244 cards found
Dias, Freed from Belief

Dias, Freed from Belief {1}{B}{B}

Legendary Planeswalker - Dias
Whenever a creature you control dies, put a loyalty counter on Dias, Freed from Belief.
[0]: Create a 2/1 black Nightmare creature token with “This creature can't block.”
[–X]: Destroy target creature or planeswalker unless an opponent pays twice X life.
Loyalty:
3
Diminish to Obscurity

Diminish to Obscurity {4}{W}

Instant
Exile target nonland permanent.
Day 613: Society is no longer within me
Day 733: I reject my nature
Day 941: I am a scraped tablet
Day 1: I shall begin to write
  • End of Wollensie
Dissolve into Nature

Dissolve into Nature {G}

Instant
Choose one —
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.
Empires rise and fall, but the Wiedfree remains. Ever vast, ever inviting, ever consuming.
  • End of Wollensie
Distant Path

Distant Path

Land
Distant Path enters tapped unless you control one or fewer other lands.
{T}: Add {W} or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Distorted Fantasy

Distorted Fantasy {B}

Sorcery
Choose one or both —
• Destroy target creature with mana value 1 or less.
• Each player discards a card.
The child found one last spark of life to give the demon asking for everything.
  • End of Wollensie
Domineering Champion

Domineering Champion {3}{R}{R}

Creature - Giant Warrior
Reach
Whenever a creature dealt damage by Domineering Champion this turn dies, create a 1/1 white Human creature token.
Giants were more than willing to take on naive challengers.
5/4
  • End of Wollensie
Dormant Memory

Dormant Memory {2}{U}{U}

Creature - Spirit
Whenever you cast your second spell each turn, you may have Dormant Memory phase out until you cast your second spell in a turn. (While phased out, treat it and anything attached to it as though they don't exist.)
Fleeting {1}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/4
  • End of Wollensie
Doubt Oneself

Doubt Oneself {2}{U}

Instant
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
{2}{U}, Exile Doubt Oneself from your graveyard: Search your library for a card named Study Oneself, reveal it, put it into your hand, then shuffle.
Related card: Study Oneself
  • End of Wollensie
Dreamscaper

Dreamscaper {U}

Creature - Spirit
Dreamscaper enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever you cast your second spell each turn, you may untap Dreamscaper or tap target creature.
Whenever Dreamscaper deals combat damage to a player, draw two cards.
1/1
  • End of Wollensie
Embodiment of Nature

Embodiment of Nature {3}{G}{G}

Creature - Ox Spirit
At the beginning of combat on your turn, choose one —
• Embodiment of Nature gains haste and hexproof until your next turn.
• Embodiment of Nature gains vigilance and indestructible until your next turn.
• Embodiment of Nature gets +2/+2 and gains trample until your next turn.
5/5
Emirik Invigilator

Emirik Invigilator {4}{W}{W}

Creature - Human Cleric
When Emirik Invigilator enters, exile target creature an opponent controls until Emirik Invigilator leaves the battlefield.
Fleeting {W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/4
  • End of Wollensie
Emirik Patrol

Emirik Patrol {3}{W}{W}

Creature - Human Soldier
Vigilance
When Emirik Patrol enters, create two 1/1 white Human creature tokens.
Lumen cells, batteries able to store the sun's excess energy, were hidden around Emirik. But anyone paying attention to the patrols could find them.
3/3
  • End of Wollensie
End of History

End of History {3}{B}{B}{B}

Enchantment
Ward—Sacrifice three permanents.
At the beginning of your end step, put a desperation counter on End of History. Draw two cards for each counter on it, then exile the top three cards of your library for each counter on it.
  • End of Wollensie
Enduring Force

Enduring Force {3}{G}{G}{W}{W}

Creature - Snake Spirit
Trample
{1}{G}{W}, Discard Enduring Force: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{G}{W}: Return Enduring Force from your graveyard to your hand. Activate only as a sorcery.
7/7
  • End of Wollensie
Engrossed Reader

Engrossed Reader {U}

Creature - Human
{U}: If Engrossed Reader doesn't have flying, put a flying counter on it.
{1}{U}: If Engrossed Reader has flying, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on Engrossed Reader.
{1}{U}{U}: If Engrossed Reader has a +1/+1 counter on it, it becomes a copy of another target creature until end of turn.
1/1
  • End of Wollensie
Epitome of Force

Epitome of Force {1}{R}{R}

Creature - Avatar
Haste
Whenever another creature you control enters or attacks, Epitome of Force gets +1/+0 until end of turn. If this is the third, sixth, or ninth time this ability has triggered this turn, Epitome of Force gains your choice of first strike, menace, or trample until end of turn.
2/1
  • MSEM Masters: Jumpstart
Erosive Path

Erosive Path

Land
Erosive Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
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Ethics and Reanimation

Ethics and Reanimation {1}{B}

Artifact
{B}, {T}: Exile target creature card from a graveyard. You gain 2 life.
{1}{B}, {T}: Mill three cards. You lose 2 life.
{3}{B}{B}, {T}, Sacrifice Ethics and Reanimation: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • End of Wollensie
Evaluate the End

Evaluate the End {2}{U}

Sorcery
Put up to one target artifact, instant, or sorcery card from your graveyard on top of your library.
Investigate twice. (Create two colorless Clue artifact tokens with “{2}, Sacrifice this artifact: Draw a card.”)
Being able to leave made Alida uncomfortable.
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Expressive Performer

Expressive Performer {R}

Creature - Human Actor
Whenever you cast your second spell each turn, Expressive Performer deals 1 damage to each opponent.
{3}{R}, {T}, Exert Expressive Performer: It deals 2 damage to each player. (An exerted creature won't untap during your next untap step.)
1/1
  • End of Wollensie
Extoller of Effort

Extoller of Effort {3}{W}{W}

Creature - Human Cleric
You may exert Extoller of Effort as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever you exert a creature, create a 1/1 white Human creature token.
4/4
  • End of Wollensie
Famished Verdure

Famished Verdure {1}{G}{G}

Creature - Plant Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Vigilance, haste
{T}: Add {G}. If a creature died under your control this turn, add {G}{G} instead.
2/2
  • End of Wollensie
Faraway Albatross

Faraway Albatross {1}{U}{U}

Creature - Bird
Flying, ward {2}
Whenever Faraway Albatross attacks, choose one —
• Faraway Albatross gets +1/+1 until end of turn for each spell you've cast this turn.
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/2
  • End of Wollensie
Faulty Lock

Faulty Lock {U}

Artifact
When Faulty Lock enters or is put into a graveyard from the battlefield, choose a creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
{2}{U}: Sacrifice Faulty Lock. Activate only as a sorcery.
  • End of Wollensie
Fervent Igmel

Fervent Igmel {2}{R}{R}

Creature - Elemental Bird
Flying
You may exert Fervent Igmel as it attacks. When you do, add {R}{R}{R}{R}. Until end of turn, you don't lose this mana as steps and phases end. (An exerted creature won't untap during your next untap step.)
4/4
  • End of Wollensie