14930 cards found
Gruff Clutch

Gruff Clutch {4}{R}{R}

Creature - Egg
Gruff Clutch enters with six +1/+1 counters on it.
{R}, Remove a +1/+1 counter from Gruff Clutch: It deals 1 damage to any target.
“A meal and an explosive? I feel like we were made for each other.”
—Lucien, the duelist
0/0
  • Monsters of Chikyu
Synchronous Hellkite

Synchronous Hellkite {3}{R}

Artifact Creature - Dragon Construct
Flying
Synchronous Hellkite enters with a +1/+1 counter for each other artifact you control.
Sacrifice three artifacts: Return Synchronous Hellkite from your graveyard to the battlefield.
0/0
Unstable Impersonator

Unstable Impersonator {2}{R}

Creature - Shapeshifter
You may have Unstable Impersonator enter as a copy of any creature on the battlefield chosen at random.
He can be whatever he wants to be. Unfortunately for him, he doesn't know what he wants.
0/0
  • Khaliz-Dorahn
WZ-18 Troublemaker

WZ-18 Troublemaker {R}

Artifact Creature - Construct Scout
WZ-18 Troublemaker enters with a +1/+1 counter on it.
When WZ-18 Troublemaker dies, put its counters on target creature you control.
{1}{R}, Exile WZ-18 Troublemaker from your graveyard: It deals 2 damage to each opponent.
0/0
  • Animus Vox
Augury Hydra

Augury Hydra {X}{G}{G}{G}

Creature - Hydra
Augury Hydra enters with X +1/+1 counters on it.
When Augury Hydra enters, scry Y, where Y is its power, then draw Y cards.
0/0
  • Mious
Avatar of the Groves

Avatar of the Groves {3}{G}

Creature - Avatar
Trample
Avatar of the Groves enters with a +1/+1 counter on it for each land you control.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
0/0
  • MSEM Masters: Jumpstart
Beyond All Horizons

Beyond All Horizons {2}{G}

Sorcery - Revelation
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Beyond All Horizons's power and toughness are each equal to the number of lands you
control.
*/*
  • Beyond Our Ken
Colossal Greatwurm

Colossal Greatwurm {5}{G}{G}

Creature - Wurm
Trample
Colossal Greatwurm enters with five +1/+1 counters on it.
Whenever a player draws a card, put a +1/+1 counter on Colossal Greatwurm.
Remove three +1/+1 counters from Colossal Greatwurm: Create a 3/3 green Wurm creature token.
0/0
  • Riddles of Revio
Croakfolk Marsh-Baron

Croakfolk Marsh-Baron {X}{G}

Creature - Frog Noble
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Croakfolk Marsh-Baron enters with X +1/+1 counters on it. If its tithe was paid, it enters with twice X +1/+1 counters instead.
0/0
  • Over the Horizon
Crossworld Wanderer

Crossworld Wanderer {2}{G}

Creature - Treefolk Scout
Hexproof
Crossworld Wanderer gets +1/+1 for each differently named land you control.
“You know you need to step up your adventuring game when a tree's seen more places than you have.”
—Paq, “veteran” explorer
0/0
  • Worlds Away
Dragonmaw Wurm

Dragonmaw Wurm {X}{G}{G}

Creature - Dragon Wurm
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
Dragonmaw Wurm enters with X +1/+1 counters on it.
{1}{G}, {T}: Target creature you control fights another target creature.
0/0
  • Tales of Old Jidai
Elemental Envelopment

Elemental Envelopment {X}{G}{G}{G}

Creature - Elemental
Elemental Envelopment enters with X +1/+1 counters on it.
When Elemental Envelopment enters, if you controlled a green legendary creature or planeswalker as you cast it, search your library for any number of Elemental creature cards with total mana value X or less, where X is Elemental Envelopment's power, put them onto the battlefield, then shuffle.
0/0
  • Spark of Revolution
Eternal Oak

Eternal Oak {5}{G}{G}

Creature - Treefolk
Eternal Oak gets +1/+1 for each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
His roots were planted long before the first sprouts and will remain long after the forest perishes.
0/0
  • Zero
Evergrowing Hydra

Evergrowing Hydra {X}{G}

Creature - Hydra
Trample
Evergrowing Hydra enters with X +1/+1 counters on it.
Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
0/0
Fardancer Liege

Fardancer Liege {G}{G}

Creature - Elf Druid Warrior
Fardancer Liege's power and toughness are each equal to the number of colors of mana that lands you control could produce.
“Every plane's mana has its own unique tune. Find the harmony, and your spells will sing all the better.”
—Mabil Fardancer
*/*
Forestheart Elemental

Forestheart Elemental {2}{G}

Creature - Elemental
Forestheart Elemental enters with a +1/+1 counter on it for each land you control.
0/0
Frilled Hydra

Frilled Hydra {X}{G}{G}

Creature - Hydra
Frilled Hydra enters with X +1/+1 counters on it.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Frilled Hydra has hexproof as long as it's defiant.
0/0
  • Descent from the Highlands
Gloamrazer Hydra

Gloamrazer Hydra {3}{G}{G}

Creature - Hydra
Trample
Gloamrazer Hydra enters with four +1/+1 counters on it.
Whenever a nontoken creature you control dies, if it was embattled, create an X/X green Hydra creature token, where X is that creature's power. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
0/0
  • Seasons of War
Grohl's Study

Grohl's Study {3}{G}{G}

Enchantment Creature - Giant Study
Archive 6
Grohl's Study's power and toughness are each equal to the number of cards in the archived library.
Whenever Grohl's Study deals combat damage to a player, you may put a card from the archived library into your hand.
*/*
  • Sparks of a Multiverse
Horizon Wayfarer

Horizon Wayfarer {1}{G}

Creature - Elf Scout
Horizon Wayfarer's power and toughness are each equal to the number of differently named lands you control.
“Not everybody who ventures through Vraniveer does so in search of a great reward.”
*/*
Jutou, Coil of Longevity

Jutou, Coil of Longevity {X}{G}

Legendary Creature - Insect Spirit
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
Jutou enters with X +1/+1 counters on her.
{3}{G}: Demigod — You gain life equal to the greatest power among creatures you control.
{6}{G}: God — Search your library for a creature card with the same power as a creature you control, put it onto the battlefield, then shuffle.
0/0
  • Panxiou
Mistwake Hydra

Mistwake Hydra {X}{G}{G}{G}

Creature - Hydra
Mistwake Hydra enters with X +1/+1 counters on it.
Creatures with power less than Mistwake Hydra's power can't block it.
0/0
  • Zero
Okrophore

Okrophore {1}{G}

Creature - Horror
Okrophore's power and toughness are each equal to the number of colorless cards in your graveyard.
What is not gray must fade away.
*/*
  • MSEM Masters 2019
Pelagic Hydra

Pelagic Hydra {4}{G}{G}{G}

Creature - Serpent Hydra
Pelagic Hydra enters with seven +1/+1 counters on it.
{1}{G}: Put a +1/+1 counter on Pelagic Hydra.
Remove a +1/+1 counter from Pelagic Hydra: It deals 1 damage to target creature blocking or blocked by it.
0/0
  • Dark Seas of Shiryen
Qiyan, Great Progenitor

Qiyan, Great Progenitor {X}{G}{G}{G}

Legendary Creature - Elder Hydra
Trample
Qiyan enters with twice X +1/+1 counters on them.
If damage would be dealt to Qiyan while they have a +1/+1 counter on them, prevent that damage, remove that many +1/+1 counters from Qiyan, then create a 0/0 green Hydra creature token and put twice that many +1/+1 counters on it.
0/0
  • Nangjiao In Bloom