[+1]: Untap up to two target creatures and/or lands. [–2]: Choose a color. Draw cards equal to the number of creatures you control of the chosen color. [–7]: Reveal the top ten cards of your library. Put all creature and land cards revealed this way onto the battlefield and the rest into your hand.
Equipped creature gets +1/+0, has no name, and loses all non-Pirate, non-Rogue creature types. {1}: Equipped creature gains the creature types and activated abilities of target creature and its name becomes that creature's name until end of turn. Equip {1}
Lionize {1}{B}({1}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.) Flying, lifelink Whenever this creature deals combat damage to a player, remove all counters from target permanent they control or protect.
Flash Flying Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it. Evoke {1}{W}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Blood-Tithe Harpy enters, target player loses 1 life and you gain 1 life.
{W/B}: Kambiro, the Untrue King gets +1/+1 until end of turn. Whenever a storied permanent you control enters, if you cast it, return target creature card from your graveyard to your hand. If that creature's power is less than Kambiro's power, you may return it to the battlefield instead. (Enchantments and legendary permanents are storied.)
Target creature gets +2/+2 and gains trample until end of turn. Reprise {2}{R}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Molten Mire enters tapped unless you control a basic land. {T}: Add {B} or {R}.
“Once a place to revel those who put their lives to the show, but now its hosts act out in rebellion. Casting a rogue to sabotage their sinister celebrations.” —Percy's Playbook, Page 4
Flying Whenever one or more other creatures die for the first time each turn, journey. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Deathtouch, lifelink If a creature would die, exile it instead. Lotusheart Gorran has all activated and triggered abilities of creature cards exiled with it.
One god dead, another forsaken, a third freshly formed.