15897 cards found
Rising Sun Ascetic

Rising Sun Ascetic {W/U}{R}

Creature - Rabbit Monk
{1}, {T}: Tap target creature. Rising Sun Ascetic deals 1 damage to that creature's controller.
“‘The Heavens shall be eclipsed by the Sun itself.' Quite the gloomy prophecy hmm, best to keep that one in the dark . . .”
—Shu Qin, Imperial Storyteller
1/2
  • Panxiou
Ageless Wanderer

Ageless Wanderer {1}

Artifact Creature - Construct
Whenever a land you control enters, untap Ageless Wanderer.
{1}, {T}: Add one mana of any color.
“When you live long enough, no knowledge is truly lost to time.”
1/2
  • Riddles of Revio
Churning Rough-Roller

Churning Rough-Roller {2}

Artifact Creature - Golem
{2/R}{2/R}: Churning Rough-Roller gets +1/+1 and gains double strike until end of turn.
“Always turning, forever moving. I fear the day its gears grind still.”
—Ravyesh of the Ahaban Temple
1/2
  • Al Tabaq
Pilgrim of Ancient Paths

Pilgrim of Ancient Paths {2}

Artifact Creature - Golem Scout
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color.
They walk the edges of Vraniveer, etching the tales of those they encounter upon their ancient frames.
1/2
  • Seasons of War
Reclusive Copse

Reclusive Copse

Land - Animus
Reclusive Copse enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Until end of turn, Reclusive Copse becomes an Insect creature with deathtouch in addition to its other types.
Scavenge {B}{G}
1/2
  • Panxiou
Restless Explorer

Restless Explorer {3}

Creature - Human Scout
When Restless Explorer enters, search your library for a land card, reveal it, put it into your hand, then shuffle.
“Others know what they want, what they're meant to do in this world. All I know about my purpose is: it's not here.”
1/2
The Mistake
Animus, Life's Mystery

The Mistake {2}

Legendary Creature
As The Mistake enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Unveil {5} ({5}: Transform this. Unveil only as a sorcery.)
1/2
Card has other part: Animus, Life's Mystery
  • Feanav: The Apothecary's Progress
Weedy Whackers

Weedy Whackers {2}

Artifact Creature - Plant Construct
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Weedy Whackers attacks, create a 1/1 green Insect creature token that's tapped and attacking.
1/2
  • Adventurers of Onora
Almgrove Librarian

Almgrove Librarian {1}{W}

Creature - Human Citizen
When Almgrove Librarian enters, look at the top card of each of your libraries, then for each of those cards, put it on the top or bottom of one of your libraries.
To create a plane is no easy task, and a hundred generations of study requires a hundred forms of categorization.
1/3
  • Carpe Arcanum
Bai Long Ma, Fabled Innocence

Bai Long Ma, Fabled Innocence {2}{W}

Legendary Creature - Dragon Spirit
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Flying
{1}{W}: Demigod — Return up to one target creature card with mana value 2 or less from your graveyard to the battlefield.
{3}{W}: God — Put a +1/+1 counter on each creature you control with the least power among creatures you control.
1/3
  • Panxiou
Calming Dromoryx

Calming Dromoryx {1}{W}

Creature - Antelope Camel
Permanents entering the battlefield don't cause abilities of permanents to trigger.
The special incense it carries causes a sense of overwhelming tranquility in those around it.
1/3
  • Scriptures of Urshad
Confident Traveler

Confident Traveler {1}{W}

Creature - Human Scout
When Confident Traveler dies, create a 1/1 white Human creature token. If Confident Traveler was sacrificed, create two of those tokens instead.
His story was of rugged individualism. His reality was not so idyllic.
1/3
  • End of Wollensie
Confining Priest

Confining Priest {W}{W}

Creature - Human Cleric
When Confining Priest enters, exile another target creature with power 4 or less an opponent controls until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
“The dead will return!”
1/3
Deathless Ghoul

Deathless Ghoul {2}{W}

Creature - Spirit
Flying
Other Spirits you control get +1/+1.
Whenever a Spirit you control attacks, you gain 1 life.
Those who have never known life grasp it the hardest.
1/3
  • Glacia: Hail to the Queen
Devoted Dancer

Devoted Dancer {2}{W}

Creature - Nymph
Sacrifice Devoted Dancer: Target creature gains indestructible until end of turn. If it's your turn, shuffle Devoted Dancer into its owner's library.
Few still dance under the sun, but those that do will still die for their sisters, near and far.
1/3
  • Novea
Distracting Performer

Distracting Performer {1}{W}

Creature - Elf Actor
Whenever Distracting Performer becomes tapped, you may tap target creature.
The greatest of showmen make you forget your worries during the worst of times.
1/3
  • Villains: The Musical
Dockside Healer

Dockside Healer {1}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Dockside Healer: You gain 2 life.
1/3
  • Plagues of Fretport
Duchess of Life

Duchess of Life {2}{W}

Creature - Human Cleric
Lifelink
If you would gain life, you gain that much life plus 1 instead.
She nurtures all around her, hiding the sorrow in her heart within Sha'Iv-given duty.
1/3
  • Mious
East Ward Halberdier

East Ward Halberdier {1}{W}

Creature - Dwarf Warrior
Resolute — At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
“A good warrior knows his blade. A great warrior knows the whole weapon.”
1/3
  • Dark Seas of Shiryen
Elder Roc

Elder Roc {2}{W}{W}

Creature - Bird
Flying
When Elder Roc enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Domesticated rocs are highly protective towards children, making them popular pets.
1/3
  • Harvest Festival
Essence Rehabilitator

Essence Rehabilitator {2}{W}

Creature - Human Monk
Whenever Essence Rehabilitator perseveres, you may return target permanent card with mana value 2 or less from your graveyard to the battlefield. (A creature perseveres when it survives damage.)
1/3
  • Surging Tide
Field Chaplain

Field Chaplain {1}{W}

Creature - Human Cleric
Whenever Field Chaplain perseveres, you gain 3 life. (A creature perseveres when it survives damage.)
“Practice your faith. Say your prayers. In time, we are all rewarded.”
1/3
  • Surging Tide
Goldengrain Alseid

Goldengrain Alseid {1}{W}

Enchantment Creature - Nymph
When Goldengrain Alseid enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Blessed by Karametra, the presence of alseids portend bountiful harvest.
1/3
Goldhill Enforcer

Goldhill Enforcer {1}{W}

Creature - Human Knight
{W}, {T}: Tap target creature.
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.”
—Mandates of Goldhill, vol XI
1/3
  • Zero
Hearty Karkadann

Hearty Karkadann {1}{W}

Creature - Unicorn Rhino
Whenever you scry, you gain 1 life for each card you looked at while scrying this way.
“...and loving Golana, laid low by Faceless poison, was by his own gifts raised as the karkadann he had sheltered touched its horn to his breast.”
—The Tale of Kings
1/3
  • Alkabah