{T}: Add one mana of any color. {2}, {T}: Choose a color. Add X mana of the chosen color, where X is the number of permanents you control that could produce mana of that color.
Experiments and sacrilege in the name of public good.
When Lifegorging Aberration enters, each opponent loses X life, where X is the number of Zombies you control. You gain life equal to the life lost this way.
When Lifespark Alchemist enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Whenever Lifespark Alchemist or another creature dies, each opponent loses 1 life.
Reach (This creature can block creatures with flying.) Whenever Lifespinner Spider blocks or becomes blocked by a creature with flying, you gain 1 life.
Return target creature card from your graveyard to your hand. If you cast Lift Weary Heads from Rest from the graveyard, put it onto the battlefield instead. Reconstruct {6}{B}{B}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Rouse 3. Untap target land. It gains flying and haste until end of turn if it's a creature. (Distribute three +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Target creature gets +X/+X and gains trample until end of turn, where X is the number of lands you control. Fabled {4}{R}{G}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Light the Fuse deals 3 damage to target creature or planeswalker. Whenever a permanent dealt damage by Light the Fuse this turn dies this turn, repeat that process.
Horg hated the decision he had to make, but homeless was better than dead.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) {W}, {T}: Lightbolt Archer deals 1 damage to target unblocked attacking creature.
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain life equal to the greatest power among creatures you control.