equip {3}
Card has other part: A Slave's Vengeance
  • Over the Horizon
Crush Cowards

Crush Cowards {R}{G}

Sorcery - Adventure
Up to one target creature you control has base power 4 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Fang Den Jaws
  • Adventurers of Onora