11493 cards found
Paralycker

Paralycker {3}{W}

Creature - Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on a creature you control, tap target creature you don't control.
Through training, it learns to control the potency of its venom.
2/2
  • Monsters of Chikyu
Paralysis Field

Paralysis Field {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Whenever enchanted creature becomes the target of a spell or ability, tap it.
  • Spark of Revolution
Paralysis Specialist

Paralysis Specialist {3}{U}

Creature - Human Wizard
When Paralysis Specialist enters, up to two target creatures don't untap during their controller's next untap step.
“I'm not so good at getting them down, but trust me, once they're down, they're never getting back up.”
3/3
  • Surging Tide
Paralyzing Ennui

Paralyzing Ennui {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-0.
Mirage {U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Paranoid Archivist

Paranoid Archivist {2}{U}

Creature - Human Wizard
Whenever an artifact or enchantment you control enters, target player mills two cards.
“The further I decipher the sphinx's parable, the more I fear this city is doomed to fall.”
1/4
  • The Unraveling
Parasitic Bloodsucker

Parasitic Bloodsucker {3}{G}

Creature - Insect Horror
Parasitic Bloodsucker gets +1/+1 as long as you control a Swamp.
{2}{B}: Parasitic Bloodsucker gains lifelink until end of turn
It feeds on flesh and nightmares.
3/4
  • K15 Core Set
Parasol Twirler

Parasol Twirler {1}{U}

Creature - Human Wizard
Parasol Twirler has flying as long as you control an artifact.
“Impossible? Oh, darling. What you have in looks you lack in imagination.”
2/1
  • Nangjiao In Bloom
Parastu, Soli's Overseer

Parastu, Soli's Overseer {G}{W}{U}

Legendary Creature - Human Noble
At the beginning of combat on your turn, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Armies you control have flying and lifelink.
1/3
  • Alkabah: The Rise of Soli
Parish Custodian

Parish Custodian {2}{B}

Creature - Human Cleric
{W}: Parish Custodian gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
3/2
  • Eralou
Parish Infantry

Parish Infantry {1}{W}

Creature - Human Soldier
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Parish Infantry enters deployed, search your library for a card named Parish Infantry, reveal it, put it into your hand, then shuffle.
2/2
  • The Empty Throne of Feanav
Parish Paragon

Parish Paragon {1}{W}

Creature - Human Cleric
Parish Paragon gets +1/+1 for each creature you control.
All damage that would be dealt to other creatures you control not named Parish Paragon is dealt to Parish Paragon instead.
0/0
Parliamentary Lord

Parliamentary Lord {1}{W}

Creature - Human Noble
Creatures your opponents control enter tapped.
{7}{W}: Tap all creatures target player controls.
The lords assemble in the name of a common good: theirs.
1/1
  • Feanav: The Apothecary's Progress
Parrot Pools

Parrot Pools {U}{R}

Enchantment
Prismatic — Whenever you cast a multicolored spell, create a 1/1 blue Bird creature token with flying. It gains haste until end of turn.
Whenever three or more creatures you control deal combat damage to a player, draw a card.
Parrying Scholar

Parrying Scholar {1}{W}

Creature - Human Warrior
When Parrying Scholar enters, target creature gets +0/+3 until end of turn.
“Dodge. Riposte. Block. Riposte. Lunge.”
2/2
  • Surging Tide
Parted Waters

Parted Waters {U}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: When target creature deals combat damage to an opponent this turn, draw a card. Activate only as a sorcery.”
  • Scriptures of Urshad
Passionate Painter
Master of Arts

Passionate Painter {1}{R}

Creature - Human Actor
Whenever Passionate Painter becomes untapped, you may discard a card. If you do, draw a card, then transform Passionate Painter.
2/2
Card has other part: Master of Arts
  • Villains: The Musical
Patent Thief

Patent Thief {1}{U}

Creature - Human Rogue
Patent Thief gets +1/+1 and can't be blocked as long as an artifact was put into your graveyard from the battlefield this turn.
“I'm here to acquire the rights to your work; whether I license them is entirely up to you.”
—Emmerich Arbeit, Union Rail troubleshooter
2/1
  • Over the Horizon
Paternal Pride

Paternal Pride {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has haste.
Once each turn, when enchanted creature becomes tapped, you may add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.
  • Carpe Arcanum
Path Lighter

Path Lighter {2}{U}

Creature - Human Scout
Whenever Path Lighter deals combat damage to a player, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
2/3
  • Karina's Explorations
Path Through the Planes

Path Through the Planes {4}{U}{U}

Enchantment - Road
When Path Through the Planes enters, draw a card, then choose a card name.
You may cast spells with the chosen name without paying their mana costs.
When the first Capac sparked, he did not ever feel his world becoming smaller.
  • Road to Carü Mapu
Path of Fire

Path of Fire

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{4}{R}, {T}, Sacrifice Path of Fire: Path of Fire deals 3 damage to target player or planeswalker. Activate only as a sorcery.
  • Riddles of Revio
Path of the Outsider

Path of the Outsider {3}{U}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Path of the Outsider enters, return target creature to its owner's hand, then each opponent sacrifices a creature.
{2}{U}: Evanescence
{0}: Target creature phases out. Activate only during your turn and only once each turn.
{2}{B}: Anguish
Whenever a creature attacks you, it gets -1/-1 until end of turn.
  • Nangjiao In Bloom
Path to Battle

Path to Battle {1}{R}

Enchantment - Road
When Path to Battle enters, draw a card, then choose a card name.
Whenever you cast a noncreature spell with the chosen name, create a 1/1 red Warrior creature token with haste.
“The Caica only seek to take away our freedom! With their own weapons of war, we will take them down!”
—Aukan, Swift Hawk
  • Road to Carü Mapu
Pathless Shallows

Pathless Shallows {2}{W}

Enchantment - Aura Curse
Enchant opponent
When Pathless Shallows enters, exile target creature enchanted player controls until Pathless Shallows leaves the battlefield.
Enchanted player can't cast spells with the same name as the exiled card.
  • Dark Seas of Shiryen
Paths Untaken

Paths Untaken {1}{U}

Legendary Enchantment
When Paths Untaken enters, draw a card.
If a spell or ability would have you choose a card name, you may choose two card names instead. (It follows the same restrictions. Effects of that spell or ability apply for each name chosen for it.)
She returned from travels that hadn't begun, to deliver a message that hadn't been written.
  • Over the Horizon