15897 cards found
Anatomy

Anatomy {1}{B}

Enchantment - Discovery
I, II — Return target creature card from your graveyard to your hand.
Discovery — {2}{B}, Sacrifice a creature: Each opponent loses 2 life and you gain 2 life.
Wetware Deprecation

Wetware Deprecation {1}{B}{B}

Sorcery
Destroy target creature.
You gain 2 life.
Even in the post-digital world of Dusk City, the simplest solution is always cutting out the person.
  • Beyond the Blackwall
Brash Charger

Brash Charger {3}{R}

Creature - Human Warrior
Haste
You may exert Brash Charger as it attacks. When you do, creatures with power 1 or less can't block this turn. (An exerted creature won't untap during your next untap step.)
The end is naught but a deadline.
3/3
  • End of Wollensie
Bleak Cultist

Bleak Cultist {3}{G}{G}

Creature - Reflection Shaman
Trample
Revive {5}{B} ({5}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/4
  • Oirohpo
Fated Confrontation

Fated Confrontation {1}{R}

Instant
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target attacking creature gets +3/+3 and gains trample until end of turn.
  • Quest for the Roseblade
Santriza Saltbeard

Santriza Saltbeard {1}{U}

Creature - Dwarf Pirate
Defender
This creature can attack as though it didn't have defender as long as a Pirate or Rogue entered under your control or you cast a noncreature spell this turn.
A few dwarves prefer the feel of salt wind on their beards to the underground.
3/2
  • The Petals Wilt
Pushing Daisies

Pushing Daisies {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “Whenever this creature deals combat damage to a player, return up to one target creature card from your graveyard to your hand.”
Life. Death. And life again.
  • Innistrad In Memoriam
Exquisite Artisan

Exquisite Artisan {2}{U}

Creature - Human Artificer
When Exquisite Artisan enters, judge target noncreature artifact you control. If you honor it, it becomes a 0/0 Construct artifact creature with flying. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
2/2
  • Alkabah
Makshi, Patron of Blades

Makshi, Patron of Blades {5}

Legendary Creature - Horror Warrior
When Makshi, Patron of Blades enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Add {W}{U}{B}{R}{G}. Spend this mana only to cast Equipment spells and activate abilities of Equipment.
“Take pride, mortal. You've forged such lovely tools of destruction before your end.”
3/3
  • Beyond Our Ken
Slinger's Storm

Slinger's Storm {3}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
Quickdraw {1}{U}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{U}{U}.)
  • High Noon
Raid the Forgotten Tomb

Raid the Forgotten Tomb {1}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Mill two cards.
3 — Return up to two target creature cards from your graveyard to your hand.
  • Arkadai
Crooked Merchant

Crooked Merchant {1}{B}

Creature - Human Advisor
When Crooked Merchant dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“You would treat me with such contempt over the trifling amount of silver I owe you?”
2/1
  • Scriptures of Urshad
Opaline Drake

Opaline Drake {2}{U}{U}

Creature - Drake
Flying
At the beginning of your end step, up to one other target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever a creature you control phases in, you may have it become a copy of target creature you control until end of turn.
3/3
  • Dark Seas of Shiryen
Storks to Plowshares

Storks to Plowshares {1}{W}

Sorcery
Exile target creature. That creature's controller may have each player draw a card.
“They say in Dawn Hill that old farmers carry pitchforks so retired soldiers still have something sharp to hold onto.”
—Admiral Otto von Whiskers
  • Adventurers of Onora
Flying Throne

Flying Throne {3}

Artifact - Equipment
When Flying Throne enters, attach it to target creature you control.
Equipped creature gets +1/+0 and has flying.
Equip {2}
  • Alkabah
Sin Broker

Sin Broker {1}{B}

Creature - Zombie Cleric
Whenever you pay a tithe, you may pay {2}. If you do, each opponent loses 3 life and you gain 3 life.
“New Alores is a city of indulgence. Parades in the streets, fools held as royalty. It's the elder-clergy's duty to remind them who their sovereign is.”
0/4
  • Eralou
Circling Predators

Circling Predators {2}{R}{R}

Instant
Circling Predators deals X damage to each creature, where X is 2 plus the number of cards with a cycling ability in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Adrift Surveyor
Anointed Truthseeker

Adrift Surveyor {2}{U}

Creature - Human Scout
Whenever you cast a noncreature spell, put a +1/+1 counter on Adrift Surveyor.
Surpass {5}{U} ({5}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Anointed Truthseeker
  • Alkabah: The Rise of Soli
Twisting Memories

Twisting Memories {1}{U}{B}

Enchantment
Whenever one or more cards are put into an opponent's graveyard from their hand or library, you may exile the top card of each player's library. Until your next turn, you may cast a card from among those exiled cards and you may spend mana as though it were mana of any type to cast that spell.
  • MSEM Masters 2020
Weald Wanderer

Weald Wanderer {W}{B}{G}

Creature - Human Druid
When Weald Wanderer enters, you gain 3 life and each opponent loses 2 life.
{1}, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card.
3/2
  • Arcanum Academia
Sound the Alarm

Sound the Alarm {3}{W}

Sorcery - Adventure
Put a +1/+1 counter on each creature you control. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Dawn Hill Bellringer
  • Adventurers of Onora
The Tideshift

The Tideshift {5}{U}{U}

Sorcery
For each creature, its owner puts it on the top or bottom of their library.
“I've created an impregnable defense. The Continent will be safe from intruders and whatever monster drove you here.”
—Allagras, to Mawdryk
  • Aftermath
Debaser of Truth

Debaser of Truth {1}{B}

Creature - Horror
When Debaser of Truth enters, if you control three or more Horrors, each opponent discards two cards.
Other Horror creatures you control get +1/+1.
Blood cold as ice and a heart made of stone.
2/1
  • Animus Vox
Veilborn Meddler

Veilborn Meddler {1}{U}

Creature - Horror Wizard
Flash
When Veilborn Meddler enters, counter target spell if its mana value is less than or equal to Veilborn Meddler's power.
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler.
1/1
Vivien's Endeavor

Vivien's Endeavor {1}{G}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Counter target activated or triggered ability from a nonland source.
• Vivien's Endeavor deals 6 damage to target creature with flying.
• Target player searches their library for a creature card with colossal, reach, trample, or vigilance, reveals it, puts it into their hand, then shuffles.