Cast this spell only if each graveyard has a creature card in it. Each player puts a creature card in their graveyard of an opponent's choice onto the battlefield.
Counter target spell unless its controller has you get three glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Some Lafterii get easily distracted and it takes more time for them to achieve results. However, they happen to be the most imaginative wizards, and when they finish their goals the result is usually spectacular.
Counter target spell. At the beginning of your upkeep, if you control three or more creatures with flying, you may return Divine Denial from your graveyard to your hand.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Metamorph {2}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Put a divinity counter on target creature. It gains “This creature has indestructible as long as it has divinity counter on it.” (This effect lasts indefinitely.)
You may look at the top card of your library and face-down permanents you don't control. {T}: Exile the top card of your library. If it's an Angel card or a card with morph, you may play that card this turn.
Flying, first strike, haste Whenever Doombringer Dragon attacks, you may sacrifice another creature. If you do, Doombringer Dragon gets +3/+0 until end of turn.
In the wake of the dragon's shadow, death soon follows.
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Doomed Fate leaves the battlefield, if it had no time counters on it, destroy all nonland permanents.