(Choose only one work as a sorcery to add its ability.) When Peacetime Murals enters, draw three cards and you gain 3 life. {2}{G}: Grow as Two Whenever you activate an ability of a creature you control, create a token that's a copy of that creature except it isn't legendary. This ability triggers only once each turn. {2}{U}: A Better Mankind Whenever a creature you control enters, you may activate one of its abilities without paying its costs. This ability triggers only once each turn.
{G}, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order.
At the beginning of your postcombat main phases, add an amount of {R} equal to the number of creatures you controlled that dealt combat damage to a player or planeswalker this turn.
When Peeto enters, scry 2. Whenever a Scout you control attacks, choose land or nonland, then look at the top card of your library. If it's a card of the chosen kind, you may reveal it and draw a card.
Pelagic Hydra enters with seven +1/+1 counters on it. {1}{G}: Put a +1/+1 counter on Pelagic Hydra. Remove a +1/+1 counter from Pelagic Hydra: It deals 1 damage to target creature blocking or blocked by it.
When Pelt's Refuge enters, if {G} was spent to cast it, distribute two +1/+1 counters among creatures you control. Whenever a creature you control dies, draw a card.
Whenever Penny and Pete attacks, gain control of up to one target noncreature permanent and up to one target creature until end of turn. Untap the noncreature permanent, then tap the creature. It's attacking.
When Pensive Muse enters, create a white Aura enchantment token named Seal's Love attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +1/+1.”
When Pensive Songwriter enters, you may copy and then exile an instant or sorcery card with mana value 2 or less from your hand. Cast the copy without paying its mana cost. You may cast the card as long as it remains exiled.
Enchant creature you control Enchanted creature has “{T}: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.” {6}{U}{U}, Exile Perceive Eons from the battlefield or your graveyard: Shuffle your graveyard into your library. Take an extra turn after this one. Activate only as a sorcery.
When Percy's Perfect World enters, search your library for a legendary white card, reveal it, put it into your hand, then shuffle. If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead.