15897 cards found
New Alores Charmer

New Alores Charmer {1}{W}

Creature - Human Wizard
Whenever New Alores Charmer attacks, you may tap target creature.
“I do hate having to dance alone.”
1/3
  • Eralou
New Alores Fiddler

New Alores Fiddler {W}

Creature - Human Bard
Harmony — You gain 2 life.
When New Alores Fiddler enters, harmonize. (Trigger up to one harmony of one permanent you control.)
1/2
  • Eralou
Newborn Dragon

Newborn Dragon {1}{R}{R}

Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Newborn Dragon gets +1/+0 until end of turn.
1/1
  • K15 Core Set
Newswright

Newswright {2}{U}

Creature - Construct Wizard
Whenever you cast your second spell each turn, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“The say the world's a stage. I merely write what it tells me.”
1/3
  • The Stage Presents: The Neverending Act
Nherix, the Soulcage

Nherix, the Soulcage {1}{B}

Legendary Creature - Horror Warlock
{U/B}{U/B}: Return Nherix, the Soulcage from your graveyard to the battlefield tapped.
{6}: Return target creature card with mana value 2 or less from your graveyard to the battlefield tapped.
1/1
Ni'Ama's Emissary

Ni'Ama's Emissary {B}

Creature - Human Cleric
Menace
Ni'Ama's Emissary gets +1/+1 as long as you control a red or white permanent.
“Grant me will to spread temperance in this world.”
1/1
  • Mious
Night Screecher

Night Screecher {1}{B}

Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
  • K15 Core Set
Nightbane Specter

Nightbane Specter {2}{B}{B}

Creature - Specter
Flying
Whenever an opponent discards a card, put a +1/+1 counter on Nightbane Specter.
Whenever Nightbane Specter deals combat damage to a player, that player discards a card.
1/3
  • K15 Core Set
Nightfire Adept

Nightfire Adept {1}{R}

Creature - Human Wizard
Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard.
1/2
  • Tales of Old Jidai
Nightrail Printer

Nightrail Printer {1}{U}

Creature - Human Rogue
Whenever Nightrail Printer attacks, you may tap target creature.
“Extra, extra, read all about it, Bearidge barons break banks abroad!”
1/2
  • High Noon
Nightshade Cultivator

Nightshade Cultivator {1}{G}

Creature - Elf Shaman
Nightshade Cultivator has deathtouch as long as five or more cards are in your graveyard.
“Even the plants are against you, refugees. How long do you expect to last?”
—Chief Striking Dawn
1/3
  • High Noon
Nimblefoot

Nimblefoot {U}

Creature - Mouse Rogue
Nimblefoot can't be blocked.
“I love disabling traps, especially the ones that come with cheesy treats.”
1/1
Card has other part: Lockpick
  • Adventurers of Onora
Nimbus Fae

Nimbus Fae {U}

Creature - Faerie Wizard
Flying
{3}{U}, Sacrifice Nimbus Fae: Put target creature on top of its owner's library.
1/1
  • Zero
Nimbus Glider

Nimbus Glider {W}

Creature - Human Scout
Flying
Sacrifice Nimbus Glider: Creatures you control gain flying until end of turn.
“Surf's up!”
1/1
Nirami, Ema's Keeper

Nirami, Ema's Keeper {2}{B}

Legendary Creature - Spirit
Whenever an opponent discards a card, exile it. You may cast that card as long for as it remains exiled, and you may spend black mana as though it were mana of any color to cast that spell.
1/4
Nizev Arbiter

Nizev Arbiter {2}{U}

Creature - Chimera
Flying
When Nizev Arbiter enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
While expensive pets, simurghs provide rulers with an exigent sense of insight.
1/4
  • Alkabah
Nizev Enforcer

Nizev Enforcer {U}

Creature - Azra Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of your end step, if you've cast three or more spells this turn and Nizev Enforcer isn't a token, create a token that's a copy of it.
“The truth exists to bring misery. Why must a lie to save a hundred lives be viewed as a path of degeneracy?”
1/2
  • Alkabah
Noble Barracuda

Noble Barracuda {1}{R}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever you cast an enchantment, instant, or sorcery spell, Noble Barracuda gets +1/+0 until end of turn. Scry 1.
It serves in Atrios' daily processions through Coralight with an air of fierce dignity.
1/2
  • Elmare: Into the Abyss
Nocturnal Watcher

Nocturnal Watcher {1}{W}

Creature - Bird
Flying
Whenever another creature enters, you gain 1 life.
The owls of Chikyu are prized by trainers. There are many better fighters, but no better sentries.
1/1
  • Monsters of Chikyu
Nomadic Patriarch

Nomadic Patriarch {B}{G}

Creature - Elf Citizen
When Nomadic Patriarch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
1/1
Northrime Messenger

Northrime Messenger {1}{U}

Creature - Bird
Flying
Menagerie — When Northrime Messenger enters, if there are five or more creature types among creatures you control, you may search your library for a Quest card, reveal it, put it into your hand, then shuffle.
1/2
  • Adventurers of Onora
Northwind Master

Northwind Master {U}

Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Northwind Master enters, you may have another target creature you control gain prowess until end of turn.
1/1
  • Zero
Nsimi's Scrambler

Nsimi's Scrambler {1}{U}

Creature - Human Rogue Samurai
Flash
Whenever Nsimi's Scrambler deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
1/1
  • Sparks of a Multiverse
Nykthos Enchantress

Nykthos Enchantress {1}{W}

Creature - Human Wizard
Whenever an enchantment you control enters, draw a card. This ability triggers only once each turn.
As long as you control three or more enchantments, Nykthos Enchantress gets +2/+2 and has vigilance.
1/1
  • Theros Triumphant
Oceanographer

Oceanographer {B}

Artifact Creature - Construct Scout
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{T}: Salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
1/1
  • Elmare: Into the Abyss