14066 cards found
Mantle of the Returned

Mantle of the Returned {4}{B}

Enchantment - Aura
Enchant creature
When Mantle of the Returned enters, return target creature card from your graveyard to the battlefield. It's a Zombie in addition to its other types.
Enchanted creature gets +1/+1 for each Zombie you control.
  • Theros Triumphant
Map All Creation

Map All Creation {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever a land you control enters, add a quest counter.
Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, you may put it into your graveyard.
Until end of turn, creatures you control get +5/+5 and gain vigilance, trample, and haste.
  • Arkadai
Maple's Journal

Maple's Journal {5}

Legendary Artifact
This spell costs {1} less to cast for each differently named creature you control.
Whenever a creature you control enters, if it has a different name than each other creature you control and card in your graveyard, draw a card.
  • Monsters of Chikyu
Marauder's Broadsword

Marauder's Broadsword {2}

Artifact - Equipment
When Marauder's Broadsword enters, you may pay {1}. If you do, create a 1/1 white Soldier creature token and attach Marauder's Broadsword to it.
Equipped creature gets +2/+0.
Equip {2}
  • Riddles of Revio
Marauding Goliath

Marauding Goliath {5}{R}

Creature - Giant
When Marauding Goliath becomes blocked by a creature with power 1 or less, sacrifice it at end of combat.
The giant had spent weeks forging his armor and weapons. The kithkin woman had a rock.
6/5
Marble Row Healer

Marble Row Healer {2}{W}

Creature - Human Cleric
Civilized — When Marble Row Healer enters, if you control an artifact, a creature, and an enchantment, you gain 4 life.
“These new tinctures have saved many lives today. Inishtu would be proud.”
2/3
  • Scriptures of Urshad
March of the Critters

March of the Critters {X}{G}{W}

Sorcery
Choose X. You may choose the same mode more than once. Create a creature token for each of the chosen characteristics.
• 1/1 white Bird with flying.
• 1/3 blue Turtle.
• 1/1 black Chipmunk with lifelink.
• 1/1 red Rabbit with haste.
• 2/1 green Squirrel with reach.
  • Adventurers of Onora
March of the Gray

March of the Gray {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return another target creature card from your graveyard to your hand.
  • High Noon
Marglen of Undying Oaths
Lord Pollux Marglen

Marglen of Undying Oaths

Legendary Creature - Vampire Demon
(Color indicator: Marglen of Undying Oaths is black)
Flying, lifelink
Your opponents can't search libraries.
{B}, Pay 2 life, Discard a card: Search your library for a card, then shuffle and put that card on top.
3/3
Card has other part: Lord Pollux Marglen
  • The Empty Throne of Feanav
Margyd's Celebrant

Margyd's Celebrant {W}

Creature - Human Cleric Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Prevent all combat damage that would be dealt to attacking embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/1
  • Seasons of War
Margyd, Sanctum Commander

Margyd, Sanctum Commander {1}{W}{W}

Legendary Creature - Human Knight
Double strike
Improve {1}{R/W} ({1}{R/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, if you control three or more embattled creatures, you may search your library for an artifact, enchantment, or Angel card, reveal it, put it into your hand, then shuffle.
2/2
  • Seasons of War
Mari, Dawn Resurgent

Mari, Dawn Resurgent {4}{W}{W}

Legendary Planeswalker - Mari
[+1]: Exile up to one target tapped creature.
[–2]: Create a 4/4 white Angel creature token with flying.
[–3]: Destroy all creatures. You gain 1 life for each creature destroyed this way.
[–7]: You get an emblem with “At the beginning of each end step, you gain life equal to twice the life you've lost this turn.”
Loyalty:
5
Marianne's Mercies

Marianne's Mercies {1}{R}

Sorcery
Target creature's controller judges it. Then if they honored it, you gain control of that creature until end of turn. Untap it. It gains haste until end of turn. (That creature's controller honors it by putting a +1/+1 counter on it or condemns it by sacrificing it to draw a card.)
  • Over the Horizon
Marianne, the Heartstopper

Marianne, the Heartstopper {1}{R}

Legendary Planeswalker - Marianne
[+1]: Discard a card. If you did, draw a card.
[–2]: Create a Bullet token. Until end of turn, if a Bullet you control would deal damage, it deals that much damage plus 1 instead. (It’s an artifact with “{T}, Sacrifice this artifact: It deals 1 damage to any target.”)
Loyalty:
2
Card has other part: Cutting the Noose
  • Over the Horizon
Marilye, Heirloom Pilferer

Marilye, Heirloom Pilferer {3}{U}{U}

Legendary Planeswalker - Marilye
Deception {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
As long as it's your turn, Marilye is a 3/2 Elf Rogue creature with hexproof and indestructible.
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–2]: Exile the top five cards of target opponent's library. You may cast any number of cards exiled this way with total mana value less than or equal to the amount of damage dealt to them this turn without paying their mana costs.
Loyalty:
4
Marilye, the Thieving Blade

Marilye, the Thieving Blade {2}{U}{U}

Legendary Planeswalker - Marilye
You may spend mana as if it was mana of any color to cast cards exiled with Marilye.
[+1]: Exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards.
[–3]: Exile target creature. You may cast that card. If you don't, return it to its owner's hand.
[–7]: Gain control of up to five target nonland permanents.
Loyalty:
4
  • Alkabah
Marin Polgek, Academy Heiress

Marin Polgek, Academy Heiress {2}{U}

Legendary Creature - Human Wizard
Marin Polgek, Academy Heiress has hexproof as long as you control three or more enchantments.
{1}{W/U}{W/U}: Create a token that's a copy of target enchantment you control.
2/4
Marine Delver

Marine Delver {4}{U}

Creature - Merfolk Wizard
Whenever Marine Delver attacks, draw a card.
When the Empire first conquered other shores, mer societies expanded deeper beneath the waves, out of human sight.
2/5
  • Feanav: The Apothecary's Progress
Marine Monster

Marine Monster {4}{U}{U}

Creature - Beast
{X}{U}{U}: Marine Monster can't be blocked by creatures with mana value X or less this turn.
“It's not much use to build a boat when you can train a monster to carry you. Maybe that's why they don't build much of anything?”
—Karina Oblay, field notes
5/6
  • Monsters of Chikyu
Marinton Occultist

Marinton Occultist {U}{B}

Creature - Human Druid Wizard
Marinton Occultist can't block or be blocked.
Whenever one or more cards are put into a player's graveyard from their library, Marinton Occultist gets +1/+1 until end of turn.
1/1
  • Rail War
Marinton-Ravengulch Line

Marinton-Ravengulch Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Marinton-Ravengulch Line enters tapped.
{T}: Add {B}.
Marionette Phantom

Marionette Phantom {4}{G/U}

Creature - Spirit Horror
When Marionette Phantom enters, choose one —
• Draw a card.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
4/5
  • The Stage Presents: The Neverending Act
Marisa of the Gravehowl

Marisa of the Gravehowl {3}{B}{G}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has “destroy,” “die,” “graveyard,” and/or “mill” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Deathtouch
When Marisa enters, if it was cast, you may put target permanent card from a graveyard onto the battlefield under your control.
2/2
  • MSEM Secret Lair Drops 243 521
  • Dark Seas of Shiryen
Maritime Thug

Maritime Thug {2}{R}

Creature - Human Pirate
Whenever Maritime Thug becomes tapped, it deals 1 damage to each opponent.
“When in High and Dry, assume everyone you meet is out to kill you until proven otherwise. At least thrice.”
—Captain Ripley Vance
3/2
Mark of Dark Opulence

Mark of Dark Opulence {1}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player searches their library, you may search your library for a card, put it into your hand, then shuffle.
The cursed gold of Giradrus acts as a beacon to the richest ship in the three seas.
  • Dark Seas of Shiryen