14930 cards found
Life Remembers Its Roots

Life Remembers Its Roots {1}{G}{G}

Sorcery
Any number of target creatures you control each have base power and toughness 3/3 and become Beasts in addition to their other types until end of turn.
Reconstruct {2}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Lovi Awoken
Life as a Means to a Triumph

Life as a Means to a Triumph {X}{G}

Sorcery
Create an X/X Elemental creature token that's all colors.
Reconstruct {X}{G}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
Life from Death

Life from Death {1}{B}{G}

Enchantment
When Life from Death enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
  • Feanav: The Apothecary's Progress
Life's Bride

Life's Bride {1}{W}{B}

Creature - Construct Noble
You can't cast this spell unless you have at least 5 life more than your starting life total.
Ward—Pay 5 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 5 life.)
{3}{W}{B}, Discard Life's Bride: Exile target nonland permanent. You gain life equal to its mana value.
5/5
  • The Stage Presents: The Neverending Act
Life's Grandeur

Life's Grandeur {4}{G}{G}

Sorcery
Creatures you control get +4/+4 and gain trample until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
At first sight of the biomancer's true power, Wormwood knew Simul would have to be lured from Hyden's estate before it could be stormed.
  • The Empty Throne of Feanav
Life's Harbinger

Life's Harbinger {1}{G}

Creature - Elf Druid
When Life's Harbinger dies, you may put a +1/+1 counter on target creature you control.
{T}: Add {G}.
1/1
  • Zero
Life's Will

Life's Will {4}{W}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gains +X/+X, where X is your life total.
When enchanted creature dies, shuffle Life's Will into its owner's library.
Life finds a way.
  • Zero
Life's Work

Life's Work {1}{R}

Enchantment
At the beginning of your upkeep, put a brush counter on Life's Work, exile cards from the top of your library until you exile a card with mana value greater than or equal to the number of brush counters on Life's Work, then put that card into your hand.
  • Villains: The Musical
Life's Worth

Life's Worth {1}{B}{B}

Sorcery
Destroy target creature. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Turns out it wasn't much.”
—Selezzar, Tyrant of Endak
  • Scriptures of Urshad
Life-Giving Waters

Life-Giving Waters {1}{U}

Instant
Untap up to two target lands you control. Those lands become the basic land type of your choice until end of turn.
Draw a card.
“If the Njel were ever to dry up, our kingdom would be doomed.”
—priest of Senmut
  • Pyramids of Atuum
Lifeblood Leecher

Lifeblood Leecher {1}{B}

Creature - Human Wizard
Whenever a +1/+1 counter is put on Lifeblood Leecher, target creature an opponent controls gets -1/-1 until end of turn.
Many wizards in the Demon Realm are intimately familiar with crimes of the heart.
2/1
  • Surging Tide
Lifebreather

Lifebreather {3}{W}

Creature - Reflection Cleric
When Lifebreather enters, you gain 4 life.
Revive {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Ophorio
Lifecaller Dryad

Lifecaller Dryad {1}{G}

Creature - Nymph
{3}{G}: Put a +1/+1 counter on Lifecaller Dryad.
Night lays claim on mortal life, but the immortals can try to keep to themselves.
2/1
  • Novea
Lifecraft Aberration

Lifecraft Aberration {3}{B}

Creature - Mutant
Pay 2 life: Lifecraft Aberration gains indestructible until end of turn.
Pay 3 life: Lifecraft Aberration gets +1/+1 until end of turn.
Skeletons in the collective closet of Ravnica's medicinal world, the Disfigured were used as guinea pigs, then forsaken.
2/3
  • Kaleidoscope
Lifeforge Battery

Lifeforge Battery {3}{G}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Choose a color. Add X mana of the chosen color, where X is the number of permanents you control that could produce mana of that color.
Experiments and sacrilege in the name of public good.
  • Animus Vox
Lifegorging Aberration

Lifegorging Aberration {4}{B}

Creature - Zombie
When Lifegorging Aberration enters, each opponent loses X life, where X is the number of Zombies you control. You gain life equal to the life lost this way.
2/3
  • K15 Core Set
Lifeshell Crab

Lifeshell Crab {3}{U}

Creature - Crab
Kindle 4—{4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create four 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Hermit crabs are often used by Elama's lifereaders in predicting and tracking the elemental Newborn.
2/4
  • Kaleidoscope
Lifespark Alchemist

Lifespark Alchemist {2}{B}

Creature - Human Wizard
When Lifespark Alchemist enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Whenever Lifespark Alchemist or another creature dies, each opponent loses 1 life.
1/1
  • Feanav: The Apothecary's Progress
Lifespinner Spider

Lifespinner Spider {3}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever Lifespinner Spider blocks or becomes blocked by a creature with flying, you gain 1 life.
2/4
  • Zero
Lifetwist

Lifetwist {1}{G}

Instant
As an additional cost to cast this spell, discard a card.
Return target card from your graveyard to your hand.
Even life and death melt under Ifram's gaze.
  • Mious
Lift Off

Lift Off {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a creature, you may untap enchanted creature.
  • Oirohpo
Lift Weary Heads from Rest

Lift Weary Heads from Rest {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If you cast Lift Weary Heads from Rest from the graveyard, put it onto the battlefield instead.
Reconstruct {6}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
Lift the Tides

Lift the Tides {2}{G}{U}

Sorcery
Rouse 3. Untap target land. It gains flying and haste until end of turn if it's a creature. (Distribute three +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Light Knight

Light Knight {W}

Creature - Reflection Knight
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
A shining beacon against the night.
2/1
Light Within Shadow

Light Within Shadow {B}

Enchantment
Whenever you gain life for the first time each turn, each opponent loses 2 life.