246 cards found
Enraged Hydra

Enraged Hydra {3}{G}{G}

Creature - Hydra
Whenever a creature you control with trample is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
  • Arkadai
Ensouled Thief

Ensouled Thief {1}{U}

Creature - Human Rogue Avatar
Whenever Ensouled Thief attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Prowess
  • Arkadai
Entitled Griefer

Entitled Griefer {1}{B}

Creature - Human Rogue Avatar
Whenever another creature dies, upgrade Entitled Griefer. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
• Lifelink
“I am Ensouled, a vessel of the divine. You serve no purpose but to die for my pleasure.”
  • Arkadai
Envious Geist

Envious Geist {1}{W}

Creature - Spirit
Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card.
Error Engineer

Error Engineer {1}{U}

Creature - Gnome Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Whenever you cast a glitched spell, scry 2.
“I've learned how they work, but I'm still at a loss as to why.”
  • Arkadai
Error Exploiter

Error Exploiter {1}{U}

Creature - Human Wizard Avatar
Whenever you cast an instant or sorcery spell, upgrade Error Exploiter. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Hexproof
  • Arkadai
Essence Manipulator

Essence Manipulator {2}{U}

Creature - Cephalid Wizard
Essence Manipulator enters the battlefield with a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a counter from target creature onto another target creature with the same controller.
“Clever technique. A shame it had to languish in your vacant skull.”
  • Arkadai
Exotic Mask

Exotic Mask {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Equip {1}
“Magic? No, it's something better: fashionable.”
  • Arkadai
Expel from the Dungeon

Expel from the Dungeon {3}{U}

Target player chooses a creature they control, then returns all other creatures they control to their owners' hands.
“Headcount limit exceeded. Jettisoning excess party members in 3... 2... 1...”
  • Arkadai
Experienced Mentor

Experienced Mentor {1}{W}

Creature - Elf Wizard Avatar
Whenever another Avatar enters the battlefield under your control, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Vigilance
  • Arkadai
Fast Travel

Fast Travel {R}

Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Until end of turn, target creature you control gets +3/+0 and gains first strike and haste. [Sacrifice it at the beginning of the next end step.]
“Let's skip to the good part.”
  • Arkadai
Fertile Steppe

Fertile Steppe

Fertile Steppe enters the battlefield tapped unless you have 15 or less life.
{T}: Add {G} or {W}.
Mandelshay, home to the pastoral centaurs... and where the Maker's Egg was hidden in plain sight.
  • Arkadai
Final Form

Final Form {5}{B}{B}{B}

When Final Form enters the battlefield, your life total becomes 20.
At the beginning of your upkeep, destroy up to one target creature. You draw X cards and you lose X life, where X is its power.
  • Arkadai
Flawless Tactics

Flawless Tactics {3}{W}

Creatures you control get +1/+1 and gain first strike until end of turn.
“Why am I the leader? Because I'm the best. Simple as that.”
—Selvar, the Seeker
  • Arkadai
Flooding Magma

Flooding Magma {2}{R}

Flooding Magma deals 2 damage to each creature except for equipped creatures you control.
“I knew I should have bought those fireproof boots.”
  • Arkadai
Folsen, King of Valimir

Folsen, King of Valimir {2}{W}

Legendary Creature - Human Noble
Whenever a Plains enters the battlefield under your control, create a 1/1 white Soldier creature token.
Whenever you attack, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
“A new age of conquest has begun.”
  • Arkadai
Forceglow Shield

Forceglow Shield {W}

Artifact - Equipment
Equipped creature gets +1/+1.
Sacrifice Forceglow Shield: Prevent all damage a source of your choice would deal to equipped creature this turn.
Equip {2}
  • Arkadai
Foretold Cataclysm

Foretold Cataclysm {3}{W}{W}

{W}, Exile Foretold Cataclysm from your hand: Exile target creature you control until the end of your next turn. You may cast Foretold Cataclysm from exile during your next turn. Activate only as a sorcery.
Destroy all creatures.
  • Arkadai
Fourth Eye Assassin

Fourth Eye Assassin {3}{B}

Creature - Human Assassin
Attacking creatures you control with deathtouch get +2/+0.
The Book of Secrets describes more than ten thousand methods of killing, and he's learned them all.
  • Arkadai
Fourth Eye Dealings

Fourth Eye Dealings {2}{U}{B}

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
{4}{U}{B}, Exile four other cards from your graveyard: Return Fourth Eye Dealings from your graveyard to your hand.
  • Arkadai
Fragment Mind

Fragment Mind {1}{U}

Glitch {U} (Remove one [restriction] for each time you pay the glitch cost.)
Counter target [noncreature] spell [unless its controller pays {2}].
“Of course Zarad plans to betray me. That's how I know he's worth listening to.”
  • Arkadai
Frantic Researcher

Frantic Researcher {U}

Creature - Human Wizard
{T}, Exile a card from your graveyard: Scry 1.
“Of course I pity the Soulless. But sometimes I wish I too had the focus to spend weeks on end without food or sleep, tirelessly working at the same task.”
—Lelin, the Wise
  • Arkadai
Freeze in Place

Freeze in Place {1}{U}

Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Tap up to two target creatures [with the same name]. Those creatures don't untap during their controller's next untap step.
  • Arkadai
Frontier Base

Frontier Base

Frontier Base enters the battlefield tapped unless you have 15 or less life.
{T}: Add {G} or {U}.
Cetani Minor, home to all peoples and headquarters of the Adventurers' Guild.
  • The Land Bundle
Gambler's Tournament

Gambler's Tournament {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 5.)
Whenever you cast a spell, add a quest counter.
1 — Discard a card. If you do, draw a card.
2, 3, 4 — Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament.
5 — Discard your hand, then draw seven cards.
  • Arkadai