2887 cards found
Dreamcast Relic

Dreamcast Relic

Conspiracy
(Color indicator: Dreamcast Relic is blue)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{0}: If a player has fifteen or fewer cards in their library, unlock Dreamcast Relic. If the revealed card is blue, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Dreamscape

Dreamscape

Enchantment Land
Dreamscape enters tapped with two charge counters on it.
{T}: Add {C}.
{T}, Remove a charge counter from Dreamscape: Add one mana of any color.
We'll meet again...
Dreamscaper

Dreamscaper {U}

Creature - Spirit
Dreamscaper enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever you cast your second spell each turn, you may untap Dreamscaper or tap target creature.
Whenever Dreamscaper deals combat damage to a player, draw two cards.
1/1
  • End of Wollensie
Dreary Township

Dreary Township

Land - Plains Swamp
({T}: Add {W} or {B}.)
Dreary Township enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Drenched in Triumph

Drenched in Triumph {R}

Enchantment - Aura
Enchant creature
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on enchanted creature.
When enchanted creature dies, draw a card.
In the moments after, nothing moved. Until Hadik slowly raised one blood soaked arm.
  • Beyond Our Ken
Driven to Distraction

Driven to Distraction {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, return it and Driven to Distraction to their owner's hands.
“Oh, what's that there?”
  • Harvest Festival
Drought-Plagued Slum

Drought-Plagued Slum

Land
{T}: Add {C}.
{T}, Reappropriate: Add {R} or {W}. (Exile exactly two cards from your hand and/or graveyard.)
“Endure this new challenge, as we have all the rest. Lovi must break its bones to heal them; soon, the sun will set once more.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Drown

Drown {R}

Instant
Drown deals 2 damage to target creature. That creature can't block this turn.
The sight of a naiad tends to overwhelm survival instincts.
  • Novea
Drowned Rusalka

Drowned Rusalka {U}

Creature - Spirit
{U}, Sacrifice a creature: Discard a card, then draw a card.
The spirits of the drowned linger at the shore, seeking revenge on those that dragged them below, and those that watched and did nothing.
1/1
  • Novea
Drunkard Knight
Drunken Night

Drunkard Knight

Enchantment - Aura
(Color indicator: Drunkard Knight is blue)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
An ill advised night at the tavern followed by a shameful display at the morning jousts.
Card has other part: Drunken Night
  • A Tourney at Whiterun
Drunken Night
Drunkard Knight

Drunken Night {U}

Sorcery
Tap target creature.
Fabled {3}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
A fine day at the jousts followed by a joyous celebration at the tavern.
Card has other part: Drunkard Knight
  • A Tourney at Whiterun
Duelist's Choice

Duelist's Choice {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by more than one creature.
Equip {1}
Dunesea Expanse

Dunesea Expanse

Land - Desert
Dunesea Expanse enters tapped unless you control another Desert.
{T}: Add {W} or {U}.
The Dunesea connects all of the great Satrapies of Alkabah, making it a perfect route for merchants and armies alike.
  • Over the Horizon
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Duskwood Thicket

Duskwood Thicket

Land - Swamp Forest
({T}: Add {B} or {G}.)
Duskwood Thicket enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Duskwood Vanguard

Duskwood Vanguard {G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, Duskwood Vanguard gets +1/+1 until end of turn.
1/2
Dust Barrens

Dust Barrens

Land - Desert
{T}: Add {C}.
{T}: Target player exiles a nonland card from their graveyard.
  • Descent from the Highlands
Dustchoked Outpost

Dustchoked Outpost

Land
Dustchoked Outpost enters tapped.
When Dustchoked Outpost enters, create a 1/1 Scout creature token that's all colors. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
{T}: Add {R}.
  • Worlds Away
Dustridden Sepulcher

Dustridden Sepulcher

Land - Desert
{T}: Add {C}.
{1}, {T}: Target player exiles a card from their graveyard. If a creature or planeswalker card is exiled this way, create a Vessel token. (It's an enchantment with “{2}, Sacrifice this enchantment: Create a 1/1 white Spirit creature token with flying.”)
  • MSEM Masters Cube
Dusty Record

Dusty Record {1}

Artifact
{T}: Target player mills a card.
{4}, {T}, Exile Dusty Record: Target player shuffles their graveyard into their library.
Dwarven Fireslinger

Dwarven Fireslinger {R}

Creature - Dwarf Wizard
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, Dwarven Fireslinger deals 1 damage to each player.
Among other things, the Duela had redefined “friendly fire.”
1/1
  • Oirohpo
Eager Hatchling
Realized Hatchling

Eager Hatchling {W}

Creature - Egg Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Eager Hatchling has three or more +1/+1 counters on it, remove them all and transform it.
0/1
Card has other part: Realized Hatchling
  • Monsters of Chikyu
Eager Observer

Eager Observer {W}

Creature - Human Citizen
Eager Observer gets +1/+1 as long as you control an artifact or enchantment.
1/2
Earnest Labourer

Earnest Labourer {R}

Creature - Human Warrior
{1}{R}: Earnest Labourer gets +2/+0 until end of turn.
{4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0/2
Earthchannel Apprentice

Earthchannel Apprentice {G}

Creature - Elf Druid
{T}: Add {G}.
Through harmony, magnificence.
1/1