(Color indicator: Slopestrider's Chariot is white)
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.) Enchant creature you control Slopestrider's Chariot's rider gets +1/+1 and has double strike.
They navigate the rocky crags with a surprising ease and agility.
Equipped creature gets +1/+1. Whenever equipped creature attacks, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) Equip {2}
Foretell {B}{R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Haste Whenever Sofia deals combat damage to an opponent, exile the top card of that player's library face down and look at it. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Then foretell Sofia. It costs {0} to foretell this way.
Target opponent separates all creatures into two piles. You choose one of those piles. For each creature in the chosen pile, its controller sacrifices it.
“With blood spilt, Inishtu will reveal to us who is false and who is righteous.”
Mimic—Discard a card (Discard a card as a sorcery: This takes the shape of your choice.) [1/1] [Shape 1] Menace Soulshifter gets +1/+1 for each creature card in your graveyard. [1/1] [Shape 2] Deathtouch Whenever Soulshifter deals combat damage to a player, you may return target creature card from your graveyard to your hand. [2/2]
Whenever Sower of Sabne's Harvest enters or attacks, align X, where X is your fealty to Forests. (Choose modes with total ★ less than or equal to the number of Forests you control. You may choose modes multiple times.) • ★★ — Put a +1/+1 counter on target creature. • ★★★ — Exile target artifact or enchantment. • ★★★★★ — You gain 5 life.
Sparring Ground enters with a +1/+1 counter on it. {T}: Add {C}. Whenever a creature you control enters, you may move a +1/+1 counter from Sparring Ground onto that creature.
As the empires spread, they drove out the savage creatures of the wild. However, some still lurk in the ancient places, biding their time until presented with an opportunity for revenge.
Menace Whenever you cast a cryptic spell, you may return target creature card from your graveyard to your hand. (Artifacts, enchantments and modal spells are cryptic.)
Ankulim are born from the very heart of Urshad itself. Those that emerge from the deserts and mountains are stony in form, but those formed from the oceans harness the power of water.
This spell costs {1} less to cast if it targets an embattled creature. (A creature is embattled if it has a counter on it or a permanent you control attached to it.) Put two +1/+1 counters on target creature you control and untap it. It gains hexproof and trample until end of turn.
Flying Whenever an opponent draws a card except for the first time each turn, create a 1/1 blue Elemental creature token with flying. Foresight — Whenever you draw your second card each turn, creatures you control get +1/+1 until end of turn.