10168 cards found
Riko's Academy

Riko's Academy

Land
Riko's Academy enters tapped.
When Riko's Academy enters, you may mill two cards.
{T}: Add {R} or {W}.
  • Rail War
Rimebreath Tyrant

Rimebreath Tyrant {4}{U}{U}

Creature - Dragon
Flying
Whenever Rimebreath Tyrant attacks, you may discard a card. When you do, tap target creature. It doesn't untap during its controller's next untap step.
5/5
Rimecraft Owl

Rimecraft Owl {1}{W}{U}

Creature - Bird
Flying
When Rimecraft Owl enters, you may put an Aura card with mana value 3 or less from your hand or graveyard onto the battlefield attached to Rimecraft Owl or target creature an opponent controls that Aura could enchant.
2/2
Ring-Tailed Ascetic

Ring-Tailed Ascetic {1}{G}

Creature - Lemur Cleric
Saga spells you cast cost {1} less to cast.
“Sit here, child. Let me tell you a story about a world that wasn't at war.”
2/2
  • Kahembo: Olde Dawn
Rings of New Alara

Rings of New Alara {2}

Artifact
{T}: Add one mana of any color. Activate only if you control a multicolored permanent or there is a multicolored card in your graveyard.
“Alara now belongs to us who revel in its anger. Become part of the chaos, or suffer it.”
—Yidris, Maelstrom wielder
  • Alara
Riot Queller

Riot Queller {2}{W}

Creature - Human Soldier
First strike
Engage (This creature must be blocked each combat if able.)
“This sickness is causing enough damage. I don't need the citizenry to start making things even worse.”
3/2
  • Plagues of Fretport
Riots in the Streets

Riots in the Streets {2}{R}

Instant
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Attacking creatures get +2/+0 until end of turn. If this spell was foretold, those creatures also gain trample until end of turn.
  • Quest for the Roseblade
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
“True art requires making sacrifices.”
—Percy
Rip to Shreds

Rip to Shreds {3}{B}

Instant
Destroy target creature. Its controller loses 1 life.
If you're lost in the desert, pray the hyenas don't find you, or there will be no body left to bury.
  • Kahembo: Olde Dawn
Ripclaw Drake

Ripclaw Drake {2}{U}

Creature - Drake
Flying
{U}: Ripclaw Drake gets +1/-1 until end of turn.
“If you've survived an attack from one of my children, know it was only because they wanted you to.”
—Syrina, Dragon Queen
1/3
  • Glacia: Hail to the Queen
Ripping Wilds

Ripping Wilds

Land
Ripping Wilds enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped.
Ripplecore Trails

Ripplecore Trails

Land
Ripplecore Trails enters tapped.
{T}: Add {R} or {G}.
{R}{G}, {T}, Sacrifice Ripplecore Trails: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Rippling Core

Rippling Core

Land
Rippling Core enters tapped.
{T}: Add {R} or {W}.
{R}{W}, {T}, Sacrifice Rippling Core: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Riptide Mystic

Riptide Mystic {3}{U}{U}

Creature - Merfolk Wizard
Concord — When Riptide Mystic enters, if there are four or more card types among permanents you control, you may return target nonland permanent to its owner's hand.
4/4
  • Elmare: Into the Abyss
Rise from the Grave

Rise from the Grave {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
“Come my child, and be born anew from the earth's filthy cradle!”
—Aldrane, the Blackhearted
  • Zero
Rise from the Harbor

Rise from the Harbor {2}{U}

Sorcery - Revelation
Return target permanent to its owner's hand.
Coalesce {7}{U} (You may cast this from your graveyard for {7}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/6
Risen Looter

Risen Looter {U}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Risen Looter enters, if it engorged a noncreature, nonland card, draw a card, then discard a card.
1/1
  • Aftermath
Rising Riots

Rising Riots {R}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Rising Riots, destroy target land.
  • Plagues of Fretport
Rising Sun Ascetic

Rising Sun Ascetic {W/U}{R}

Creature - Rabbit Monk
{1}, {T}: Tap target creature. Rising Sun Ascetic deals 1 damage to that creature's controller.
“‘The Heavens shall be eclipsed by the Sun itself.' Quite the gloomy prophecy hmm, best to keep that one in the dark . . .”
—Shu Qin, Imperial Storyteller
1/2
  • Panxiou
Rising Temper

Rising Temper {X}{R}{R}

Sorcery
Target creature you control gets +X/+0 until end of turn. It deals damage equal to its power to up to one target creature.
Pulling a gun over a gambling dispute hardly drew attention. The bar didn't start to clear out until he threw the cheater through a wall.
  • Rail War
Rising Terrain

Rising Terrain {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Madness {1}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Rising Tides

Rising Tides {2}{U}

Enchantment - Aura
Enchant creature
When Rising Tides enters, draw a card.
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Risk Distant Lands

Risk Distant Lands {1}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. If you cast two or more spells this turn, it also gains haste and trample until end of turn. If you cast three or more spells this turn, it gets an additional +2/+0 until end of turn.
  • End of Wollensie
Risti Assault Squadron

Risti Assault Squadron {3}{R}

Creature - Human Soldier
Trample
Risti Assault Squadron can't attack unless all other creatures you control also attack. (It can attack if it's the only creature you control.)
“I won't waste good operatives on small skirmishes. Whatever's in there, we make sure we kill in one decisive blow.”
6/3
  • Lovi Awoken
Risti Citadel

Risti Citadel

Land
{T}: Add {C}.
{T}, Reappropriate: Add {W} or {U}. (Exile exactly two cards from your hand and/or graveyard.)
“Don't you dare give up before you've even tried. Ivory towers fall just like the rest.”
—Tahti, the Lodestar
  • Lovi Awoken