11493 cards found
Peace of the Glade

Peace of the Glade {G}

Enchantment
Whenever you draw a card except during your draw step, you gain 1 life.
{5}{U}: Draw a card.
Finding himself lost and overwhelmed by his defeat in the jousts, Declan left the confines of Whiterun to try and find some place to gather himself.
  • A Tourney at Whiterun
Peaceful Intentions

Peaceful Intentions {W}

Enchantment - Aura
Enchant creature
Creatures blocking or blocked by enchanted creature have lifelink.
It took Elspeth and Rallios only a few seconds to start liking each other.
  • Khaliz-Dorahn
Peaceful Passage

Peaceful Passage

Land
Peaceful Passage enters tapped.
{T}: Add {G} or {W}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Peacemaker Dove

Peacemaker Dove {W}

Creature - Bird
Flying, lifelink
Doves are often used to send messages of peace to warring tribes. A dead dove is considered an act of war.
1/1
  • Riddles of Revio
Peacetime Murals

Peacetime Murals {3}{G}{U}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Peacetime Murals enters, draw three cards and you gain 3 life.
{2}{G}: Grow as Two
Whenever you activate an ability of a creature you control, create a token that's a copy of that creature except it isn't legendary. This ability triggers only once each turn.
{2}{U}: A Better Mankind
Whenever a creature you control enters, you may activate one of its abilities without paying its costs. This ability triggers only once each turn.
  • Nangjiao In Bloom
Peakblazer Dragon

Peakblazer Dragon {3}{R}{R}

Creature - Dragon
Flying
“Its breath melts snow as its wings form frozen clouds. Tell me, have you ever seen something more beautiful?”
—Mieng Li
4/3
  • Goliaths of Nangjiao
Peasant Crusher

Peasant Crusher {3}{R}{R}

Creature - Giant Warrior
Peasant Crusher can't be blocked by creatures with power 1 or less.
To the warriors below, it was the most harrowing battle they would ever fight. To the giant, it was trash day.
5/4
  • Glacia: Hail to the Queen
Pecking Order

Pecking Order {1}{G}

Enchantment
{G}, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order.
  • Goliaths of Nangjiao
Peddler of Commonwares

Peddler of Commonwares {2}{U}

Creature - Human Wizard
When Peddler of Commonwares enters, you may draw a card. If you do, discard a card.
Nothing she sells is ever particularly special, yet there never fails to be an item or two that catch the eye.
2/3
  • Goliaths of Nangjiao
Peerless Skirmisher

Peerless Skirmisher {1}{R}

Creature - Human Rogue Knight
At the beginning of your postcombat main phases, add an amount of {R} equal to the number of creatures you controlled that dealt combat damage to a player or planeswalker this turn.
2/1
  • Seasons of War
Peeto, Northrime Pioneer

Peeto, Northrime Pioneer {1}{G}{U}

Legendary Creature - Mouse Scout
When Peeto enters, scry 2.
Whenever a Scout you control attacks, choose land or nonland, then look at the top card of your library. If it's a card of the chosen kind, you may reveal it and draw a card.
2/2
  • Adventurers of Onora
Pelagic Hydra

Pelagic Hydra {4}{G}{G}{G}

Creature - Serpent Hydra
Pelagic Hydra enters with seven +1/+1 counters on it.
{1}{G}: Put a +1/+1 counter on Pelagic Hydra.
Remove a +1/+1 counter from Pelagic Hydra: It deals 1 damage to target creature blocking or blocked by it.
0/0
  • Dark Seas of Shiryen
Pelaski Twinblade

Pelaski Twinblade {3}{W}

Creature - Human Soldier
Double strike
“The portal opened, and those horrible fleshlings started crawling out, one by one. So I grabbed my partner's axe and cut them down, two by two.”
2/3
  • The Unraveling
Pelaski Valiant

Pelaski Valiant {W}

Creature - Human Soldier
Whenever Pelaski Valiant becomes tapped, target creature gets +1/+1 until end of turn.
“I spent months in the Zadyk, scraping out a life for myself. But when I heard about the breach, I came home.”
1/1
  • The Unraveling
Pelt Mystic

Pelt Mystic {U}

Creature - Monkey Monk
Whenever you cast a spell that doesn't share a color with Pelt Mystic, you may scry 1.
With the Daybreak behind them, the Pelts turned to the wider world.
1/1
  • Novea
Pelt's Refuge

Pelt's Refuge {3}{U}

Enchantment
When Pelt's Refuge enters, if {G} was spent to cast it, distribute two +1/+1 counters among creatures you control.
Whenever a creature you control dies, draw a card.
  • Novea
Pennon Blade

Pennon Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
In wielding it comes the responsibility of guiding others to victory.
  • K15 Core Set
Penny Dreadful

Penny Dreadful {1}

Artifact
{1}, Sacrifice Penny Dreadful: Target creature can't attack or block this turn.
{1}, Sacrifice Penny Dreadful: Draw a card.
  • High Noon
Penny and Pete

Penny and Pete {2}{U}{B}{R}

Legendary Creature - Human Rogue
Whenever Penny and Pete attacks, gain control of up to one target noncreature permanent and up to one target creature until end of turn. Untap the noncreature permanent, then tap the creature. It's attacking.
4/6
Pensive Muse

Pensive Muse {3}{W}

Creature - Merfolk Aurashaper Wizard
When Pensive Muse enters, create a white Aura enchantment token named Seal's Love attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +1/+1.”
2/2
  • Elmare: Into the Abyss
Pensive Songwriter

Pensive Songwriter {1}{U}{R}

Creature - Human Bard
When Pensive Songwriter enters, you may copy and then exile an instant or sorcery card with mana value 2 or less from your hand. Cast the copy without paying its mana cost. You may cast the card as long as it remains exiled.
2/1
Perceive Eons

Perceive Eons {1}{U}

Enchantment - Aura
Enchant creature you control
Enchanted creature has “{T}: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.”
{6}{U}{U}, Exile Perceive Eons from the battlefield or your graveyard: Shuffle your graveyard into your library. Take an extra turn after this one. Activate only as a sorcery.
  • Theros Triumphant
Perception Pool

Perception Pool {4}

Artifact
At the beginning of each main phase, each player adds {W}{U}{B}{R}{G}.
For centuries, the visions of the seers have let them advise their paragons with wisdom and foreknowledge. Now, those visions bring only madness.
  • Beyond Our Ken
Percy's Messenger

Percy's Messenger {1}{W}

Creature - Bird
Flying
When Percy's Messenger enters, you gain 2 life. You may put a lore counter on a Saga you control.
Percy had ensured that bearers of good news and bad news are no different, keeping the Stage's performers on edge.
1/3
  • The Stage Presents: The Neverending Act
Percy's Perfect World

Percy's Perfect World {4}{W}

Enchantment
When Percy's Perfect World enters, search your library for a legendary white card, reveal it, put it into your hand, then shuffle.
If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead.
  • The Stage Presents: The Neverending Act