14928 cards found
Favorable Winds

Favorable Winds {1}{U}

Enchantment
Creatures you control with flying get +1/+1.
The winds of Lafterwal blow strong enough to aid any winged creature in even the longest of journeys.
  • K15 Core Set
Fearless Realmwalker

Fearless Realmwalker {2}{W}

Creature - Human Scout
When Fearless Realmwalker enters, put a +1/+1 counter on each of up to two target creatures.
Whenever Fearless Realmwalker attacks, you may pay {2}{W}. If you do, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
  • Worlds Away
Fearsome Army

Fearsome Army {2}{R}

Creature - Human Barbarian Warrior
Battalion — Whenever Fearsome Army and at least two other creatures attack, creatures you control gain menace until end of turn.
When they advance, their enemies tremble.
3/1
  • Khaliz-Dorahn
Feasting Ettin

Feasting Ettin {4}{G}

Creature - Giant
Reach
Once each turn, when a creature you control dies, you may draw a card.
“Hey! Knock it off, brother! It's my turn to get the good bits first!”
4/4
  • Quest for the Roseblade
Feed Into Aether

Feed Into Aether {2}{U}

Instant
Return target spell or creature to its owner's hand. If you controlled that spell or creature, catalyze. (The next spell you cast this turn costs {1} less to cast.)
Repetition is the key to success.
Repetition is the key to success.
  • Oirohpo
Feed to the Pigs

Feed to the Pigs {X}{B}{B}

Sorcery
Feed to the Pigs deals X damage to any target. You gain X life.
“Pigs'll eat anything but hair ‘n teeth. Perfect for anything you need gone.”
  • High Noon
Feeding Time

Feeding Time {R}

Enchantment
Whenever an attacking creature dies, you may pay {R}. If you do, create a 2/1 red Merfolk creature token.
Fei'Xing the Marvelous

Fei'Xing the Marvelous {2}{G}{U}

Legendary Creature - Drake
Flying
At the beginning of your upkeep, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
  • Goliaths of Nangjiao
Feline Furor

Feline Furor {1}{B/R}

Enchantment - Aura
Enchant creature
When Feline Furor enters, it deals 2 damage to enchanted creature.
Enchanted creature gets +2/+0 and has menace.
  • Kahembo: Olde Dawn
Fell the Beast

Fell the Beast {4}{W}

Instant
Destroy target creature with power 4 or greater.
Create two Idol tokens. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Fellor Armorsmith

Fellor Armorsmith {2}{W}

Creature - Human Barbarian Warrior
Equipment spells you cast cost {1} less to cast.
Armed — As long as Fellor Armorsmith is equipped, equip abilities you control cost {1} less to activate.
Batrest lost most of his men in the Tideshift, but those that remained were still formidable craftsmen.
2/3
  • Aftermath
Fellor Charm

Fellor Charm {R}{W}

Instant
Choose one—
• Fellor Charm deals 3 damage to any target.
• Target creature gains lifelink and indestructible until end of turn.
• Attacking creatures get +1/+1 until end of turn.
  • Khaliz-Dorahn
Fellor Ironborn

Fellor Ironborn {4}{R}{W}

Creature - Human Barbarian Warrior
When Fellor Ironborn enters, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control.
5/4
  • Aftermath
Fellor Vanguard

Fellor Vanguard {1}{W}

Creature - Human Barbarian Warrior
Fellor Vanguard gets +1/+1 as long as you control a Mountain.
{1}{R}: Fellor Vanguard gets +1/+0 until end of turn.
Hellbent on breaking The Shield, the Fellors' main tactic is constant assaults.
2/1
  • K15 Core Set
Fellow Traveler

Fellow Traveler {2}{W}

Creature - Human Wizard
Lifelink
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Fellow Traveler enters deployed, you and target opponent each draw two cards.
2/3
  • The Empty Throne of Feanav
Fen Glutton

Fen Glutton {2}{B}

Creature - Spirit Beast
Menace
As long as you control exactly one other creature, that creature gets +1/+1 and has menace.
One to lure, one to kill. Both to feast.
3/2
  • Dark Seas of Shiryen
Fenhauler Gang

Fenhauler Gang {4}{B}

Creature - Human Pirate
Menace
When Fenhauler Gang enters, each player mills three cards.
Whenever Fenhauler Gang deals combat damage to a player, return up to one target creature or land card from your graveyard to your hand.
4/3
  • Worlds Away
Feral Cleaver

Feral Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
Whenever a creature you control attacks and isn't blocked, you may pay {4}. If you do, attach Feral Cleaver to that creature.
Equip {3}
Beragnians have rudimentary weapons, but excellent skill wielding them.
  • Aftermath
Feral Persuader

Feral Persuader {1}{R}{G}

Creature - Manticore
Colossal 3—{4}{R}{G} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R}{G} as a sorcery: Put three +1/+1 counters on it if it has none.)
Each creature you control with a counter on it can't be blocked by more than one creature.
3/3
  • Theros Triumphant
Ferocious Flame

Ferocious Flame {R}

Instant
Ferocious Flame deals 2 damage to any target. If you control a creature with power 4 or greater, it deals 4 damage instead.
Kan's mood is volatile; in an instant, a casual promise can become a threat.
  • Animus Vox
Ferocity of the Redeemed

Ferocity of the Redeemed {2}{W}{W}

Creature - Elk Spirit
When Ferocity of the Redeemed enters, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield.
Revive {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Descent from the Highlands
Fertile Flesh

Fertile Flesh {3}{B}

Enchantment
Whenever a permanent with one or more counters on it is put into your graveyard from the battlefield, it deals that much damage to any target and you gain that much life.
Jonni had always aspired to be helpful.
  • Lovi Awoken
Fervent Arcanomancer

Fervent Arcanomancer {4}{R}

Creature - Human Wizard
At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card if it's an instant or sorcery card.
As time grew shorter and more unstable, the need to find a solution to their problem became more dire.
3/4
  • Aftermath
Fervent Sergeant

Fervent Sergeant {1}{R}{W}

Creature - Human Soldier
Attacking creatures you control get +1/+0.
Bold, daring, and just a little bit reckless; the perfect traits for a leader of armies.
2/2
  • Zero
Fervid Dragonheart

Fervid Dragonheart {2}{R}

Creature - Human Warrior
{2}{R}{R}, Exile an instant or sorcery card from your graveyard: Fervid Dragonheart gets +1/+2, gains flying, and becomes a Dragon until end of turn.
The finest art is wrought from passion, an attribute with which the Dragon Army has never been lacking.
3/2
  • Nangjiao In Bloom