14928 cards found
Gorillas in the Mist

Gorillas in the Mist {4}{G}{G}

Creature - Ape
Flash (You may cast this spell any time you could cast an instant.)
When Gorillas in the Mist enters, prevent all combat damage that other creatures would deal this turn.
3/4
  • Tides of War
Gorran Charge

Gorran Charge {2}{B}{B}

Sorcery
Creatures you control gain lifelink until end of turn. If {W} was spent to cast Gorran Charge, creatures you control get +2/+2 until end of turn.
  • Novea
Gorru Recluse

Gorru Recluse {B}

Creature - Human
Gorru Recluse can't attack if you control a creature with greater power.
“No man tells me where to fight.”
2/2
  • Novea
Gorru Tracker

Gorru Tracker {2}{B}

Creature - Human Scout
Whenever a creature enters under an opponent's control, you may pay 2 life. If you do, draw a card.
“Judging by the depth of these tracks, it will probably eat us alive.”
1/1
  • Novea
Gorru Wolftender

Gorru Wolftender {2}{B}

Creature - Human Shaman
{3}{G}, {T}: Create a 2/2 green Wolf Elemental creature token.
Live in the same forest long enough and you learn to tame the beasts within.
2/2
  • Novea
Grace of Gendra

Grace of Gendra {3}{G}

Creature - Dryad
Other Dryad creatures you control get +1/+1 and have hexproof.
Gendran dryads are well known for their solidarity towards themselves and the rest of the world.
2/2
  • Aftermath
Grafted Weaponry

Grafted Weaponry {4}

Artifact - Equipment
Equipped creature has “{2}, {T}: This creature deals 1 damage to any target.”
{4}: Untap equipped creature.
Equip {3}
  • Tides of War
Grand Pilgrimage

Grand Pilgrimage {3}{G}

Sorcery
You may pay {1}{G} and tap an untapped Scout you control rather than pay this spell's mana cost.
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. You may put a creature card from among them into your hand. Put the rest on the top and/or bottom of your library in any order.
  • Adventurers of Onora
Grand Stand at Danaj

Grand Stand at Danaj {4}{B}{G}{W}

Sorcery
Recruit four times. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Then vanished Hayat, locust-winged, and a great cry went up among Tamaak's host as bounty overflowed appetite and feast went uneaten.”
—The Tale of Kings
  • Alkabah
Granite Sibyl

Granite Sibyl {5}

Artifact Creature - Golem
Granite Sibyl enters with three +1/+1 counters on it.
Whenever another creature you control enters, move a +1/+1 counter from Granite Sibyl to that creature.
2/0
  • Surging Tide
Granite Watchers

Granite Watchers {3}

Artifact Creature - Construct
Defender
{2}, {T}, Sacrifice Granite Watchers: It deals 3 damage to target creature.
“What are you worried about? They're just big statues, you gecko.”
—Adventurer Telam, last words
3/3
  • Descent from the Highlands
Granter of Weariness

Granter of Weariness {2}{W}

Creature - Elemental
Flying
Whenever Granter of Weariness enters or attacks, you may tap target creature if its power is less than or equal to the number of Elementals you control.
“The beauty of grace is that it makes life not fair.”
2/2
  • Animus Vox
Grave Revenant

Grave Revenant {2}{B}{G}

Creature - Zombie Beast
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Grave Revenant enters, target opponent loses life equal to the number of creature cards in your graveyard.
2/2
  • Zero
Grave Wrangler

Grave Wrangler {1}{B}{B}

Creature - Skeleton Warlock
When Grave Wrangler enters, you may return target creature card from your graveyard to your hand.
Giradrus's plague creates vessels that raise armies.
2/2
  • Dark Seas of Shiryen
Grave of an Old Lord

Grave of an Old Lord

Land
{T}: Add {C}.
{T}, Reappropriate: Add {B} or {G}. (Exile exactly two cards from your hand and/or graveyard.)
Ivenge had seen fit to make the new world forget its former rulers—but as the salvager stared into the skull's eyes, the bones around him stirred, and memories of ancestral rites unfolded in his mind.
  • Lovi Awoken
Graygulch Drifter

Graygulch Drifter {2}{B}

Creature - Spirit
When Graygulch Drifter enters, return target creature card from your graveyard to your hand. If that card is a Spirit, you may return an additional Spirit card from your graveyard to your hand.
The dead get by with a little help from their friends.
1/1
  • High Noon
Great Fortitude

Great Fortitude {2}{G}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has trample.
  • Seasons of War
Greater Restoration

Greater Restoration {2}{W}

Instant
Return up to one target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. Creatures you control get +1/+1 until end of turn.
“Rise. Vraniveer still has need of you.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Greater Swooprat

Greater Swooprat {3}{B}{B}

Creature - Bat
Flying
When Greater Swooprat enters, creatures your opponents control get -1/-1 until end of turn.
“If they weren't so hostile, I bet you could ride on one of those swooprats.”
—Titou Louoe
3/2
  • Eralou
Green Daywalker

Green Daywalker {2}{G}

Creature - Beast
When Green Daywalker enters, you may destroy target artifact or enchantment.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Green Daywalker.
2/1
  • Love Song
Greenheart Den

Greenheart Den

Land
Greenheart Den enters tapped.
{T}: Add {G}.
{G}, {T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery and only if you control a green creature.
  • Glacia: Hail to the Queen
Grete-District Hermit

Grete-District Hermit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Paranoia {G} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Some afflicted never stopped running, while others were too scared to start.
1/2
  • Kaleidoscope
Greypelt Brute

Greypelt Brute {R/W}

Creature - Hound Warrior
Those born into the lowest Bourasan castes had two choices: join the force, or die in filth. Young pups both smart and stupid flocked to the force.
2/1
  • Kahembo: Olde Dawn
Grieving Revenant

Grieving Revenant {3}{R}{R}

Creature - Angel Berserker
Flying, haste
Whenever Grieving Revenant attacks, it deals 1 damage to each other creature you control.
Weeping bloody tears, the last of the angels exact their revenge on an innocent world.
4/4
  • Descent from the Highlands
Grim Botanist

Grim Botanist {1}{B}{G}

Creature - Human Druid
When Grim Botanist enters, create a 1/1 green Saproling creature token.
Whenever a nontoken creature you control dies, populate. (Create a token that's a copy of a creature token you control.)
2/2
  • MSEM Masters 2021