Exile the top two cards of your library. You may play one of them until the end of your next turn. Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
Flying This spell can't be countered. When Frostbreath Dragon enters, tap target creature. It doesn't untap during its controller's next untap step. Whenever Frostbreath Dragon becomes the target of a spell or ability, counter it unless its controller pays {2} and discards a card.
Each land you sacrifice while casting Frostfire Hulk pays for {1}. Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard. Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
Frozen Hinterlands enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
(Color indicator: Fyrra, Chosen by Ayala is white)
Flying, vigilance At the beginning of your upkeep, if you have 10 or more life than your starting life total, put a +1/+1 counter on each other creature you control.
Galactic Detonation deals 2 damage to any target. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, Galactic Detonation deals 5 damage instead.
Some moments last forever, but some flare out with love, love, love.
You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures. Whenever another creature dies, each opponent loses 1 life and you gain 1 life.
Search your library for three land cards with different names, reveal them, then shuffle. Put one of those cards onto the battlefield, one into your hand, and one into your graveyard.
{T}, Pay 1 life: Add {U}. {T}, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle.
Converge — Glitch enters with an additional loyalty counter on her for each color of mana spent to cast her. [+1]: Create two 1/1 blue Elemental creature tokens with flying. [–3]: Draw two cards. When you do, Glitch deals damage to any target equal to the number of cards in your hand. [–10]: Destroy all lands, enchantments, and artifacts you don't control.
Creatures you control gain first strike and vigilance until end of turn. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Tap up to two target creatures. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)