15282 cards found
False Shimmer

False Shimmer {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
  • Oirohpo
Fanciful Bloom

Fanciful Bloom {1}{R}

Sorcery
Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Draw a card.
“Beautiful, no? It glistens like your eyes.”
—Ramzi, traveling merchant
  • Al Tabaq
Fang Den Flunky

Fang Den Flunky {4}{R}

Creature - Rabbit Warrior
Menace (This creature can't be blocked except by two or more creatures.)
4/4
Card has other part: Strong Arm
  • Adventurers of Onora
Fang of Anaz

Fang of Anaz {2}{R}

Creature - Lizard Warrior
Trample
At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.)
Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
2/2
  • Over the Horizon
Fang, the Lavaclasm

Fang, the Lavaclasm {5}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Fang, the Lavaclasm enters or attacks, it deals 2 damage to each other creature.
His fire burns brighter than ten suns and hotter than twenty.
4/4
  • Surging Tide
Faradia's Outrage

Faradia's Outrage {X}{R}

Sorcery
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Faradia's Outrage deals X damage to any target. If this spell's tithe was paid, it deals X damage divided as you choose among any number of targets instead.
  • Eralou
Fast Travel

Fast Travel {R}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Until end of turn, target creature you control gets +3/+0 and gains first strike and haste. [Sacrifice it at the beginning of the next end step.]
“Let's skip to the good part.”
  • Arkadai
Fate in Flames

Fate in Flames {2}{R}

Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest.
  • Tales of Old Jidai
Fate of the Brave

Fate of the Brave {1}{R}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Brave becomes tapped, it deals 1 damage to each opponent.
“Second of the seekers was the archer, whose arrows were sharp and eyes sharper.”
— The Tale of Spring
3/3
  • Harvest Festival
Fate of the World

Fate of the World {3}{R}

Sorcery
Choose one. If you attacked with a creature with mana value 5 or greater this turn, you may choose any number instead.
• Destroy target artifact.
• Destroy target land.
• Fate of the World deals 3 damage divided as you choose among one, two, or three targets.
  • Toll Midnight
Fated Confrontation

Fated Confrontation {1}{R}

Instant
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target attacking creature gets +3/+3 and gains trample until end of turn.
  • Quest for the Roseblade
Fatefire

Fatefire {X}{R}

Instant
Choose one —
• Fatefire deals X damage to target creature. It loses indestructible until end of turn.
• Fatefire deals 2 damage to each creature if X is 2. Creatures dealt damage this way lose indestructible until end of turn.
“There is no escaping what Klothys has woven.”
—Ophasma, oracle of Klothys
  • Theros Triumphant
Fatefree Spirit

Fatefree Spirit {1}{R}

Creature - Reflection
“One day it hit me, that so many of us were lost in our fates, vainly trying to craft a life we had never lived. I didn't want that. They tell me I will die, but at least I will have lived.”
2/2
  • Ophorio
Fateful Eruption

Fateful Eruption {4}{R}{R}

Sorcery
Each player sacrifices six permanents.
“In some year to come, Kwende Peak will erupt once again, and that night the rivers will run red.”
—Sirif
  • Kahembo: Olde Dawn
Fearless Charger

Fearless Charger {3}{R}

Creature - Dwarf Warrior
Haste
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
“Why fear death? Ifram has promised that it won't be stagnation.”
3/2
  • Mious
Fearsome Army

Fearsome Army {2}{R}

Creature - Human Barbarian Warrior
Battalion — Whenever Fearsome Army and at least two other creatures attack, creatures you control gain menace until end of turn.
When they advance, their enemies tremble.
3/1
  • Khaliz-Dorahn
Feathered Dancer

Feathered Dancer {3}{R}

Creature - Human Mutant
When Feathered Dancer enters, up to three target creatures can't block this turn.
“Give us a spectacle, my little wildborn.”
2/1
  • A Tourney at Whiterun
Feeding Time

Feeding Time {R}

Enchantment
Whenever an attacking creature dies, you may pay {R}. If you do, create a 2/1 red Merfolk creature token.
“The ocean has nourished you with its children for millennia. Now, it is hungry.”
Fellor Grunt

Fellor Grunt {2}{R}

Creature - Human Barbarian Warrior
First strike
Fellors are trained as warriors since the moment they're born. Once they're thirteen, they join the ranks in the assaults against the Shield until their death.
2/2
  • Khaliz-Dorahn
Fellor Raider

Fellor Raider {2}{R}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Raider and at least two other creatures attack, Fellor Raider deals 2 damage to defending player.
To some, no music is sweeter than the sounds of screams and the clash of metal.
2/2
  • Khaliz-Dorahn
Fellor Razer

Fellor Razer {4}{R}

Creature - Human Barbarian Warrior
Trample
Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land.
The rugged terrain of both Fellories mimics the brutality of their inhabitants.
5/2
  • Khaliz-Dorahn
Fellor War-Skald

Fellor War-Skald {2}{R}

Creature - Human Warrior Bard
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn.
When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon
Fencing Grace

Fencing Grace {1}{R}

Instant
Target creature gains double strike until end of turn. Mill a card.
“A shame; my cousin could have rivaled most surgeons had she ever been allowed a scalpel rather than a blade.”
—Doctor Gareth Barton
  • Feanav: The Apothecary's Progress
Feral Lizardbeast

Feral Lizardbeast {5}{R}

Creature - Lizard Beast
Most lizards have taken to two legs, favoring spears and dexterity to the strength they once had. Others have doubled down on it instead.
6/4
  • Ophorio
Ferocious Desert-Hunter

Ferocious Desert-Hunter {4}{R}{R}

Creature - Dragon
Haste
Menace (This creature can't be blocked except by two or more creatures.)
{4}{R}{R}: Ferocious Desert-Hunter gets +X/+0 until end of turn, where X is its power.
It might have lost the ability to fly, but not its greed for prey.
5/5
  • Pyramids of Atuum