Prevent all combat damage that would be dealt this turn. Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“My grandfather won it in a bar fight. The man he won it from took it off some turncoat, who claimed he'd salvaged it from some wreck down by Bloodhollow. Still sharp like it was forged yesterday.”
Target creature gains hexproof until end of turn. Monument {2}{U}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
[+1]: Up to one other target permanent gains hexproof until your next turn. Untap it. [–3]: Put target nonland permanent into its owner's library third from the top. [–8]: Shuffle any number of cards you own from your graveyard and/or outside the game into your library. You get an emblem with “Permanents you control have ‘{T}: Draw a card.'”
As long as another creature you control is attacking, Prolific Thief can't be blocked. Whenever Prolific Thief deals combat damage to a player, draw a card, then discard a card.
An experienced outlaw will always have a few friends to frame.
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard and pay {2}. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
The Order of the Eternitarian Soul protects what they can, but even they aren't infallible.
Defender (This creature can't attack.) When Naturebound Druid enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Menace When Fervent Devout enters, choose one — • Put a +1/+1 counter on Fervent Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
When United in Battle enters, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order. Whenever a Dwarf or Elf you control enters, put a +1/+1 counter on it.
Target creature gets +1/+0 and gains first strike until end of turn. Monument {4}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Reverent Flame deals 3 damage to target creature. Create three Idol tokens. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
When Keeper of Dark Shadows enters, if it's not a token, target opponent reveals their hand. You may choose a creature card from it. Create a token that's a copy of that card, except it's a colorless Spirit.
(Color indicator: Taking Flight is white and blue)
Creatures you control with flying get +1/+1. At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.)
Trial 6 (As you cast this spell, an opponent of your choice may pay 6 life. If they don't, they fail the trial.) Flying When Reckoner of Man enters, if the trial was failed, it deals 3 damage to each creature you don't control.
At the beginning of your upkeep, you may reveal a creature card from your hand. If you do, create a token that's a copy of it, except it's 1/1 and is an artifact in addition to its other types.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}, Sacrifice a creature: Put a +1/+1 counter on Desert Marauder.