At the beginning of your first main phase, add {R}. Whenever a colossal ability puts one or more counters on a creature you control, Draconic Symphony deals 2 damage to any target.
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
Defender A deck can have any number of cards named Dragonwall Fragment. At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
{T}: Add {C}. Tap an untapped creature you control: Dragonwall Gates becomes a 0/4 Wall artifact creature with defender until end of turn. It's still a land.
Pressure {G}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Return target card from your graveyard to your hand. Exile Drawn to the Light.
Flying When Dreadworld Demon enters, each opponent may have you draw a card. Each player who doesn't loses 3 life. You gain life equal to the life lost this way.
“Always assume a demon's first offer is a mercy.” —Rezzal, the Loamfeaster
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) {0}: If a player has fifteen or fewer cards in their library, unlock Dreamcast Relic. If the revealed card is blue, put it into your hand. Otherwise, put it on top of your library.
Flying Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Dreammender Sphinx. Cycling {2}({2}, Discard this card: Draw a card.)
Flash When Dreamnapper enters, another target creature phases out until Dreamnapper leaves the battlefield. (Treat it and anything attached to it as though they don't exist as long as it's phased out.)
Each player mills five cards. Coalesce {4}{U}{B}(You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Drink Thoughts Like Oil can't be blocked.
When Driver of Hordes enters, create a tapped 2/2 black Zombie creature token. Unearth {3}{B}({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
This spell costs {X} less to cast, where X is the number of card types among cards in your graveyard. Surveil 3, then you draw three cards. You lose 3 life.
Flying Whenever you cast a spell during an opponent's turn, Drosera and Nerium deals 1 damage to each opponent. As long as Drosera and Nerium is tapped, you may cast spells as though they had flash.
{T}: Add {C}. {T}, Reappropriate: Add {R} or {W}. (Exile exactly two cards from your hand and/or graveyard.)
“Endure this new challenge, as we have all the rest. Lovi must break its bones to heal them; soon, the sun will set once more.” —Vakavanha, Who Sees Anew
Flying Whenever a creature you control dies, put a +1/+1 counter on Drove of the Lost. {1}, Sacrifice a creature: Each opponent loses 1 life. Gain 1 life.