533 cards found
Daughter of Suisei

Daughter of Suisei {R}

Creature - Human Shaman
Whenever you cast a spell, Daughter of Suisei deals 2 damage to target opponent if that spell has the same name as a card in your graveyard.
1/1
Day of the Emperor

Day of the Emperor {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Scry 2.
  • Imperial Legacies
Deathless Disciple

Deathless Disciple {3}{B}

Creature - Human Wizard
When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost.
Revive {6}{B}
2/2
  • Tales of Old Jidai
Diffuse

Diffuse {1}{U}

Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Diffuse in your graveyard.
Arcane wards and traps; brushed aside like smoke.
Disciple of Flames

Disciple of Flames {1}{R}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, target creature gets +1/+1 until end of turn.
1/2
  • Path of Shadows
Disciple of Hashiro

Disciple of Hashiro {1}{B}

Creature - Human Samurai
Deathtouch
Art of war — At the beginning of your end step, if Disciple of Hashiro dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Disciple of Winds

Disciple of Winds {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
From the winds, he has learned that in transience lies the truest power.
1/2
  • Path of Shadows
Discorporate

Discorporate {2}{B}

Instant
Destroy target creature.
  • Imperial Legacies
Doroda of Broken Vows

Doroda of Broken Vows {1}{R}

Legendary Creature - Human Samurai
Doroda of Broken Vows can't block.
At the beginning of your upkeep, add {R}.
3/1
  • Path of Shadows
Double-Edged Duelist

Double-Edged Duelist {R}{R}

Creature - Human Samurai
First strike, haste
Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard.
2/2
  • Tales of Old Jidai
Dragon's Eye Descendant

Dragon's Eye Descendant {2}{G}

Creature - Human Shaman
Spirited
{3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
2/3
Dragon's Eye Spiritualist

Dragon's Eye Spiritualist {2}{R}

Creature - Human Wizard
Prowess
Whenever Dragon's Eye Spiritualist attacks, the next spell you cast this turn costs {1} less to cast.
2/2
  • Tales of Old Jidai
Dragon's Ire

Dragon's Ire {R}

Instant - Inscription
Dragon's Ire deals 1 damage to any target.
Inscribed creature gets +2/+2.
Inscribe {2}{R}
  • Imperial Legacies
Dragon's Wake

Dragon's Wake {3}

Artifact - Vehicle
Trample
Art of war — At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield.
Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn.
6/6
  • Imperial Legacies
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Dragonmaw Wurm

Dragonmaw Wurm {X}{G}{G}

Creature - Dragon Wurm
Spirited
Dragonmaw Wurm enters the battlefield with X +1/+1 counters on it.
{1}{G}, {T}: Target creature you control fights another target creature.
0/0
  • Tales of Old Jidai
Dragonsoul Disciple

Dragonsoul Disciple {2}{R}

Creature - Human Shaman
Spirited
{3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
3/2
Dragonwall Fragment

Dragonwall Fragment {3}

Artifact Creature - Wall
Defender
A deck can have any number of cards named Dragonwall Fragment.
At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
Peace, for all eternity.
0/6
  • Imperial Legacies
Dragonwall Gates

Dragonwall Gates

Land
{T}: Add {C}.
Tap an untapped creature you control: Dragonwall Gates becomes a 0/4 Wall artifact creature with defender until end of turn. It's still a land.
  • Path of Shadows
Dragonwall Samurai

Dragonwall Samurai {2}{W}

Creature - Human Samurai
Flash
When Dragonwall Samurai enters the battlefield, prevent all combat damage target creature would deal this turn.
2/1
  • Imperial Legacies
Dreams of Tomorrow

Dreams of Tomorrow {2}{U}

Instant
Exile any number of target creatures you control, then return those creatures to the battlefield under their owner's control.
In the end, it was about far more than wealth or power; it was about hope.
  • Tales of Old Jidai
Drown in Sand

Drown in Sand {3}{W}

Instant
Put target attacking or blocking creature on the bottom of its owner's library.
  • Imperial Legacies
Duskscale Marauder

Duskscale Marauder {1}{B}

Creature - Naga Rogue
Poisonous 1
Duskscale Marauder can't be blocked.
1/2
  • Path of Shadows
Ebb and Flow

Ebb and Flow {2}{U}{U}

Sorcery
Each player returns each instant and sorcery card from their graveyard to their hand. Exile Ebb and Flow.
“Belief in the existence of solid form is an obstacle you must overcome if you seek to truly know this world.”
  • Tales of Old Jidai
Eiji of the Dragon's Eye

Eiji of the Dragon's Eye {2}{G}{W}

Legendary Creature - Human Samurai
Vigilance
Each nontoken creature you control gets +1/+1 for each other creature on the battlefield with the same name as it.
4/4
  • Tales of Old Jidai