14930 cards found
Knotweald Ranger

Knotweald Ranger {3}{R}

Creature - Treefolk
Reach
Knotweald Ranger can't block creatures without flying.
“Careful living with your head in the clouds. You may never get your feet on the ground.”
—Captain Darlene Filham
4/4
  • Dark Seas of Shiryen
Knotweald Sapling

Knotweald Sapling {1}{G}

Creature - Treefolk
{T}: Add {G} or one mana of any color among cards in your graveyard.
“A week ago we were lost at sea, counting our hours. Today we danced with the trees. Atworth, I may never want to leave here.”
—Loretta Wingate
1/2
  • Dark Seas of Shiryen
Knotweald Vanguard

Knotweald Vanguard {2}{G}{W}

Creature - Treefolk
Vigilance
As long as it's your turn, other creatures you control get +1/+1.
“We treefolk are an elder race. We have seen countless of your kind, and we treat you all cordially. Keep the peace, and we might just grow to be comrades.”
3/3
  • Dark Seas of Shiryen
Knotwood Lumberer

Knotwood Lumberer {5}{G}{G}

Creature - Treefolk
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, Knotwood Lumberer gains your choice of vigilance or trample until end of turn.
5/6
  • Seasons of War
Knowledge Extractor

Knowledge Extractor {5}

Artifact Creature - Construct
Whenever Knowledge Extractor deals combat damage to a player, draw a card.
Information can be given freely, but it's always nice to have a backup when it needs to be obtained by force.
3/3
  • Tides of War
Kodaichi Bladedancer

Kodaichi Bladedancer {4}{W}

Creature - Human Knight
Vigilance
Whenever Kodaichi Bladedancer attacks, target creature gets +2/+2 until end of turn.
The Dragon's Eye welcomed every clan, no matter how small.
2/3
  • Tales of Old Jidai
Kofe Isolation

Kofe Isolation {3}{U}

Sorcery
Paranoia {2}{U} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Put target artifact or creature on top of its owner's library.
For the last shreds of his sanity, the writing was well and truly on the wall.
  • Over the Horizon
Kofe-District Scholar

Kofe-District Scholar {1}{U}

Creature - Human Wizard
When Kofe-District Scholar enters, draw a card. If Kofe-District Scholar's paranoia cost was paid, draw two cards instead.
Paranoia {1}{U}{U} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
No answer will bring him peace.
0/2
  • Kaleidoscope
Kogane the Crimson Consort

Kogane the Crimson Consort {R}{W}{B}

Legendary Creature - Demon Advisor
At the beginning of your end step, if an opponent lost life this turn, Kogane the Crimson Consort deals 2 damage to each opponent and you gain 2 life.
2/2
  • Path of Shadows
Kogane's Swordmaster

Kogane's Swordmaster {1}{W}

Creature - Human Samurai
Double strike
Art of war — At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Kogane's Yoroi

Kogane's Yoroi {2}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
Equip {2}
  • Imperial Legacies
Kohmo the Grizzled

Kohmo the Grizzled {W}{W}

Legendary Creature - Cat Rebel
First strike
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{6}, {T}: Search your library for a creature card with distorted, put it onto the battlefield, then shuffle.
2/1
  • Oirohpo
Koisoul Diver

Koisoul Diver {5}{R}{R}

Creature - Merfolk Wizard
Creatures you control get +1/+0 for each color among permanents you control and have haste.
Whenever you cast a white, blue, black, or green instant or sorcery spell, copy it for each of its colors. You may choose new targets for the copies.
4/4
Komurk Harvester

Komurk Harvester {5}{G}{G}

Creature - Elemental
Trample
Whenever Komurk Harvester or another creature you control dies, draw cards equal to that creature's power.
7/7
  • Villains: The Musical
Komurk Raid

Komurk Raid {1}{G}

Instant
Reveal the top five cards of your library. Put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Last week, Diasune's grand capital. Today, Rei's personalized battlefield.
  • Villains: The Musical
Konoe the Traitor's Hand

Konoe the Traitor's Hand {2}{G}{G}

Legendary Creature - Human Samurai
Creatures you control have protection from legendary. (Those creatures can't be blocked, targeted, dealt damage, or enchanted by anything legendary.)
4/4
  • Path of Shadows
Konoe's Lieutenant

Konoe's Lieutenant {G}

Creature - Human Samurai
Konoe's Lieutenant gets +1/+1 as long as an opponent controls a legendary permanent.
2/1
  • Path of Shadows
Kor Skyknight

Kor Skyknight {W}

Creature - Kor Soldier
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Kor Skyknight: It gains flying until end of turn.
0/1
  • Spark of Revolution
Korephyr, Riddle Sage

Korephyr, Riddle Sage {3}{U}{U}

Legendary Creature - Sphinx Wizard
Flying
Whenever you cast a spell, exile the top card of your library.
At the beginning of your end step, put a card exiled with Korephyr, Riddle Sage into its owner's hand. Put each other card exiled with Korephyr on the bottom of its owner's library in a random order.
{3}{U/B}: Scry 2.
4/4
  • Seasons of War
Korrinary Warcaller

Korrinary Warcaller {2}{W}

Creature - Human Rebel Soldier
Kicker {X} (You may pay an additional {X} as you cast this spell.)
When Korrinary Warcaller enters, if it was kicked, search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
3/2
Koshui, the Trader

Koshui, the Trader {4}{R}{G}

Legendary Creature - Centaur Scout
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. You may cast Centaur spells this way without paying their mana costs.
4/6
  • High Noon
Koth's Retaliation

Koth's Retaliation {3}{R}

Instant
Koth's Retaliation deals 4 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
“Who ever said that the earth could not burn?”
—Koth of the Hammer
  • Aftermath
Koth, One True Hero

Koth, One True Hero {2}{R}{R}

Legendary Planeswalker - Koth
[+1]: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.
[–2]: Koth, One True Hero deals damage to target creature equal to the number of Mountains you control.
[–7]: Create X 3/1 red Elemental creature tokens with trample and haste, where X is the number of Mountains you control.
Loyalty:
4
  • Aftermath
Kotis, Promised General

Kotis, Promised General {2}{W}{W}

Legendary Creature - Spirit Soldier
Other creatures you control get +1/+1.
When Kotis, Promised General dies, you may return it to its owner's hand.
So strong was his devotion to his men that Vaea granted him new life as a leader of a spirit army.
2/2
Kou, Primal Shepherd

Kou, Primal Shepherd {1}{G}

Legendary Creature - Dryad
Whenever you cast a creature spell, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Whenever you sacrifice an Idol, draw a card.
1/2