15897 cards found
Ambush Predator

Ambush Predator {2}{B}{G}

Creature - Horror
Reach
When Ambush Predator enters, you may return target Horror creature card from your graveyard to your hand.
When Ambush Predator dies, exile it and create a 3/2 green Horror creature token.
Always looking for an easy target.
3/2
  • Animus Vox
Hardened Soul

Hardened Soul {3}{W}

Creature - Spirit Soldier
Lifelink
{2}{B}: Target Spirit gets +1/+0 and gains lifelink until end of turn.
“There's one upside to death, never need another light.”
3/2
  • High Noon
Weoran's Hunger

Weoran's Hunger {1}{B}

Instant
Put two -1/-1 counters on target creature.
The zombie warlord Weoran led Yaran's newly raised undead battalion across the dwarven mountains, seeking to snuff out the stalwart and deep-dwelling race.
  • The Petals Wilt
Derelict Watcher

Derelict Watcher {4}

Artifact Creature - Scarecrow
Defender
Whenever Derelict Watcher or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying.
2/3
  • High Noon
Shigurei, Vassal of the Depths

Shigurei, Vassal of the Depths {4}{G}{U}

Legendary Creature - Kraken
Flash
This spell can't be countered.
Whenever Shigurei attacks, you may activate an ability of a creature you control without paying its cost.
{1}{G}{U}: Target permanent becomes a colorless Island land until end of turn.
7/7
  • Nangjiao In Bloom
Reinforced Platemail

Reinforced Platemail {1}{W}

Artifact - Equipment
Flash
When Reinforced Platemail enters, you may attach it to target creature you control.
Equipped creature you control gets +1/+2.
Equip {3}
  • Quest for the Roseblade
Trial by Combat

Trial by Combat {W}

Enchantment
Whenever a creature you control deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it. You gain 1 life.
Provoke the Gods

Provoke the Gods {1}{R}{W}{B}

Sorcery
As an additional cost to cast this spell, pay any amount of life.
Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle.
Power Drive

Power Drive {4}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Choose two —
• Creatures without flying can't block this turn.
• Two target creatures get +2/+0 until end of turn.
• Power Drive deals 3 damage to any target.
Lieutenant Saxon slammed the pedal down. She had one last chance to get to the ship before it left.
  • Love Song
Lord Dalehorn the Iron-Handed

Lord Dalehorn the Iron-Handed {3}{R}{W}

Legendary Creature - Human Noble Soldier
At the beginning of each opponent's upkeep, choose one —
• At the beginning of the next end step, if you haven't been dealt combat damage this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player.
• At the beginning of the next end step, if that player hasn't cast a creature spell this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player.
3/5
  • A Tourney at Whiterun
Hoff's Scout

Hoff's Scout {1}{U}

Creature - Drake Scout
Flying
Whenever Hoff's Scout deals combat damage to a player, you may scry 1.
As Thailen and her soldiers set out to deal with the rumored bandits, a lone drake rider could be seen circling far above.
1/1
  • A Tourney at Whiterun
Scion of Belmord

Scion of Belmord {3}{B}

Creature - Vampire Soldier
Scion of Belmord has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The Belmords are an ancient family, cast out from Yroncaster centuries ago after rumors of their dark nature arose.
3/4
  • Quest for the Roseblade
Calamity Rose

Calamity Rose {4}{W}{W}

Legendary Creature - Human Scout
When Calamity Rose enters, each player chooses a number of artifacts they control equal to the number of artifacts controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures, enchantments, lands and planeswalkers the same way.
3/5
  • High Noon
Pale Night Remnants

Pale Night Remnants {2}{U}

Creature - Spirit Knight
When Pale Night Remnants enters, return up to one target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
“Late they ride, announcing their arrival to a kingdom long past.”
—Children's story
2/1
  • End of Wollensie
Tykron of the Agnomachi

Tykron of the Agnomachi {3}{W}

Legendary Creature - Cat Soldier
Double strike
Whenever an Equipment you control enters, create a 3/3 white Archon creature token with flying and attach that Equipment to that token.
“All the poleis will bow to us.”
2/3
  • Theros Triumphant
A Queen's Duty

A Queen's Duty {1}{W}{W}

Sorcery
Choose one —
• Destroy each creature with mana value 2 or less.
• Destroy each noncreature, nonland permanent with mana value 2 or less.
“I failed Bugrund. I failed the cranns. But I swear that I will not fail Meredir.”
  • The Petals Wilt
Unwavering Guardian

Unwavering Guardian {1}{W}

Creature - Elemental
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“We are far too young and clever to be trying to fight aliens head on.”
—Captain's log, entry 38
2/1
  • Love Song
Monstrous Calamity

Monstrous Calamity {X}{G}{G}

Sorcery
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.)
• ★ — Whenever a creature attacks this turn, it gets +1/+1 until end of turn.
• ★★ — Create a 3/3 green Wurm creature token. It gains haste until end of turn.
• ★★★★★ — For each creature you control, create a token that's a copy of it. They gain haste.
  • Riddles of Revio
Nightshade Shaman

Nightshade Shaman {1}{B}

Creature - Human Shaman
Whenever a creature dies, its controller loses 1 life.
A touch of poison, a pinch of treason.
2/2
  • Novea
Go Feral

Go Feral {R}

Sorcery
Target creature you control fights target creature you don't control.
Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kessigers quickly learn not to use “dog” as an insult.
  • Innistrad In Memoriam
Conquer Realms

Conquer Realms {R}{W}

Sorcery - Adventure
Creatures you control get +1/+0 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Dawn Hill Outskirts
  • Adventurers of Onora
Maaru's Hoard
Kallian, the Lost Artificer

Maaru's Hoard {B}

Sorcery
Create a tapped Treasure token.
Memento {2}{B}{B} (You may cast this from your graveyard for {2}{B}{B}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Kallian, the Lost Artificer
  • Over the Horizon
Jutou, Coil of Longevity

Jutou, Coil of Longevity {X}{G}

Legendary Creature - Insect Spirit
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Jutou enters with X +1/+1 counters on her.
{3}{G}: Demigod — You gain life equal to the greatest power among creatures you control.
{6}{G}: God — Search your library for a creature card with the same power as a creature you control, put it onto the battlefield, then shuffle.
0/0
  • Panxiou
Zarad, the Final Adversary

Zarad, the Final Adversary {7}{W}{B}

Legendary Creature - Human Horror
This spell costs {1} less to cast for each creature that died this turn.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
{1}, Sacrifice another creature: Zarad, the Final Adversary gains indestructible until end of turn.
7/5
Inishtu, Herald of the Dead
Inishtu, Desert Healer

Inishtu, Herald of the Dead

Legendary Creature - God
(Color indicator: Inishtu, Herald of the Dead is black)
Indestructible
{2}{B}, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life.
“Find your passage through me, and receive the finality that you're owed.”
4/5
Card has other part: Inishtu, Desert Healer