15897 cards found
Eidolon of the Arena

Eidolon of the Arena {3}{R}

Enchantment Creature - Spirit
Your opponents can't gain life.
Whenever you cast a noncreature spell, put a +1/+1 counter on Eidolon of the Arena.
Restless eidolons of past victors haunt the Iroan Games, unwilling to give up the title so easily.
3/3
  • Theros Triumphant
Garrison Mobilizer

Garrison Mobilizer {3}{G}{W}

Creature - Human Soldier
Whenever a creature attacks, if its toughness is greater than its power, untap it.
Assaults on Prosania can sometimes be perilous. Luckily, there are always those who'll remind their people what it is they fight for.
3/5
  • Aftermath
Slippery Salamander

Slippery Salamander {1}{R}

Creature - Lizard
{1}{R}: Target creature can't block Slippery Salamander this turn.
Its advanced gills allow it to breathe in thick mud, giving it a place to hide from less equipped predators.
2/1
  • Surging Tide
Bile of the World

Bile of the World {B}{R}{G}

Legendary Creature - Ooze
Trample, haste, indestructible
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on target Ooze.
1/1
  • MSEM Masters 2019
Attuned Lifeform

Attuned Lifeform {6}{G}

Creature - Beast
Haste
Augmented — When Attuned Lifeform enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on each creature you control. They gain vigilance until end of turn.
Every hoof steps beats like a drum and is coming your way.
6/5
  • Animus Vox
Primal Channeler

Primal Channeler {1}{G}

Creature - Human Druid Wizard
{T}: Add {C}.
Whenever you tap Primal Channeler for mana, the next creature spell you cast this turn can be cast as though it had flash.
1/2
  • Tales of Old Jidai
Uncovered Secrets

Uncovered Secrets {1}{W}{W}

Enchantment
When Uncovered Secrets enters, search your library for an artifact card, reveal that card, then shuffle and put that card on top.
Concord — Creatures you control get +1/+1 as long as there are four or more card types among permanents you control.
Night brings night, where it's cold and dark forever.
Collector of Histories

Collector of Histories {1}{B}

Creature - Human Warrior
Whenever a token creature you control dies, each opponent loses 2 life.
“The archivists have floors devoted to Parliament's bickering, but they discount the Zadyk as savages. Our stories may not be written down, but they teach far more valuable lessons.”
2/1
  • The Unraveling
Outer Wall Guard

Outer Wall Guard {1}{W}

Creature - Human Soldier
Outer Wall Guard enters with a +1/+1 counter on it if you gained life this turn.
“Why do we need such a large army? What are they defending us from?”
—Risha, the skeptic
3/1
  • Riddles of Revio
Uncover

Uncover {3}{U}{U}

Instant
Surveil 2, then draw three cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each tome is a memory.
  • Innistrad In Memoriam
Light a Fire
Brimr, Forged in the Flames

Light a Fire {R}{G}

Sorcery
Target creature gets +X/+X and gains trample until end of turn, where X is the number of lands you control.
Fabled {4}{R}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Brimr, Forged in the Flames
Repository Warden

Repository Warden {1}{W}

Enchantment Creature - Soldier
Flash
If a player would conjure a card, they instead conjure a card named Data-Point. (It's a sorcery that costs {2} with “Draw a card.”.)
If a player would copy a spell or cast a copy, they copy the card named Data-Point instead of anything else.
“Request rejected with prejudice.”
2/1
Related card: Data-Point
  • Beyond the Blackwall
Henrick, the Fleeting King

Henrick, the Fleeting King {2}{W}{U}

Legendary Creature - Spirit Noble
Flash
Flying, vigilance
When Henrick enters, exile target spell. For as long as that card remains exiled, its owner may play it without paying its mana cost.
Spells players cast from anywhere but their hands cost {X} more to cast, where X is the number of creatures with flying you control.
3/3
  • The Petals Wilt
Compose from Dreams

Compose from Dreams {1}{U}{B}{R}

Enchantment
When Compose from Dreams enters, you may cast any number of cards named Fatigue from your hand and graveyard without paying their mana costs.
Whenever you cast a spell, each opponent loses 1 life. Then you may draw a card if that spell wasn't cast from your hand. Then add {U}{B}{R} if you don't own that spell.
Related card: Fatigue
  • Arcanum Academia
Archmage's Tower

Archmage's Tower

Land
You have no maximum hand size.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Its spire reaches almost to the clouds, but its vaults reach far deeper than anyone will ever know.
  • Seasons of War
Greenheart Den

Greenheart Den

Land
Greenheart Den enters tapped.
{T}: Add {G}.
{G}, {T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery and only if you control a green creature.
  • Glacia: Hail to the Queen
Koth's Retaliation

Koth's Retaliation {3}{R}

Instant
Koth's Retaliation deals 4 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
“Who ever said that the earth could not burn?”
—Koth of the Hammer
  • Aftermath
Maktali, the Great Library

Maktali, the Great Library {3}

Legendary Artifact
{T}, Discard a card: Draw a card.
{1}, {T}, Discard a card: Scry 2, then draw a card.
{4}, {T}, Discard a card: Search your library for a card, put it into your hand, then shuffle.
Boneyard Pass

Boneyard Pass

Land
Boneyard Pass enters tapped unless you control a basic land.
{T}: Add {W} or {B}.
Stranded cold and hope all gone.
Even then, the show goes on.
Muktann Protectors

Muktann Protectors {R}{G}{W}{U}

Enchantment
Whenever you cast a creature spell, create a 2/1 white Sand creature token with flying.
Whenever you cast an instant or sorcery spell, create a 3/1 red Sand creature token with haste.
Whenever you cast an enchantment or artifact spell, create a 2/2 blue Sand creature token with hexproof.
Whenever a land you control enters, create a 3/3 green Sand creature token.
Ardy, Youthful Geomancer

Ardy, Youthful Geomancer {R}{G}

Legendary Planeswalker - Ardy
[+1]: Untap target land.
[–1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life.
[–7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands.
Loyalty:
2
Overgrown Ruins

Overgrown Ruins

Land
Overgrown Ruins enters tapped.
As Overgrown Ruins enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
  • The Unraveling
Intents

Intents {1}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap it.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Purposes
  • Ophorio
Sleeveless Errand

Sleeveless Errand {R}{R}

Instant
You may change the targets of target instant spell, sorcery spell, or activated ability.
With copies of her research in the royal palace, Lettie arranged with Beatrice a ruckus no guard could ignore.
  • Feanav: The Apothecary's Progress
Designs on the Crown

Designs on the Crown {U}{B}

Enchantment
Once each turn, when you foretell a card or cast a foretold spell, you may create a 1/1 blue Rogue creature token.
{1}{U}{B}: Draw a card, then discard a card.
Yaran moved in whispered circles, organizing his coup on Asamund's throne.
  • Quest for the Roseblade