Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature you control with flying attacks, it gets +1/+1 until end of turn.
{T}: Add {C}. When Heavenly Temple enters, target creature gains flying until end of turn. {2}: Return Heavenly Temple from the battlefield to its owner's hand.
At the beginning of your upkeep, you gain 1 life. Then each opponent may give themselves a poison counter. For each opponent who doesn't, create a 2/2 white Angel creature token with flying.
Flying (This creature can't be blocked except by creatures with flying or reach.) Heavensent Emissary enters with a +1/+1 counter on it for each other creature with flying you control.
Flying Whenever Hecatomb Haunter enters or attacks, up to one other target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Flying When Helar Ritualist enters or whenever you cast a spell, if {W}{B} was spent to cast it, each opponent loses 3 life and you gain 3 life. Put a +1/+1 counter on Helar Ritualist.
Flying, lifelink When Helar's Herald dies, target opponent may give themselves two poison counters. If they do, return Helar's Herald to its owner's hand. Otherwise, return Helar's Herald to the battlefield tapped under its owner's control.
[+1]: Create a 1/1 red Cleric creature token. If you control three or more Clerics, you may instead create Aspect of Faradia, a legendary 5/5 white Angel creature token with flying and vigilance. [–1]: Exile target creature if you control an Angel. Otherwise, that creature can't attack or block and its activated abilities can't be activated until your next turn. [–7]: Creatures you control get +5/+5 and gain flying and vigilance until end of turn.
Flying Whenever Hellkite Omnivore attacks, you may have it consume. If you do, put a +1/+1 counter on Hellkite Omnivore. When a creature is sacrificed this way, Hellkite Omnivore deals 3 damage to any target. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.) Choose up to X, where X is the amount of mana spent to cast this spell — • Target creature gets -3/-3 until end of turn. • Surveil 2. • Create a 1/1 black Bat creature token with flying and “This creature can't block.”
Flash Flying, vigilance When Henrick enters, exile target spell. For as long as that card remains exiled, its owner may play it without paying its mana cost. Spells players cast from anywhere but their hands cost {X} more to cast, where X is the number of creatures with flying you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
Other Angels and Nephilim you control get +1/+1. As long as you control three or more other Angels and/or Nephilim, Herald of Atieh gets +1/+1 and has flying.
Flying, haste Whenever you attack with three or more creatures, harmonize three times. (To harmonize, trigger up to one harmony of a permanent you control.) If you would harmonize, you may instead return Herald of Festivities from your graveyard to your hand.
Flying Whenever Herald of Flame attacks, gain control of target permanent until end of combat. If it's a creature, you may have it become tapped and attacking. Whenever a creature you control becomes blocked, Herald of Flame deals 3 damage to the player or planeswalker that creature is attacking.
Flying Whenever Herald of Shadow attacks, another target creature can't be blocked this turn. Whenever a creature you control deals combat damage to an opponent, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Other Azra and Demons you control get +1/+1. As long as you control three or more other Azra and/or Demons, Herald of Tamaak gets +1/+1 and has flying.
When Herald of Teardrops enters, choose one. If you control another Elemental, you may choose both instead. • Create a 1/1 blue Elemental creature token with flying. • Put a +1/+1 counter on each of up to two creatures.