Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) {4}{R}: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery.
Defender, reach {T}, Discard a card: Create a 0/2 red and green Scarecrow creature token with defender and reach. {R}{G}, {T}: Embergourd Scarecrow deals X damage to target player or planeswalker, where X is the number of creatures with defender you control.
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) When this creature dies, it deals X damage to target player or planeswalker, where X is the number of cards and tokens merged with it.
Trample Assault {2}{R}{G}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Whenever a land you control enters, add one mana of any color. Whenever Enraged Fangwurm attacks, you may sacrifice a land. If you do, Enraged Fangwurm deals 2 damage to target player or planeswalker.
Artifacts you control have “{T}: Add one mana of any color.” {2}{R}{G}: Create a 3/2 green Crocodile creature token with trample. It gains haste until end of turn.
[+1]: Add {R} or {G}. [–1]: Fatresya deals 2 damage to target creature. That creature can't block this turn. [–5]: You get an emblem with “Creatures you control get +2/+2 and have haste and trample.”
{R/G}: Fento, Nova Crusader gains haste and trample until end of turn. Whenever Fento, Nova Crusader attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. If you do, sacrifice that creature at the beginning of the next end step.
{1}{R}{G}: Feral Exemplar gets +2/+2 until end of turn. Activate only once each turn. Ferocious — Whenever a creature you control with power 4 or greater attacks, that creature gets +X/+X until end of turn, where X is its power.
Colossal 3—{4}{R}{G}(You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R}{G} as a sorcery: Put three +1/+1 counters on it if it has none.) Each creature you control with a counter on it can't be blocked by more than one creature.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {3}{R}: Rage The first instant or sorcery spell you cast during your next turn costs {3} less to cast. {3}{G}: Rampage The first permanent spell you cast during your next turn costs {3} less to cast. {2}{R}{G}: Ruin Fury Module gains “Whenever you cast a spell with mana value 5 or greater, you may draw a card.”
Once each turn, when you cast a creature spell, you may copy it for each other spell you cast this turn. (A copy of a creature spell becomes a token.) Whenever Garragrok, Horde Tyrant attacks, add {R}{R}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) This creature gets +2/+2 and has trample as long as it's merged with another card or token.