Flying Other creatures get -1/-1. Whenever Pan Long enters or deals combat damage to a player, return to the battlefield under your control target creature card from a graveyard that was put there from the battlefield this turn.
Menace Landfall — Whenever a land you control enters, create two 1/1 red and white Warrior creature tokens with haste. Exile them at the beginning of the next end step.
Other creatures you control get +1/+0. {R}{W}: Create a 1/1 red and white Warrior creature token. That token gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
Creatures you control with +1/+1 counters on them have haste and trample. At the beginning of combat on your turn, target creature explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card into your graveyard.)
When Pandora's Eviction enters, exile target creature an opponent controls until Pandora's Eviction leaves the battlefield. {4}{W}: Exile Pandora's Eviction. Return it to the battlefield under its owner's control at the beginning of the next end step.
{G/U}: Pangoling gains hexproof until end of turn. {G/U}: Move a counter from target creature you control onto Pangoling. {G/U}: Whenever Pangoling deals combat damage to a player this turn, draw a card. Activate only once each turn. {1}: Pangoling gets +1/-1 or -1/+1 until end of turn.
Whenever Panya attacks, you may put an escapade counter on her, then you may cast an instant or sorcery card from your hand with mana value equal to the number of escapade counters on Panya without paying its mana cost. {1}{U}: Panya gains flying until end of turn.
Whenever Paomar Greatheart attacks, put a trample counter on target attacking creature in its pack. (Two or more creatures you control with equal power are in a pack.)
Trample Creatures in Paomar Primus's pack can't be blocked by more than one creature. (Two or more creatures you control with equal power are in a pack.)
“A leader is only as strong as the weakest of their pack.”
Paomar Shrine enters tapped. {T}: Add {R} or {G}. {R/G}, {T}, Sacrifice Paomar Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Colossal 2—{5}{G}{U}(You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {5}{G}{U} as a sorcery: Put two +1/+1 counters on it if it has none.) Flying Each creature you control with a counter on it has vigilance and “{T}: Add one mana of any color.”
You may play Paradise Reef from your graveyard as long as seven or more cards are in your graveyard. Paradise Reef enters tapped. {T}: Add {G} or {W}. Cycling {1}{G}{W}({1}{G}{W}, Discard this card: Draw a card.)
Paradise Windows enters tapped. {T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice Paradise Windows: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{1}, {T}, Pay 1 life: Add one mana of any color. Put a charge counter on Paradox Rings. {T}, Remove three charge counters from Paradox Rings and sacrifice it: Draw a card.
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand. Otherwise, you may put it on the bottom of your library. If you would begin a combat phase, you may skip that phase and begin an additional upkeep step instead.
Whenever a player casts a spell from their hand, they reveal the top card of their library. If it's a nonland card with a mana value less than that spell's, they may cast it without paying its mana cost. Otherwise, they put it on the bottom of their library. {2}{U}: Scry 1.
Flash If a nontoken creature you don't control would enter and it wasn't cast, exile it instead. When Paragon of Honor leaves the battlefield, return each card exiled with it to the battlefield under their owner's control.
{3}{W}{W}: Put a divinity counter on Paragon of Noon. It gains indestructible. Whenever Paragon of Noon attacks, if it has a divinity counter on it, search your library for a creature card with mana value 1, put it onto the battlefield tapped and attacking, then shuffle.