When El, Humble Apprentice enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
At the beginning of each combat, you may have Elderin, Crystalline Crusader become a copy of another target creature you control with mana value 3 or less until end of turn, except its name is still Elderin, Crystalline Crusader, it's still 3/3, still legendary, and it's an artifact in addition to its other types. {W}{U}{B}{R}{G}: Elderin gets +3/+3 until end of turn.
{1}{R}, {T}, Sacrifice an artifact: Elise, Maktali Prodigy deals 2 damage to any target. {1}{U}, {T}, Sacrifice an artifact: Return target nonland permanent to its owner's hand. {3}{U}{R}, {T}, Sacrifice three artifacts: Discard your hand, then draw seven cards.
Hexproof When Elusive Devout enters, choose one — • Put a +1/+1 counter on Elusive Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) At the beginning of your upkeep, if Elvish Songseeker has a +1/+1 counter on it, exile the top card of your library. Until your next turn, you may play that card.
At the beginning of combat on your turn, choose one — • Embodiment of Nature gains haste and hexproof until your next turn. • Embodiment of Nature gains vigilance and indestructible until your next turn. • Embodiment of Nature gets +2/+2 and gains trample until your next turn.
At the beginning of combat on your turn, create a 1/1 red Nomad creature token with haste. At the beginning of your upkeep, if you control five or more creatures, you may transform Emerabi and Sunnula.
Trample Assault {2}{R}{G}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Flying, haste Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost.
Deathtouch, lifelink When Emperor Azuma Hashiro enters, gain control of target creature for as long as you control Emperor Azuma Hashiro. At the beginning of your upkeep, each opponent loses life equal to the number of permanents you control but don't own.
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top. When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
Flying Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.) Tap two untapped other artifacts you control: Encampment Blimp becomes an artifact creature until end of turn. Scry 1.
Trample {1}{G}{W}, Discard Enduring Force: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {G}{W}: Return Enduring Force from your graveyard to your hand. Activate only as a sorcery.
{U}: Enduring Rockshell gets -1/+1 until end of turn. Whenever Enduring Rockshell perseveres, draw a card, then discard a card. (A creature perseveres when it survives damage.)
Lifelink {1}{W}, Exile this card from your graveyard: Target Knight or Soldier seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
{U}: If Engrossed Reader doesn't have flying, put a flying counter on it. {1}{U}: If Engrossed Reader has flying, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on Engrossed Reader. {1}{U}{U}: If Engrossed Reader has a +1/+1 counter on it, it becomes a copy of another target creature until end of turn.
Whenever a land you control enters, add one mana of any color. Whenever Enraged Fangwurm attacks, you may sacrifice a land. If you do, Enraged Fangwurm deals 2 damage to target player or planeswalker.