3772 cards found
Daemonspawn

Daemonspawn {1}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever you cast a spell, Daemonspawn deals 1 damage to each cursed opponent.
2/2
  • Beyond the Blackwall
Dagger of the Lost Ages

Dagger of the Lost Ages {2}

Artifact - Equipment
Equipped creature has lifelink as long as it's white. The same is true for flying and blue, menace and black, first strike and red, and trample and green.
Equip {1}
  • Alkabah
Dai Gui's Command

Dai Gui's Command {X}{G/U}{G/U}

Instant
Choose two. X can't be 0 —
• Create a token that's a copy of target creature you control with mana value X or less.
• Creatures target player controls get +0/+X and gain reach until end of turn.
• Put target noncreature, nonland permanent into its owner's library just beneath the top X cards of that library.
• Target player surveils X, then draws a card.
  • Panxiou
Daisite Pioneer

Daisite Pioneer {1}{W}

Creature - Human Scout
---
Frontiers Anew {G}
Sorcery — Adventure
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
2/2
Card has other part: Dramatic Peril
  • Over the Horizon
Damnation of Gluttons

Damnation of Gluttons {W}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Target player sacrifices two noncreature permanents if they failed the trial.
“You don't really need all that.”
  • Mious
Damned Deal

Damned Deal {1}{B}

Enchantment
When Damned Deal enters, you draw a card and you lose 1 life.
{B}, Sacrifice Damned Deal: You draw a card and you lose 1 life.
Damned Detective

Damned Detective {W}{U}

Creature - Human Advisor Detective
First strike
Noncreature spells cost {1} more to cast as long as their controller is horrific. (A player is horrific as long as they've sacrificed a permanent or discarded a card this turn.)
“Sally, VHS tapes can't kill people.”
—“The Collection”
2/2
  • Video Horror System
Damning Flames

Damning Flames {1}{R}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Damning Flames deals 3 damage to any target. If this spell's tithe was paid, it deals 6 damage instead.
Danaj Rising

Danaj Rising {1}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Danaj Rising enters, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life.
  • Alkabah: The Rise of Soli
Danaj Sightseer

Danaj Sightseer {1}{G}

Creature - Angel Scout
{1}: Danaj Sightseer gains lifelink until end of turn if {W} was spent to activate this ability. The same is true for flying and {U}, menace and {B}, first strike and {R}, and trample and {G}.
At the beginning of your end step, if you've spent {W}{U}{B}{R}{G} to cast spells and/or activate abilities this turn, put three +1/+1 counters on Danaj Sightseer.
2/2
  • Alkabah: The Rise of Soli
Danawan Wanderer
Punan Trailblazer

Danawan Wanderer {1}{U}

Creature - Human
When Danawan Wanderer enters, you may tap or untap target creature.
Ascend {2}{G} ({2}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
At the bottom of Samang's bowl-like shape lies the watery plateau of Danawan.
2/1
Card has other part: Punan Trailblazer
  • Kaleidoscope
Dance for the Heavens

Dance for the Heavens {1}{R}

Sorcery
Exile target card from your graveyard. You may play it this turn.
“Don't think. Feel. Let your body move by the sky's rhythms.”
  • Pyramids of Atuum
Dance of Fire

Dance of Fire {1}{R}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Dance of Fire deals 3 damage to any target.
The children clapped and danced as the traveling performer created rings and leaps of fire.
  • Harvest Festival
Dance of Grace
Paragon of Virtue

Dance of Grace {1}{W}

Instant
Target creature gains indestructible until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Paragon of Virtue
  • A Tourney at Whiterun
Dancing Blades

Dancing Blades {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
“Combat is an art, not a skill. The sooner you realize this, the sooner these blades will accept you as their master.”
  • Goliaths of Nangjiao
Dancing Mirrorblade

Dancing Mirrorblade {2}

Artifact - Equipment
Whenever equipped creature attacks, create a token that's a copy of it and that's tapped and attacking, except that token isn't legendary if equipped creature is legendary. Exile that token at end of combat.
Equip {3}
  • Al Tabaq
Danithra Caller

Danithra Caller {1}{G}

Creature - Horror Druid
{T}, Mill a card: Add {G}.
{2}{G}{G}, Sacrifice Danithra Caller: Mill two cards, then create two 1/1 blue Tentacle creature tokens.
The Coralight merfolk who defect to the Danithra oft reach a point of no return.
1/1
  • Elmare: Into the Abyss
Danithra Inquisitor

Danithra Inquisitor {1}{B}

Creature - Zombie Merfolk Wizard
{B}, Sacrifice another creature: Exile target card in an opponent's graveyard. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Activate only as a sorcery.
2/2
  • Elmare: Into the Abyss
Danithra Muckbruiser

Danithra Muckbruiser {1}{G}

Creature - Merfolk Warrior
Spells your opponents cast that target Danithra Muckbruiser cost {2} more to cast.
Danithra Muckbruiser gets +X/+X, where X is the number of cards in your graveyard minus seven. (If there are fewer than seven, it gets +0/+0.)
2/3
Danuri Charm

Danuri Charm {G}{W}

Instant
Choose one—
• Prevent all combat damage that would be dealt this turn.
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +0/+3 and gain reach until end of turn.
Dapper Ragamuffin

Dapper Ragamuffin {1}{R}

Creature - Human Pirate
Whenever Dapper Ragamuffin attacks, it gets +2/+0 until end of turn if you control another attacking Pirate.
“There's always room for a fresh face on board—especially a face as fresh as that.”
—Loretta Wingate
1/3
  • Dark Seas of Shiryen
Dare to Dream

Dare to Dream {1}{U}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Return target nonland permanent to its owner's hand. If you're in a renaissance, that permanent's owner puts it on the top or bottom of their library instead.
  • Nangjiao In Bloom
Darklands Charm

Darklands Charm {U}{B}

Instant
Choose one—
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
• Return target creature card from your graveyard to your hand.
• Target creature can't be blocked this turn.
Darksand Acolyte

Darksand Acolyte {1}{B}

Creature - Fox Cleric
At the beginning of each end step, you gain X life and each opponent loses X life, where X is the number of times you gained life this turn.
{2}{B}: Darksand Acolyte gains indestructible and lifelink until end of turn.
2/3
Darkwing Wretch

Darkwing Wretch {U}{B}

Creature - Bird
Flying
At the beginning of your upkeep, if you have at least two more cards in hand than any opponent, scry 1.
2/1
Card has other part: Easy Peckings
  • Kahembo: Olde Dawn