15897 cards found
Review Curriculum

Review Curriculum {2}{U}

Sorcery
Shuffle your graveyard into your library, then draw two cards.
“You've read the primers, studied the basics, and debated the applications. Now, let's see your execution.”
  • Arcanum Academia
Oathkeeper's Verdict

Oathkeeper's Verdict {3}{W}{W}

Artifact - Equipment
When Oathkeeper's Verdict enters, tap all creatures your opponents control.
Equipped creature gets +3/+3.
Equip {3}
  • Seasons of War
Judgment of the Soul

Judgment of the Soul {1}{W}{B}{R}

Sorcery
Judge target creature you control. If you honored it, it deals damage to each other creature equal to its power. If you condemned it, return up to two creature cards with lesser mana value than the sacrificed creature from your graveyard to the battlefield. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
  • Alkabah
Elmare's Grandeur

Elmare's Grandeur {1}{R}

Enchantment
During each of your turns, you may cast a card with a cycling ability from your graveyard by discarding a card in addition to paying its other costs. If that spell would be put into your graveyard, exile it instead.
Cycling {2} ({2}, Discard this card: Draw a card.)
“The Great Current is all-knowing, and more importantly, all-powerful.”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Echoing Rites

Echoing Rites {2}{B}

Instant
Target creature and all creatures with the same name as that creature get +2/+1 and gain lifelink until end of turn.
Sound the drums of war.
  • Oirohpo
Fleshcarver Knife

Fleshcarver Knife {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
No one knows what its made of. Its light, as if it were carved out of wood, but it hits like its carved out of stone.
  • Eralou
Brothers' Reunion

Brothers' Reunion {G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
1, 2 — Whenever you attack with exactly two creatures, add a quest counter.
3 — Reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom in a random order.
Put two +1/+1 counters on each of up to two target creatures you control.
  • Adventurers of Onora
Borsuppa Outrider

Borsuppa Outrider {2}{R}

Creature - Human Nomad
Assault {R} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Borsuppa Outrider assaults, it deals 2 damage to each opponent.
2/3
  • Scriptures of Urshad
Improved Initiative

Improved Initiative {2}{R}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has haste.
  • Seasons of War
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Seeker of Communions

Seeker of Communions {1}{U}

Creature - Human Shaman
When Seeker of Communions enters, choose target player. If that player is poisoned, draw a card. Otherwise, that player gets a poison counter.
“Open your mind to us.”
0/4
  • Beyond Our Ken
Chamber of Penance

Chamber of Penance {2}{W}

Artifact
When Chamber of Penance enters, exile target nonland permanent an opponent controls until Chamber of Penance leaves the battlefield.
“Nangjiao is at peace, but it still has wounds. You may leave this temple once you understand your part in healing them.”
—Heping Mengyiang
  • Nangjiao In Bloom
Leyran Spellclaw
Leyran Spellchainer

Leyran Spellclaw

Creature - Werewolf
(Color indicator: Leyran Spellclaw is red)
Whenever you cast an instant or sorcery spell, you may copy it, and you may choose new targets for the copy. Do this only once each turn.
At the beginning of your end step, if Leyran Spellclaw didn't attack this turn, transform it.
4/4
Card has other part: Leyran Spellchainer
  • Innistrad In Memoriam
Jeama, Zoulev Queen

Jeama, Zoulev Queen {4}{G}

Legendary Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
{T}: The next creature spell you cast this turn has enspirit. When that creature enters, it becomes an enchantment in addition to its other types.
4/4
  • Eralou
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have “{T}: Add one mana of any color.”
{T}: Add one mana of any color.
“There are not more than five elements, yet in combination they evoke more life than can ever be contained.”
—Master Tzu, Martial Artisan
Zana, the Dreamer

Zana, the Dreamer {2}{R}{R}

Legendary Creature - Reflection Rebel
Whenever Zana, the Dreamer attacks, you may pay {3}{R}{R}. If you do, for each attacking nontoken creature you control, create a tapped and attacking token that's a copy of it, except the tokens aren't legendary. Exile those tokens at the beginning of the end step.
3/2
  • Oirohpo
Devout Protector

Devout Protector {1}{W}

Creature - Human Soldier
Most Land-Dwellers spend their entire lifetimes without ever knowing the High Council, but that doesn't make them any less loyal towards them.
2/2
  • K15 Core Set
Inflicted Ideals

Inflicted Ideals {1}{U}{B}{R}

Enchantment
Once each turn, when a player casts a spell, you may choose two target players. Each of those players exiles cards from the top of their library until they exile a nonland card with mana value less than that spell's. They may cast those cards without paying their mana cost. Then they put the rest of the exiled cards on the bottom of their library in a random order. (The active player puts their spell on the stack first.)
  • Beyond Our Ken
Eternity Pendant

Eternity Pendant {3}

Artifact
{T}, Pay 1 life: Put a charge counter on Eternity Pendant.
If you would lose the game, instead your life total becomes equal to the number of charge counters on Eternity Pendant, then put Eternity Pendant on top of its owner's library.
  • Villains: The Musical
A Lady's Favor

A Lady's Favor {2}

Artifact - Equipment
Equipped creature has vigilance. (Attacking doesn't cause that creature to tap.)
Equip {1}
“Come back to me.”
  • A Tourney at Whiterun
Sudden Ambush

Sudden Ambush {4}{W}{W}

Instant
Create X 1/1 white Soldier creature tokens, where X is the number of creatures you don't control.
“Rally up! We've got these Goldies where we want them. Let's make sure they never leave here alive.”
—Kazuk, Dormian Cuard-Captain
  • Zero
Trade Blows

Trade Blows {1}{G}

Sorcery
Target creature you control fights target creature you don't control, then fights it again.
  • Oirohpo
Sorin, Vampire Maverick

Sorin, Vampire Maverick {2}{B}{B}

Legendary Planeswalker - Sorin
[+1]: Draw a card. Each player loses 1 life.
[–2]: Create two 1/1 black Bat creature tokens with flying and lifelink.
[–3]: Target creature gets -13/-13 until end of turn. You control abilities of that creature that trigger this turn.
Loyalty:
4
  • Innistrad In Memoriam
Aftermath of the Surge

Aftermath of the Surge {3}{U}

Enchantment
When Aftermath of the Surge enters, create two Treasure tokens.
{1}{U}, Sacrifice two artifacts: Draw two cards.
{3}{U}, Sacrifice four artifacts: Create an 8/8 blue Kraken creature token. It can't block this turn.
  • Nangjiao In Bloom
Zhubin, Spear of Kaneh

Zhubin, Spear of Kaneh {5}{R}{W}{B}

Legendary Creature - Human Noble
This spell costs {1} less to cast for each Satrapy you control.
Vigilance, menace
When Zhubin, Spear of Kaneh enters, create three 1/1 white Soldier creature tokens. Then you gain 1 life for each other creature you control.
3/3
  • Alkabah: The Rise of Soli