14413 cards found
Lair Recluse

Lair Recluse {5}{G}

Creature - Spider
Lair Recluse enters with a vigilance counter and a reach counter on it.
At the beginning of your upkeep, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/5
  • Kahembo: Olde Dawn
Laiyru Huntsman

Laiyru Huntsman {R}

Creature - Frog Archer
First strike
When a creature you control scavenges Laiyru Huntsman, put a first strike counter on that creature.
Scavenge {2}{R} ({2}{R}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Laiyru Lumberjacks

Laiyru Lumberjacks {B/G}

Creature - Beaver Scout
When Laiyru Lumberjacks dies, mill four cards, then return a land card from your graveyard to your hand.
“Who can tell when the lotus springs will dry up completely? We'll just keep damming til we're damned.”
1/1
  • Panxiou
Laiyru River Guide

Laiyru River Guide {U}

Creature - Fish Scout
{T}: Target land you control becomes the basic land type of your choice until end of turn.
At the beginning of each end step, if you spent three or more colors of mana to cast spells this turn, surveil 1.
1/2
  • Panxiou
Lakeside Trickster

Lakeside Trickster {2}{U}

Creature - Salamander
Whenever Lakeside Trickster becomes tapped, up to one target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
The bubble barrage does almost no harm, but excels at disorienting its foes.
2/2
  • Monsters of Chikyu
Lamech, Seeking Apocolypse

Lamech, Seeking Apocolypse {3}{U}{U}

Legendary Planeswalker - Lamech
Fleeting {2}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
[+1]: Any number of other target nonland permanents lose all abilities until your next turn.
[0]: You may tap an untapped creature you control. If you do, draw two cards.
[–2]: Create a token that's a copy of target creature, except it loses all abilities until end of turn.
Loyalty:
4
  • End of Wollensie
Lammasu Roost

Lammasu Roost {2}{U}

Enchantment
When Lammasu Roost enters, create a 2/2 blue Lammasu creature token with flying.
{3}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
  • Scriptures of Urshad
Lamp of Endless Possibilities
Shapur, the Fifth Shah

Lamp of Endless Possibilities

Legendary Artifact - Monument
(Color indicator: Lamp of Endless Possibilities is red)
{T}: Add {R}.
Whenever you cast a spell from anywhere other than your hand, copy that spell. You may choose new targets for the copy.
Card has other part: Shapur, the Fifth Shah
  • Alkabah
Lampad of Anathemas

Lampad of Anathemas {3}{B}

Enchantment Creature - Nymph
Whenever Lampad of Anathemas or another enchantment you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Lampads work in service of Athreos and Erebos to ensure the dead stay dead and that the living die eventually.
2/5
  • Theros Triumphant
Lamplight Explosion

Lamplight Explosion {1}{R}

Sorcery
Choose one —
• Destroy target artifact. Lamplight Explosion deals 1 damage to each opponent.
• Lamplight Explosion deals 1 damage to each creature your opponents control.
  • The Empty Throne of Feanav
Lamplight Tender

Lamplight Tender {1}{U}

Creature - Human Citizen
{T}: Add {U}. Spend this mana only to activate an ability or cast an instant or sorcery spell.
“May you always leave to safe passage and arrive to good tidings.”
1/2
  • Nangjiao In Bloom
Lamplight Watchman

Lamplight Watchman {3}{W}

Creature - Human Soldier
Vigilance
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
  • Feanav: The Apothecary's Progress
Land Grab

Land Grab {2}{R}{R}

Sorcery
Gain control of target land.
“Every bit of land's got something that'll scare of its investors. The trick is to find it first, and failing that, invent something even worse.”
—Lexie Boggs, aether baron
  • High Noon
Land Ho!

Land Ho! {1}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard, then discard a card if two cards were put into your hand this way.
  • Dark Seas of Shiryen
Landbirth Elemental

Landbirth Elemental {3}{G}

Creature - Elk Elemental
When Landbirth Elemental enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3/3
  • Khaliz-Dorahn
Landbound Connoisseur

Landbound Connoisseur {2}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, Landbound Connoisseur gets +1/+1 until end of turn, then you may have another target creature get +X/+X until end of turn, where X is Landbound Connoisseur's power.
1/1
Landbound Ritualist

Landbound Ritualist {2}{B}{G}

Creature - Elf Druid
When Landbound Ritualist enters, you may put a land card from your hand or graveyard onto the battlefield tapped.
“I can feel Khaliz-Dorahn suffering. If we don't find a solution soon, there will be none of it left.”
2/3
  • Aftermath
Landbound Sage

Landbound Sage {1}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, you may reveal the top card of your library. If it's a land card, put it into your hand.
“The earth is always speaking to us. I just happen to know how to listen.”
2/1
  • Aftermath
Landed Bloodsucker

Landed Bloodsucker {1}{B}

Creature - Vampire Noble
Lifelink
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
“War or no war, one noble pilfers more than a thousand pickpockets ever will.”
—Madame Beatrice
2/4
  • The Empty Throne of Feanav
Landmender

Landmender {2}{G}

Creature - Elf Druid
Landmender enters with two -1/-1 counters on it.
{1}{G}, Remove a -1/-1 counter from Landmender: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/3
  • Khaliz-Dorahn
Landplate Elemental

Landplate Elemental {3}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control get +1/+1 and have trample.
It's hard to stand your ground when the ground itself stands against you.
5/5
  • Kaleidoscope
Lands Untrodden

Lands Untrodden {1}{G}

Sorcery
Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Dominance — If you control the creature with the greatest power or tied for the greatest power, also search your library for a basic non-Forest card, reveal it, put it into your hand, then shuffle.
  • Glacia: Hail to the Queen
Lantern Tender

Lantern Tender {1}{R}{W}

Creature - Human Actor
Other Actors you control get +1/+1.
Whenever a permanent you control transforms, Lantern Tender deals 2 damage to any target and you gain 2 life.
2/2
  • Villains: The Musical
Lantern-Bearer Belle

Lantern-Bearer Belle {R}

Creature - Construct Wizard
Lantern-Bearer Belle gets +2/+0 and has flying as long as you've sacrificed a permanent this turn.
“For Xiyue, letting the lanterns go was like letting her parents go. She knew then that though the end was cold and bleak, still the future blazed bright.”
—As the Lanterns Float On, Act III
1/1
  • The Stage Presents: The Neverending Act
Lao Xiang's Command

Lao Xiang's Command {2}{W/U}{W/U}

Instant
Choose two —
• Counter all spells that target you, a spell you control, or a permanent you control.
• Creatures get -2/-0 until end of turn.
• Create two 1/1 white Bird creature tokens with flying.
• Draw a card for each card your opponents have drawn this turn.
  • Panxiou