14928 cards found
Foreseen Denial

Foreseen Denial {U}{U}

Instant
As an additional cost to cast this spell, reveal an instant card from your hand or pay {2}.
Counter target spell with mana value 4 or less.
  • Ophorio
Forest Whale

Forest Whale {2}{G}{G}

Creature - Elemental Whale
When Forest Whale dies, put a number of +1/+1 counters on target creature you control equal to Forest Whale's power.
3/2
  • Spark of Revolution
Forestheart Elemental

Forestheart Elemental {2}{G}

Creature - Elemental
Forestheart Elemental enters with a +1/+1 counter on it for each land you control.
0/0
Forge Adept

Forge Adept {1}{R}

Creature - Human Artificer
Heroic — Whenever you cast a spell that targets Forge Adept, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{6}{R}: Create a 3/3 colorless Golem enchantment artifact creature token. If mana from an artifact was spent to activate this ability, that token gains haste.
2/2
  • Theros Triumphant
Forged Alliance

Forged Alliance {2}{W}

Instant
Up to two target creatures each get +1/+0 until end of turn. Put a first strike counter on each of them.
Giradrus took pause at the anvil of an unfazed dwarven smith. He may yet have a use for these tiny creatures.
  • Dark Seas of Shiryen
Forget

Forget {2}{U}

Instant
Counter target spell unless its controller pays {4}.
“I can take what haunts you. But I can't take what it's done to you. And I can't promise it'll make anything any better. But... it shouldn't make things any worse.”
—Mei Liva, to Karina and Flynn
  • Karina's Explorations
Forgo the Past

Forgo the Past {1}{B}

Enchantment
{1}: Exile target card from a graveyard. That card's owner may scry 1.
“I won't fight a war twice as old as anyone alive. But I can fight for us.”
—Arry, to Sera
  • A Tourney at Whiterun
Forgotten Doorway

Forgotten Doorway

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast spells from your graveyard.
An ancient path beyond the world reopened by secrets and vile machinery.
  • Rail War
Forgotten Fall

Forgotten Fall {1}{B}

Sorcery
Reveal the bottom card of your library. You may put it on top of your library. Target creature gets -0/-X until end of turn, where X is that card's mana value.
  • Oirohpo
Forgotten Haunt

Forgotten Haunt

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Create a 1/1 colorless Spirit creature token.
Forgotten Homelands

Forgotten Homelands {1}{G}

Sorcery
Put target land card from a graveyard onto the battlefield under your control.
In dark times, one must seek places where the light remains strong.
  • Path of Shadows
Forgotten Lessons

Forgotten Lessons {1}{G}{U}

Sorcery
Search your library for a creature card, an instant card and a sorcery card and reveal them. Put one of those cards into your hand, exile the rest, then shuffle.
The teacher is only as effective as the student.
  • Ophorio
Forlorn Companion

Forlorn Companion {B}{R}

Creature - Human Shapeshifter
{B}{R}, Sacrifice a creature: Create a token that's a copy of Forlorn Companion, except it has no mana cost.
“May you incur a demon's love.”
—Hiroto Jaakuna
2/2
  • Tales of Old Jidai
Forlorn Ruin

Forlorn Ruin

Land - Island Swamp
({T}: Add {U} or {B}.)
As Forlorn Ruin enters, you may pay {1}. If you don't, Forlorn Ruin enters tapped.
  • Eralou
Forlorned Knight

Forlorned Knight {3}{W}{B}

Creature - Human Knight
When Forlorned Knight enters, you may sacrifice another creature. If you do, create two 1/1 white Human creature tokens.
Whenever you attack, if another creature died under your control this turn, creatures you control get +1/+1 until end of turn.
Fleeting {W}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
  • End of Wollensie
Form of the Manticore

Form of the Manticore {U}{R}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch and menace.
{G}{U}: Enchanted creature gains hexproof and indestructible until end of turn. Tap it.
{R}: Enchanted creature gets +1/+0 until end of turn.
  • Alkabah
Forsaken Getaway

Forsaken Getaway

Land
{T}: Add {C}.
{T}, Reappropriate: Add {W} or {B}. (Exile exactly two cards from your hand and/or graveyard.)
Vacation homes near the wilderness were among the first buildings to be abandoned by the wealthy and harvested by the rest.
  • Lovi Awoken
Forsaken Palace

Forsaken Palace

Land
{T}: Add {B} or {G}. You lose 1 life unless you have less life than an opponent.
Routed to the Kinsang wilds, the Mantid scheme reluctantly with maligned spirits, each ever-threatening to eat the other.
  • Panxiou
Forsaken Soulherd

Forsaken Soulherd {2}{W}

Creature - Bird Spirit Cleric
Flying
Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
  • Novea
Fortunate Exorcist

Fortunate Exorcist {3}{W}

Creature - Human Artificer Cleric
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Fortunate Exorcist attacks, if it's renowned, exile up to one target card from defending player's graveyard.
Unaware that his success was a coincidence, he travels Feraguo sharing his techniques.
3/3
  • Rail War
Fortune Charm

Fortune Charm {1}

Artifact
{T}, Sacrifice Fortune Charm: Look at the top two cards of your library, then put them back in any order. Draw a card.
Fortune Hoarder

Fortune Hoarder {2}{B}{B}

Creature - Zombie Cleric
Menace
When Fortune Hoarder dies, each player discards a card at random.
3/2
  • Spark of Revolution
Fortune and Glory

Fortune and Glory {W}{B}

Enchantment
Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
  • Elmare: Into the Abyss
Fortunous Flames

Fortunous Flames {1}{R}

Sorcery
If you cast this spell from exile, it deals 7 damage to target creature. Otherwise, return Fortunous Flames to your hand, then reveal a card from your hand at random.
Prophecy {R} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Over the Horizon