When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost. Revive {6}{B}({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
First strike, haste Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard.
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
Dragon's Ire deals 1 damage to any target. Inscribed creature gets +2/+2. Inscribe {2}{R}({2}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Trample Art of war — At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield. Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn.
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) Dragonmaw Wurm enters the battlefield with X +1/+1 counters on it. {1}{G}, {T}: Target creature you control fights another target creature.
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
Defender A deck can have any number of cards named Dragonwall Fragment. At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
{T}: Add {C}. Tap an untapped creature you control: Dragonwall Gates becomes a 0/4 Wall artifact creature with defender until end of turn. It's still a land.