15897 cards found
Maritou's Pride

Maritou's Pride {2}{U}{U}

Creature - Spirit Pirate
This spell costs {2} less to cast if you've foretold a card from your hand this turn.
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. (You can only cast it later if it has foretell.)
3/3
  • The Petals Wilt
By the Whims of Fate

By the Whims of Fate {3}{U}

Sorcery
Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Put target nonland permanent on top of its owner's library.
Scry 2.
  • Quest for the Roseblade
Faithful Priest

Faithful Priest {2}{W}

Creature - Human Cleric
Vigilance
Whenever you gain life, put a +1/+1 counter on Faithful Priest.
“The walls of Alratha would fall without our faith holding them up.”
3/2
  • Riddles of Revio
Curse of the Breathless

Curse of the Breathless {2}{U}

Enchantment - Aura Curse
Enchant player
When Curse of the Breathless enters, create a 1/1 white Spirit creature token with flying for each Curse attached to enchanted player.
Whenever another Curse becomes attached to enchanted player, create a 1/1 white Spirit creature token with flying.
  • Innistrad In Memoriam
Taunting Manticore

Taunting Manticore {3}{R}{R}

Creature - Manticore
Flying
{2}{R}: Target creature attacks this turn if able.
Rumor says great fortune comes to one skilled enough to steal a manticore's tooth. Others say that's what the hungry manticore wants you to think.
4/3
  • Alkabah
Attentive Glider

Attentive Glider {1}{G}{U}

Creature - Possum
Attentive Glider gets +2/+2 and has flying as long as you cast an Adventure spell or a permanent you controlled explored this turn.
“They almost look like cute rats, until something catches their attention and they suddenly start flying to check it out.”
—Trainee Karina Oblay, field notes
2/2
  • Karina's Explorations
Sudden Drought

Sudden Drought {1}{B}

Instant
Target creature gets -3/-3 until end of turn. If that creature would die this turn, exile it instead.
Dawn Silhouette

Dawn Silhouette {2}{W}

Creature - Human Illusion
When Dawn Silhouette enters, you may exile target creature not named Dawn Silhouette you control. Return that card to the battlefield under your control at the beginning of the next end step.
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
Cloudfisher

Cloudfisher {2}{U}{U}{R}

Creature - Merfolk Nymph
Flying
Whenever Cloudfisher deals combat damage to a creature, gain control of that creature for as long as you control Cloudfisher.
Whenever Cloudfisher deals combat damage to a player, gain control of target land that player controls for as long as you control Cloudfisher.
1/4
  • Novea
Plundered Graves

Plundered Graves {X}{U}{B}

Sorcery
Mill X cards. Then you may return a creature card with mana value X or less from your graveyard to the battlefield.
  • Khaliz-Dorahn
Festering Undead

Festering Undead {1}{B}{G}

Creature - Zombie
At the beginning of your upkeep, mill a card.
{1}, Exile three cards from your graveyard: Put a -1/-1 counter on target creature.
Undue's summons constantly rot, a reminder of his divine cost to pay.
3/3
  • Sparks of a Multiverse
Days of Decay

Days of Decay {2}{B}{G}

Instant
Choose one —
• Destroy target noncreature, nonland permanent.
• Put a -1/-1 counter on each creature.
“The world collapsed, as sand covered the sky and corpses littered the ground. Those who perished were fortunate to not endure such a fate.”
—Sethis, All-Seeing
Kydele, World Oracle

Kydele, World Oracle {3}{G}{G}

Legendary Enchantment Creature - Demigod
Vigilance
Whenever you cast a creature or planeswalker spell, draw a card.
Lands you control have “{T}: Add {C}{C}.”
“If these planeswalkers bring more of their worlds to us, I fear for Theros.”
2/6
  • Theros Triumphant
Paragon of Virtue
Dance of Grace

Paragon of Virtue

Enchantment - Aura
(Color indicator: Paragon of Virtue is white)
Enchant creature
Enchanted creature gets +1/+1 and has “At the beginning of each end step, you gain 1 life.”
Card has other part: Dance of Grace
  • A Tourney at Whiterun
Xiejuan, the Regal Beast

Xiejuan, the Regal Beast {4}{G}{G}

Legendary Creature - Cat
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
When Xiejuan, the Regal Beast becomes alpha, draw a card for each other creature you control.
6/6
  • Goliaths of Nangjiao
Elven Mount
Noble Stag

Elven Mount

Enchantment - Aura Steed
(Color indicator: Elven Mount is green)
(Transform this if it's not attached to a creature. Pay {3}{G} as a sorcery to unattach it.)
Enchant creature you control
Elven Mount's rider gets +3/+3 and has trample.
And their riders are every bit as deadly too.
Card has other part: Noble Stag
  • Quest for the Roseblade
Crafted Wings

Crafted Wings {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
The Sun Rises

The Sun Rises {1}{R}

Riddle Instant
Choose one or more —
• The Sun Rises deals 2 damage to any target.
• The Sun Rises deals 7 damage to target creature you control.
  • Riddles of Revio
Mul Daya Elder

Mul Daya Elder {2}{G}{G}

Creature - Elf Druid
When Mul Daya Elder enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever a land you control enters, put a +1/+1 counter on Mul Daya Elder.
1/1
  • Spark of Revolution
Arbalest Barrage

Arbalest Barrage {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
The best way to win a fight is to end it before it begins.
  • Surging Tide
Bloodsand Gulch

Bloodsand Gulch

Land - Desert
Bloodsand Gulch enters tapped unless you control another Desert.
{T}: Add {B} or {R}.
“We tell easy marks that the gulch runs red with the blood of unprepared travelers.”
—Ira, Ravensgulch contractor
  • Over the Horizon
Enduring Vestige

Enduring Vestige

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Enduring Vestige: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
  • Tides of War
Truth Beyond Belief

Truth Beyond Belief {5}{U}{U}

Instant
Pressure—{2}{U}{U}, Discard your hand. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest into your graveyard.
  • Elmare: Into the Abyss
Hostile Barbfly

Hostile Barbfly {3}{B}

Creature - Insect
Flying
When Hostile Barbfly enters, you may have it consume. When you do, target creature gets -2/-2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara
Honey Pot

Honey Pot {2}{B}

Enchantment
When Honey Pot enters, create two 1/1 black Demon enchantment creature tokens with breach and “This creature can't block.” (Whenever it deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a Curse you control becomes attached to an opponent, that player loses 1 life and you gain 1 life.
  • Beyond the Blackwall