Equipped creature gets +1/+1 and has haste. Whenever a creature you control enters, if it was cast from exile, you may attach Blade of the Valiant to it. Equip {2}
Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. (Cast a copy of this spell once while this creature is on the battlefield.)
When Blazeblade Sergeant enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura you control enters, target creature you control gains first strike until end of turn.
Blazing Exultation deals 3 damage to any target. {2}{R}: Shuffle Blazing Exultation and up to one other instant or sorcery card from your graveyard into your library.
Blazing Outro deals 4 damage to any target. Then you may tap an untapped Wizard you control. If you do, cast an instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If it has {X} in its mana cost, X is 4. If that spell would be put into a graveyard, exile it instead.
Flying Menagerie — When Bleakrealm Mini-Menace enters, if there are five or more creature types among creatures you control, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker that player controls.
Discard your hand, then draw two cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) When Blind Sharpshooter becomes renowned, it deals 2 damage to target creature defending player controls.
Advance {1}{R}(Cast this for {1}{R} to advance it as it enters. {1}{R}: Advance this as a sorcery.) Whenever Blitz Breaker advances, its power becomes equal to the amount of noncombat damage that's been dealt to your opponents this turn. (This effect lasts indefinitely.)
At the beginning of each end step, if an opponent lost life this turn, you may put a +1/+1 counter on target creature. Sacrifice a creature, Sacrifice Blood Cult Covenant: Blood Cult Covenant deals damage equal to the sacrificed creature's power to any target.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Target creature you control gets +1/+0 until end of turn. [Lore III] Target creature you control gets +2/+0 until end of turn.
Improve {1}{R}({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) As long as Bloodbelly Glutton is embattled, it has first strike, menace, and haste. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Haste Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Bloodboil Harlequin desecrates a permanent, up to two target creatures can't block this turn.
Lionize {2}{R}({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.) Trample This creature gets +3/+0 as long as it's attacking.
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.) Bloodfall deals 8 damage divided as you choose among up to eight targets. If you spent exactly {R} for this spell's mana payment, it deals 8 damage to each of those targets instead.