14930 cards found
Terracotta Sage

Terracotta Sage {2}

Artifact Creature - Spirit Monk
{T}: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature.
Whenever a creature you control becomes a Demigod or God, untap Terracotta Sage and it becomes a 4/4 Dragon with flying until end of turn.
1/3
  • Panxiou
Court Sponsor

Court Sponsor {2}{W}

Creature - Human Advisor
Whenever another creature with power 2 or less you control enters for the first time each turn, you may pay {W}. If you do, draw a card.
Ekebram made sure that Sannuria welcomed Shala Na and Nikanuur.
1/4
  • Scriptures of Urshad
Covert Reinforcement

Covert Reinforcement {3}{W}

Creature - Human Soldier
When Covert Reinforcement enters, exile target nonland permanent an opponent controls until Covert Reinforcement leaves the battlefield.
“By looking at me, you are in violation of three federal laws. And the law always wins.”
1/4
  • Love Song
Disciple of Passage

Disciple of Passage {2}{W}

Enchantment Creature - Centaur Cleric
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated.
[Lore III] Target opponent skips their next combat phase.
1/4
  • Theros Triumphant
Gatekeeper Geist

Gatekeeper Geist {2}{W}

Creature - Spirit
Vigilance
Death knell — Tap up to two creatures you don't control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“They tried to return to their normal lives, acting as if their sorrows were truly gone.”
—Mei Liva, to Karina and Flynn
1/4
  • Karina's Explorations
Haunted Sunseeker

Haunted Sunseeker {1}{W}{W}

Creature - Nymph Shaman
Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature.
1/4
  • Novea
Horizon Treader

Horizon Treader {2}{W}

Creature - Human Knight
When Horizon Treader enters, exile target enchantment you control, then return that card to the battlefield under your control.
“Shengin is vast. I would need a dozen lifetimes to see all that it has to offer.”
1/4
  • Tales of Old Jidai
Inconspicuous Loxodon

Inconspicuous Loxodon {1}{W}

Artifact Creature - Elephant
Advance {3}{W}{W} (Cast this for {3}{W}{W} to advance it as it enters. {3}{W}{W}: Advance this as a sorcery.)
Whenever Inconspicuous Loxodon advances, search your library for an Equipment card, put it onto the battlefield, then shuffle.
As long as Inconspicuous Loxodon is enchanted or equipped, he's a 5/5 legendary Elephant Rogue named Agent E.
1/4
  • Karina's Explorations
Kiri, Corporeal Conduit

Kiri, Corporeal Conduit {1}{W}

Legendary Creature - Fox Spirit
Lifelink
Whenever one or more other creatures with power 2 or less you control enters, you gain 1 life. If your life total is greater than your starting life total, draw a card instead. This ability triggers only once each turn.
1/4
  • Nangjiao In Bloom
Market Caster

Market Caster {2}{W}

Creature - Reflection
Defender
{1}{W}, {T}: Tap target creature.
“Light charms, dark charms, storms in a bottle and bottles in a storm! Can I interest you in our finest Duela steel or Lha diversions? Stay awhile and join the fun!”
1/4
  • Oirohpo
Natia Nomad

Natia Nomad {3}{W}

Creature - Human Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
The Natia Valley is one of the key routes many nomadic tribes pass when the seasons change.
1/4
  • Zero
Palesoul Mender

Palesoul Mender {2}{W}

Creature - Human Cleric
When Palesoul Mender dies, you gain life equal to its toughness.
Filled with peace, her body grew faint so that her soul could shine all the brighter.
1/4
  • Beyond Our Ken
Sentry of Kollis Gate

Sentry of Kollis Gate {2}{W}

Creature - Human Soldier
Whenever Sentry of Kollis Gate is dealt damage, put a +1/+1 counter on each other creature you control.
Kazimir built the stone fortress of Kollis Gate around the portal to the Zadyk, turning it into Pelastrov's largest and most carnivorous prison.
1/4
  • The Unraveling
Steward of Silence

Steward of Silence {2}{W}

Creature - Reflection Citizen
Whenever Steward of Silence blocks, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
1/4
  • Ophorio
Stoneshrine Guardian

Stoneshrine Guardian {2}{W}

Creature - Turtle Monk
Whenever you cast a spell, if it isn't your main phase, you may have Stoneshrine Guardian's base power and toughness become 4/1 or 1/4 until end of turn.
“When insurgents disturb the Stoneshrine, I put the stones— and the insurgents— back in their rightful place.”
1/4
  • Adventurers of Onora
Unmoving Usher

Unmoving Usher {2}{W}

Creature - Elf Cleric
{6}{W}: Tap all creatures target player controls.
“You will be silent, or you will be silenced.”
1/4
  • Villains: The Musical
Venerable Purist

Venerable Purist {3}{W}

Creature - Human Cleric
Flash
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{T}: Target creature gets +0/+4 until end of turn.
1/4
  • Tales of Old Jidai
Watchful Signalman

Watchful Signalman {3}{W}

Creature - Human Scout
Vigilance
Whenever you cast a noncreature spell, you gain 2 life.
“I may not be able to stop Union Rail's saboteurs, but at least I can keep our trains well away from them.”
1/4
  • Rail War
Arden, Mirrormage

Arden, Mirrormage {2}{U}

Legendary Creature - Human Wizard
You may choose not to untap Arden, Mirrormage during your untap step.
Whenever Arden becomes untapped or leaves the battlefield, sacrifice all tokens created with it.
{3}{U}, {T}: Create a token that's a copy of another creature on the battlefield.
1/4
  • Zero
Aspiring Recluse
Apex of Augmentation

Aspiring Recluse {2}{U}

Creature - Human Actor
Creatures with power greater than Aspiring Recluse's can't block it.
Whenever Aspiring Recluse deals combat damage to a player, you may pay {2}. If you do, transform it.
“There is only one role fit for such a face.”
—Lily, talent scout
1/4
Card has other part: Apex of Augmentation
  • Villains: The Musical
Coveted Stallion

Coveted Stallion {1}{U}

Creature - Bird Horse
“Why, yes, that horse! With the wonderful feathers of course. I'd give a whole orchard to have this rare steed. Indeed, a plantation for a pair I could breed!”
—Lord Erollin
1/4
  • Eralou
Enigmazoa

Enigmazoa {2}{U}

Enchantment Creature - Jellyfish Beast
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Scry 1.
[Lore III] Target creature you control can't be blocked until end of turn.
1/4
  • Theros Triumphant
Feathered Oracle

Feathered Oracle {2}{U}{U}

Creature - Human Shaman
Whenever you draw your second card each turn, draw a card.
“All I see is a future of turmoil. The further I look, the harder it becomes to remember who I am. And beyond it all, there lies nothing.”
1/4
  • Beyond Our Ken
Fretport Gravetender

Fretport Gravetender {2}{U}

Creature - Human Citizen
{2}{U}: Each player mills three cards.
{3}{B}, Discard a card: Return target creature card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/4
  • Plagues of Fretport
Gale Murmurer

Gale Murmurer {2}{U}

Creature - Spirit
Flying
If a triggered ability of another permanent you control would trigger for the first time each turn, that ability triggers an additional time.
1/4