This spell costs {2} less to cast if you've foretold a card from your hand this turn. Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. (You can only cast it later if it has foretell.)
Foretell {2}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Put target nonland permanent on top of its owner's library. Scry 2.
Enchant player When Curse of the Breathless enters, create a 1/1 white Spirit creature token with flying for each Curse attached to enchanted player. Whenever another Curse becomes attached to enchanted player, create a 1/1 white Spirit creature token with flying.
Attentive Glider gets +2/+2 and has flying as long as you cast an Adventure spell or a permanent you controlled explored this turn.
“They almost look like cute rats, until something catches their attention and they suddenly start flying to check it out.” —Trainee Karina Oblay, field notes
When Dawn Silhouette enters, you may exile target creature not named Dawn Silhouette you control. Return that card to the battlefield under your control at the beginning of the next end step. Mirage {1}{W}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Flying Whenever Cloudfisher deals combat damage to a creature, gain control of that creature for as long as you control Cloudfisher. Whenever Cloudfisher deals combat damage to a player, gain control of target land that player controls for as long as you control Cloudfisher.
Choose one — • Destroy target noncreature, nonland permanent. • Put a -1/-1 counter on each creature.
“The world collapsed, as sand covered the sky and corpses littered the ground. Those who perished were fortunate to not endure such a fate.” —Sethis, All-Seeing
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) When Xiejuan, the Regal Beast becomes alpha, draw a card for each other creature you control.
(Transform this if it's not attached to a creature. Pay {3}{G} as a sorcery to unattach it.) Enchant creature you control Elven Mount's rider gets +3/+3 and has trample.
When Mul Daya Elder enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever a land you control enters, put a +1/+1 counter on Mul Daya Elder.
{T}: Add {C}. {3}, {T}, Sacrifice Enduring Vestige: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
Pressure—{2}{U}{U}, Discard your hand. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest into your graveyard.
Flying When Hostile Barbfly enters, you may have it consume. When you do, target creature gets -2/-2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
When Honey Pot enters, create two 1/1 black Demon enchantment creature tokens with breach and “This creature can't block.” (Whenever it deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) Whenever a Curse you control becomes attached to an opponent, that player loses 1 life and you gain 1 life.