14930 cards found
Bubbledome Keeper

Bubbledome Keeper {2}{U}

Creature - Merfolk Wizard
Whenever you cast an enchantment, instant, or sorcery spell, create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
1/3
Bubblespout Sentry

Bubblespout Sentry {1}{U}

Creature - Merfolk Soldier
When Bubblespout Sentry enters, look at the top card of your library. You may put it into your graveyard.
“I've been bouncing Danithra turncoats and Dawson's marauders since before the sand settled. The Others will have to get in line.”
1/3
  • Elmare: Into the Abyss
Canyon Mystic

Canyon Mystic {U}{U}

Creature - Human Rogue
Whenever Canyon Mystic deals combat damage to a player, draw a card.
“What do I know of the Hajir? Please. What don't I know of the Hajir?”
1/3
  • Al Tabaq
Cenotaph Conjurant

Cenotaph Conjurant {1}{U}

Creature - Spirit Wizard
You may cast spells with mana value 5 or greater as though they had flash.
As long as you control a permanent with mana value 5 or greater, Cenotaph Conjurant gets +2/+0 and can't be blocked.
1/3
  • Toll Midnight
Chef's Apprentice

Chef's Apprentice {1}{U}

Creature - Human Wizard
Whenever another creature named Chef's Apprentice you control enters, target player mills three cards.
“Her heart's in the right place, even if her ingredients aren't.”
— Mother Mertle
1/3
  • Harvest Festival
Coral Hunter

Coral Hunter {1}{U}

Creature - Merfolk Warrior
Whenever Coral Hunter attacks, another target creature can't be blocked this turn.
As the elves fought Rei in the treetops, the merfolk silently filled the rivers of Diasune with their warriors.
1/3
  • Villains: The Musical
Culi-Sae Mesmer

Culi-Sae Mesmer {2}{U}

Creature - Human Monk
Flash
When Culi-Sae Mesmer enters, return all permanents attached to target permanent or player to their owners' hands.
“Unearned glory is fragile as snow. I will be your sunrise.”
1/3
  • Glacia: Hail to the Queen
Curio Siren

Curio Siren {1}{U}

Creature - Siren
Flying
Whenever one or more counters are put on a creature you control, Curio Siren gets +1/+0 until end of turn.
Sirens harvest the dreams of sailors and turn them into keepsakes.
1/3
  • Theros Triumphant
Deluge Crab

Deluge Crab {1}{U}

Creature - Crab
Whenever Deluge Crab perseveres, target opponent mills three cards. (A creature perseveres when it survives damage.)
It's strong enough to drown anything that can't breathe underwater and crush anything that can.
1/3
  • Surging Tide
Demented Brainiac

Demented Brainiac {2}{U}

Creature - Horror Advisor
When Demented Brainiac enters and at the beginning of your upkeep, each opponent mills two cards.
{U}, Sacrifice Demented Brainiac: Exile each opponent's graveyard. Until end of turn, you may cast instant and sorcery spells exiled this way, and you may spend mana as though it were mana of any color to cast them.
1/3
  • Video Horror System
Depths Stalker

Depths Stalker {U}{U}

Creature - Merfolk
Hexproof
Rapport — Whenever Depths Stalker and at least one other creature you control become tapped, Depths Stalker gets +1/+0 until end of turn and can't be blocked this turn.
1/3
  • Harvest Festival
Diligent Fishermen

Diligent Fishermen {1}{U}

Creature - Human Citizen
When Diligent Fishermen enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
  • Pyramids of Atuum
Distracting Handmaiden

Distracting Handmaiden {2}{U}

Creature - Human Noble
{T}: Target creature gets -2/-0 until end of turn.
“Ah! Good ser! It seems I've become lost. Would you be kind enough to assist me?”
1/3
  • A Tourney at Whiterun
Drownyard Scavenger

Drownyard Scavenger {2}{U}

Creature - Merfolk Rogue
When Drownyard Scavenger enters, each player may return an instant or sorcery card from their graveyard to their hand.
One man's trash is a merman's treasure.
1/3
  • Tides of War
Duela Marshall

Duela Marshall {2}{U}

Creature - Dwarf Artificer
Whenever you cast a spell with mana value 4 or greater, catalyze. (The next spell you cast this turn costs {1} less to cast.)
1/3
  • Oirohpo
Elder Prophesier

Elder Prophesier {1}{U}

Creature - Human Pirate Warlock
When Elder Prophesier enters, look at the top five cards of your library. You may reveal a Curse card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
  • Dark Seas of Shiryen
Entelan Savant

Entelan Savant {1}{U}

Creature - Human Elemental
When Entelan Savant enters, scry 2.
There are few things more accurate than a transgression of the future.
1/3
  • Spark of Revolution
Equinautilus

Equinautilus {1}{U}

Enchantment Creature - Horse Nautilus
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Until your next turn, target creature an opponent controls gets -1/-0.
[Lore III] Scry 2, then draw a card.
1/3
  • Theros Triumphant
Erratic Visionary

Erratic Visionary {1}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
“Not every idea we have will be good, but this is the time for innovation.
Let's find our spark and make something unforgettable.”
1/3
  • Nangjiao In Bloom
Error Engineer

Error Engineer {1}{U}

Creature - Gnome Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Whenever you cast a glitched spell, scry 2.
“I've learned how they work, but I'm still at a loss as to why.”
1/3
  • Arkadai
Esper Shardseeker

Esper Shardseeker {2}{U}

Artifact Creature - Vedalken Scout
Esper Shardseeker can't be blocked.
{1}, Discard Esper Shardseeker: Search your library for a basic Plains or Swamp card, reveal it, put it into your hand, then shuffle.
“Here I have met the prudent and the powerful, but I seek my true domain in Esper.”
1/3
  • Alara
Exchange Scholar

Exchange Scholar {2}{U}

Creature - Human Wizard
{T}: Draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, untap Exchange Scholar.
Their own history suppressed, a colony's brightest conclude that only the empire's institutions deserve their talents.
1/3
  • The Empty Throne of Feanav
Expedition Duo

Expedition Duo {1}{U}

Creature - Human Scout
Flash
When Expedition Duo enters, if you cast an Adventure spell or a permanent you controlled explored this turn, draw a card.
“What do you say, ready for another trip in a mystery ruin?”
1/3
  • Karina's Explorations
Fathom Diver

Fathom Diver {1}{U}

Creature - Merfolk Wizard
{T}: Draw a card. Activate only if you created a token this turn.
“A single flash of inspiration can change the world forever. That's why I look for things that shine.”
1/3
  • Worlds Away
Frondpond Errand-Runner

Frondpond Errand-Runner {1}{U}

Creature - Lizard Scout
Ward {2}
As long as you control six or more lands, Frondpond Errand-Runner gets +2/+0 and can't be blocked.
1/3
Card has other part: Shortcuts
  • Adventurers of Onora