236 cards found
Devouring Flame

Devouring Flame {R}

Creature - Elemental
Menace
Sacrifice a creature: Devouring Flame gets +2/+0 until end of turn.
Svelin's fate was used as a lesson for new archivists—don't try every spell you read, and don't light candles in the stacks.
0/2
Dimensional Dodge

Dimensional Dodge {2}{U}{U}

Instant
Choose one—
• Counter target spell.
• Exile two target permanents you control, then return them to the battlefield under your control.
“Into the portal! Now!”
  • The Unraveling
Dimensional Isolation

Dimensional Isolation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't be the target of spells or abilities your opponents control.
Disciple of the Buried Glade

Disciple of the Buried Glade {1}{G}

Creature - Human Scout
When Disciple of the Buried Glade leaves the battlefield, create a 3/3 green Elemental creature token.
Disciples seek to understand the glade and the stonework creatures that inhabit it, often at the cost of their own lives.
1/1
  • The Unraveling
Dispersive Volley

Dispersive Volley {W}

Instant
Choose one —
• Dispersive Volley deals 1 damage to each of up to three target attacking or blocking creatures.
• Target player sacrifices an enchantment.
District of Artisans

District of Artisans

Conspiracy
(Color indicator: District of Artisans is red)
As long as your deck contains only red and colorless cards, your minimum deck size is reduced by eight.
  • The Unraveling
  • MSEM Champions 22 22
Dragongate

Dragongate {1}{R}{R}{R}

Enchantment
Whenever an artifact you control is put into a graveyard from the battlefield, create a 4/4 red Dragon creature token with flying.
Dreamcast Relic

Dreamcast Relic

Conspiracy
(Color indicator: Dreamcast Relic is blue)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{0}: If a player has fifteen or fewer cards in their library, unlock Dreamcast Relic. If the revealed card is blue, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Dreamsight Well

Dreamsight Well {1}{G/U}{G/U}

Enchantment
When Dreamsight Well enters the battlefield, shuffle any number of cards you own from outside the game into your library.
Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card.
Duelist's Forms

Duelist's Forms {1}{U/R}

Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked except by three or more creatures this turn.
Flashback {U/R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Duelist's Wings

Duelist's Wings {1}{U}

Enchantment - Aura
Enchant creature
When Duelist's Wings enters the battlefield, put two +1/+1 counters on enchanted creature.
Enchanted creature has flying.
Elemental of Vengeance

Elemental of Vengeance {3}{R}{R}

Creature - Elemental
Reach
Whenever Elemental of Vengeance is dealt damage, it deals damage equal to its power to any target.
Its ruinous wake brings no reparations, only a desolate satisfaction.
2/6
  • The Unraveling
Enigma of Seventy Scrolls

Enigma of Seventy Scrolls {U/R}

Instant
Choose a card name, then look at the top card of your library. If it has the chosen name, you may exile it and you may play it from exile until end of turn.
Whenever a creature you control becomes tapped, you may return Enigma of Seventy Scrolls from your graveyard to your hand.
  • The Unraveling
Enter the Labyrinth

Enter the Labyrinth {3}{U}

Sorcery
Return any number of target nonland permanents with different mana values to their owners' hands. If seven or more permanents were returned this way, you may cast spells without paying their mana costs until end of turn.
  • The Unraveling
Establish Guard

Establish Guard {1}{W}

Enchantment
When Establish Guard enters or leaves the battlefield, create a 1/1 white Human Soldier creature token and you gain 1 life.
No location is considered secure until the second guard arrives.
  • The Unraveling
Evoker of the Ancient Form

Evoker of the Ancient Form {2}{G}

Creature - Human Shaman
{T}: Create an X/X green Elemental creature token, where X is Evoker of the Ancient Form's power.
“Rise, forgotten one! Rise and by your wise judgment cast out these intruders!”
1/1
  • The Unraveling
Exiled Necromancer

Exiled Necromancer {2}{B}

Creature - Human Shaman
When Exiled Necromancer enters the battlefield, return target permanent card with mana value 1 or less from your graveyard to the battlefield.
“Pelastrov cast me out and cursed my name. Now they cry for help. Pathetic. If you seek me, I'll be here in the Zadyk.”
3/1
  • The Unraveling
Eye of the Barricade

Eye of the Barricade {3}{W}

Creature - Human Soldier Scout
Vigilance
Players can't untap more than two lands during their untap steps.
“I cannot know from where they will come next. But I can watch, and when they come, my shield will be planted squarely in their path.”
3/3
  • The Unraveling
Fae-Blessed Attendant

Fae-Blessed Attendant {G/U}

Creature - Dryad
Each creature with the greatest power among creatures you control can't be the target of spells or abilities your opponents control.
{1}{G/U}: Move a +1/+1 counter from a creature you control to another target creature.
1/1
  • The Unraveling
Fae-Blessed Hunter

Fae-Blessed Hunter {G}

Creature - Human Warrior
You may cast this spell as though it had flash if you pay an additional {1} to cast it.
The net snapped shut, and the three seekers were brought face to face with their assailants.
2/1
  • The Unraveling
Featherfall Ascetic

Featherfall Ascetic {1}{W/U}{W/U}

Creature - Human Monk
When Featherfall Ascetic enters the battlefield, create a 1/1 white and blue Bird creature token with flying.
Whenever a nontoken Aura enters the battlefield enchanting Featherfall Ascetic, for each other creature you control, you may create a token that's a copy of that Aura enchanting that creature.
0/1
Field of Obelisks

Field of Obelisks

Land
Field of Obelisks enters the battlefield tapped.
As Field of Obelisks enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
  • The Unraveling
Find Nothing

Find Nothing {1}{U}

Instant
This turn, players can't search libraries, bring cards from outside the game into game zones, or move cards that began the game face down in the command zone out of the command zone. (An unlocked puzzlebox cannot be unlocked again.)
Draw a card.
  • MSEM Secret Lair Drops 595 721
  • The Unraveling
Finish the Job

Finish the Job {R/W}

Instant
Finish the Job deals 5 damage to target creature that was dealt damage this turn. If that creature would die this turn, exile it instead.
The guardians of the Nav drove back Masha's vanguard and left her sorely wounded. But it was Kazimir's assassin that ended her life.
  • The Unraveling
Fleshcrawler

Fleshcrawler {B}

Creature - Horror
Fleshcrawler gets +1/+0 for each player that has lost life this turn.
“If you peer past the rot, every crawler wears the face of a soldier who fell to the Nav. Do they mock us, or are they a manifestation of our tragedy?”
1/2
  • The Unraveling