15897 cards found
Jeska's Command

Jeska's Command {3}{R}{R}

Instant
Choose two —
• Attacking creatures target player controls get +2/+0 and gain first strike until end of turn.
• Jeska's Command deals 3 damage to target creature.
• Creatures target player controls without flying can't block this turn.
• Target player exiles the top card of their library. Until the end of their next turn, they may play that card.
  • Tides of War
Raid the Cursed Temple

Raid the Cursed Temple {1}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Tap target creature an opponent controls.
3 — Create two 1/1 white Spirit creature tokens with flying.
  • Arkadai
Hedge Dashers

Hedge Dashers {G}

Creature - Construct Citizen
Whenever Hedge Dashers attacks, if you control a permanent with a counter on it, Hedge Dashers gets +1/+1 and gains trample until end of turn.
“They might be bigger than us, but they can't smell us from these pine bushes. Tough out the needles, and we'll be okay.”
—The Girl Who Wouldn't Die, Act II
1/2
  • The Stage Presents: The Neverending Act
Scion of Calamities

Scion of Calamities {3}{R}{R}

Creature - Elemental Avatar
Menace
When Scion of Calamities enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
Whenever a Mountain you control enters, you may aetherize Scion of Calamities. (To aetherize, create a token that's a copy of it, then exile that token.)
This outrage is all the rage.
5/5
Blasphemous Conversion

Blasphemous Conversion {B}

Instant
This spell costs {3} more to cast if it targets a card in an opponent's graveyard.
Choose target creature or planeswalker card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
“Donning a cowl won't fix your ugly mug, pal.”
—Darren Hunter
  • Toll Midnight
Golden Touch

Golden Touch {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and gets +1/+1 for each color among permanents you control and cards in your graveyard.
You touch me once and it's really something
You find I'm even better than you imagined I would be
Seek Haven

Seek Haven {2}{G}

Instant
Prevent all damage that would be dealt to creatures and to you this turn.
Those weary of shedding blood to survive journey for Rakkiri lands, where the foxes devote themselves to creating a kinder world for all.
  • Glacia: Hail to the Queen
Slumbering Bear

Slumbering Bear {1}{W}

Creature - Bear Beast
Defender
Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
3/3
  • Monsters of Chikyu
Twelve Thousand Eyes

Twelve Thousand Eyes {X}{B}

Sorcery - Revelation
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Coalesce {8}{B} (You may cast this from your graveyard for {8}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
It's getting dark, too dark to see.
6/6
Sphinx Mentor

Sphinx Mentor {4}{U}{U}

Creature - Sphinx
Flying, prowess
When Sphinx Mentor enters or dies, draw a card.
3/4
Face of the Abyss

Face of the Abyss {2}{B}

Sorcery
Look at target player's hand. You choose a nonland card from it. That player discards that card.
Create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
  • Elmare: Into the Abyss
Data Addict

Data Addict {1}{B}

Artifact Creature - Vampire
{3}, {T}: Each opponent loses 2 life. This ability costs {3} less to activate if you've sacrificed a permanent this turn.
Tales about demonic bloodsuckers are still entertained, but their modern counterparts seek something far less visceral.
1/3
  • Beyond the Blackwall
Memoria Thief

Memoria Thief {1}{U}{U}

Creature - Mutant Rogue
Whenever Memoria Thief deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
  • Al Tabaq
Last Stop

Last Stop {1}{B}{R}

Instant
You may cast this spell without paying its mana cost if it targets a creature with power 5 or greater and you control a Swamp and a Mountain.
Last Stop deals 11 damage to target creature. That creature loses indestructible until end of turn.
The 11 o'clock to Marinton never arrived. It had a greater fate in store.
  • Rail War
United Fervor

United Fervor {1}{R}{R}

Sorcery
Exile the top five cards of your library. Until end of turn, you may play any number of cards exiled this way with mana value less than or equal to the number of colors among permanents you controlled as you cast United Fervor.
  • Novea
Mei's Collector

Mei's Collector {2}{B}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, put a +1/+1 counter on Mei's Collector.
2/3
  • Villains: The Musical
Ravage of Moments

Ravage of Moments {1}{B}

Enchantment - Aura
Enchant creature
When Ravage of Moments enters and at the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
  • Feanav: The Apothecary's Progress
Lady's Master-of-Arms

Lady's Master-of-Arms {2}{W}{W}

Creature - Human Soldier
Vigilance, lifelink
3/4
Vagabones

Vagabones {3}{B}

Creature - Skeleton Warrior
When Vagabones enters, look at the top two cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order.
What's dead isn't always dead.
4/3
  • Dark Seas of Shiryen
Heartless Trainer

Heartless Trainer {1}{B}

Creature - Human Ranger
At the beginning of your upkeep, if you have less life than an opponent, you lose 1 life and you draw a card.
“What did I ever do to get stuck with a bunch of chumps like you?”
2/2
  • Monsters of Chikyu
Warbattered Helm

Warbattered Helm {1}

Artifact - Equipment
Prevent all noncombat damage that would be dealt to equipped creature.
Equipped creature has hexproof as long as it's your turn.
Equip {1}
“The only just forum is the battlefield.”
—Sir Éloi
  • Sparks of a Multiverse
Ser Joffrey, Plague of Nines

Ser Joffrey, Plague of Nines {1}{B}{B}

Legendary Creature - Human Knight
Deathtouch, menace
As long as you control another Knight creature, Ser Joffrey, Plague of Nines and other Knight creatures you control have first strike.
A hundred lives taken, and only a finger lost for his troubles.
2/2
  • A Tourney at Whiterun
Distressing Reality

Distressing Reality {1}{B}

Sorcery
Target player discards a card. If you control a Zombie, that player discards an additional card.
“I can hear their screams, their deafening moans, all night long. We'll never survive them! We're all doomed!”
—Khalandros survivor
  • K15 Core Set
Venture into Bleakrealm

Venture into Bleakrealm {R}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast an Equipment or Adventure spell, add a quest counter.
1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn.
3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
  • Adventurers of Onora
Voracious Asvosydna

Voracious Asvosydna {3}{G}{G}

Creature - Badger
Colossal 3—{7}{G} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{G} as a sorcery: Put three +1/+1 counters on it if it has none.)
When Voracious Asvosydna's colossal ability puts one or more counters on it, you gain 5 life.
5/5
  • Theros Triumphant