Giant's Temple enters tapped. {T}: Add {G}. {2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
Enchant creature Enchanted creature gets +2/+2. Whenever an enchanted creature you control deals combat damage to a player, you may put a permanent card from your graveyard on top of your library.
Flash Players can't discard cards. Whenever Gim-Chimya, the Invisible attacks, it can't be blocked this turn unless defending player pays {1} for each card in your hand.
As an additional cost to cast this spell, sacrifice a permanent. Reveal the top card of each of your libraries. Put each permanent card revealed this way with mana value less than or equal to the sacrificed permanent's onto the battlefield.
The child showed tremendous power, quickly bringing those eager to exploit it.
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Gleaming Rider envisions an instant or sorcery card, target creature becomes a 5/5 Elk Spirit until end of turn.
Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Create a token that's a copy of target creature you control. Exile the token at the beginning of the next end step unless Glintwing Replica was cast from exile. Prophecy {1}{U}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
At the beginning of your first main phase, choose one — • Artifact spells cost {1} less to cast until your next turn. • Nonartifact spells cost {1} more to cast until your next turn.