11493 cards found
Palm Walker

Palm Walker {4}{G}

Creature - Plant
Reach
Whenever Palm Walker or another creature you control enters, you gain 2 life.
“It mostly seems nice, but all those heads are so creepy, I can never really trust it.”
—Karina Oblay, field notes
3/5
  • Monsters of Chikyu
Pan Long, Remorseless Wind

Pan Long, Remorseless Wind {3}{B}{B}

Legendary Creature - Elder Dragon
Flying
Other creatures get -1/-1.
Whenever Pan Long enters or deals combat damage to a player, return to the battlefield under your control target creature card from a graveyard that was put there from the battlefield this turn.
4/5
  • Panxiou
Pan's Lieutenant

Pan's Lieutenant {4}{R}

Creature - Human Warrior
Menace
Landfall — Whenever a land you control enters, create two 1/1 red and white Warrior creature tokens with haste. Exile them at the beginning of the next end step.
4/5
  • Over the Horizon
Pan, Honored Sergeant

Pan, Honored Sergeant {1}{R}{W}

Legendary Creature - Human Warrior
Other creatures you control get +1/+0.
{R}{W}: Create a 1/1 red and white Warrior creature token. That token gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
3/2
  • Goliaths of Nangjiao
Panda Pioneer

Panda Pioneer {1}{R}{G}

Creature - Panda Wizard
Creatures you control with +1/+1 counters on them have haste and trample.
At the beginning of combat on your turn, target creature explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card into your graveyard.)
1/1
  • Karina's Explorations
Pandora's Eviction

Pandora's Eviction {3}{W}

Enchantment
When Pandora's Eviction enters, exile target creature an opponent controls until Pandora's Eviction leaves the battlefield.
{4}{W}: Exile Pandora's Eviction. Return it to the battlefield under its owner's control at the beginning of the next end step.
  • Aftermath
Pangoling

Pangoling {1}{G/U}{G/U}

Creature - Pangolin Shapeshifter
{G/U}: Pangoling gains hexproof until end of turn.
{G/U}: Move a counter from target creature you control onto Pangoling.
{G/U}: Whenever Pangoling deals combat damage to a player this turn, draw a card. Activate only once each turn.
{1}: Pangoling gets +1/-1 or -1/+1 until end of turn.
3/3
  • Kahembo: Olde Dawn
Pantheon Breaker

Pantheon Breaker {2}{W}

Creature - Cat Soldier
When Pantheon Breaker enters, each opponent sacrifices an enchantment.
“Without their temples and their worshipers, even gods can bleed.”
—Tykron of the Agnomachi
3/1
  • Theros Triumphant
Panthera Magus

Panthera Magus {1}{G}

Creature - Cat Shaman
{T}: Add {G}.
{T}: Add {W}, {U}, {R}, or {B}. Spend this mana only to cast a multicolored spell.
1/2
  • Kahembo: Olde Dawn
Panya of Lands Unknown

Panya of Lands Unknown {1}{U}

Legendary Creature - Mouse Rogue Scout
Flash
As long as Panya and exactly one other creature are attacking, both have flying.
2/1
Card has other part: Find Destiny
  • Adventurers of Onora
Panya, Who Dares to Dream

Panya, Who Dares to Dream {1}{U}

Legendary Creature - Mouse Warrior
Whenever Panya attacks, you may put an escapade counter on her, then you may cast an instant or sorcery card from your hand with mana value equal to the number of escapade counters on Panya without paying its mana cost.
{1}{U}: Panya gains flying until end of turn.
2/1
  • Nangjiao In Bloom
Paomar Greatheart

Paomar Greatheart {2}{G}

Creature - Bear Warrior
Whenever Paomar Greatheart attacks, put a trample counter on target attacking creature in its pack. (Two or more creatures you control with equal power are in a pack.)
4/2
  • Panxiou
Paomar Primus

Paomar Primus {2}{R}{G}

Creature - Bear Shaman
Trample
Creatures in Paomar Primus's pack can't be blocked by more than one creature. (Two or more creatures you control with equal power are in a pack.)
“A leader is only as strong as the weakest of their pack.”
4/4
  • Panxiou
Paomar Shrine

Paomar Shrine

Land
Paomar Shrine enters tapped.
{T}: Add {R} or {G}.
{R/G}, {T}, Sacrifice Paomar Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Paracosm

Paracosm

Land
When you're dealt damage, sacrifice Paracosm.
{T}: Add one mana of any color.
  • Worlds Away
Paradise Chimera

Paradise Chimera {2}{G}{U}

Creature - Chimera
Colossal 2—{5}{G}{U} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {5}{G}{U} as a sorcery: Put two +1/+1 counters on it if it has none.)
Flying
Each creature you control with a counter on it has vigilance and “{T}: Add one mana of any color.”
2/4
  • Theros Triumphant
Paradise Reef

Paradise Reef

Land
You may play Paradise Reef from your graveyard as long as seven or more cards are in your graveyard.
Paradise Reef enters tapped.
{T}: Add {G} or {W}.
Cycling {1}{G}{W} ({1}{G}{W}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Paradise Windows

Paradise Windows

Land
Paradise Windows enters tapped.
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Paradise Windows: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Paradox Rings

Paradox Rings {0}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color. Put a charge counter on Paradox Rings.
{T}, Remove three charge counters from Paradox Rings and sacrifice it: Draw a card.
  • Memorium Arcanum
Paradox Sculptor

Paradox Sculptor {2}{U}

Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand. Otherwise, you may put it on the bottom of your library.
If you would begin a combat phase, you may skip that phase and begin an additional upkeep step instead.
2/2
  • The Unraveling
Paradox Zone

Paradox Zone {U}{U}

Legendary Enchantment
Whenever a player casts a spell from their hand, they reveal the top card of their library. If it's a nonland card with a mana value less than that spell's, they may cast it without paying its mana cost. Otherwise, they put it on the bottom of their library.
{2}{U}: Scry 1.
  • Survive the Night
Paragon of Honor

Paragon of Honor {1}{W}

Creature - Human Samurai
Flash
If a nontoken creature you don't control would enter and it wasn't cast, exile it instead.
When Paragon of Honor leaves the battlefield, return each card exiled with it to the battlefield under their owner's control.
2/2
  • Tales of Old Jidai
Paragon of Noon

Paragon of Noon {W}

Creature - Human Warrior
{3}{W}{W}: Put a divinity counter on Paragon of Noon. It gains indestructible.
Whenever Paragon of Noon attacks, if it has a divinity counter on it, search your library for a creature card with mana value 1, put it onto the battlefield tapped and attacking, then shuffle.
2/1
Paragon of Purity

Paragon of Purity {1}{W}

Creature - Human Soldier
Players can't pay alternative costs to cast spells. (Casting a spell without paying its mana cost is an alternative cost.)
“Wartorn, broken, and depraved. I suppose it's not their fault. They've lacked something to look up to.”
2/3
  • Memorium Arcanum
Paragon of Virtue
Dance of Grace

Paragon of Virtue

Enchantment - Aura
(Color indicator: Paragon of Virtue is white)
Enchant creature
Enchanted creature gets +1/+1 and has “At the beginning of each end step, you gain 1 life.”
Card has other part: Dance of Grace
  • A Tourney at Whiterun