1560 cards found
Invoke the Anima

Invoke the Anima {3}{U}{U}

Sorcery
Create two 2/2 blue Drake creature tokens with flying.
Metamorph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Iridescent Familiar

Iridescent Familiar {1}{U}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Iridescent Familiar enters, if you control another creature with flying, draw a card.
1/2
  • Tides of War
Iroas's Charioteer

Iroas's Charioteer {R}{W}

Creature - Human Soldier
Flying, trample, lifelink
“Can't be harder than what the skyknights do back home. These Games are mine to win.”
—Valeri Kripac
2/1
  • Theros Triumphant
Ishim of Devilry

Ishim of Devilry {4}{B}

Creature - Angel
Flying
Morph {4}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Devilry is turned face up, put a +1/+1 counter on it, then each opponent loses 2 life and you gain 2 life.
“Be penitent.”
3/2
  • MSEM Secret Lair Drops
  • Mious
Ishim of Genesis

Ishim of Genesis {1}{U}

Creature - Angel
Flying
Morph {3}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Genesis is turned face up, put a +1/+1 counter on it, then return target instant or sorcery card from your graveyard to your hand.
“Be fruitful.”
1/2
  • MSEM Secret Lair Drops
  • Mious
Ishim of Oblivion

Ishim of Oblivion {4}{G}

Creature - Angel
Flying
Morph {4}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Oblivion is turned face up, put a +1/+1 counter on it, then destroy target noncreature, nonland permanent.
“Be unburdened.”
2/3
  • MSEM Secret Lair Drops
  • Mious
Ishim of Punishment

Ishim of Punishment {2}{W}

Creature - Angel
Flying
Morph {3}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Punishment is turned face up, put a +1/+1 counter on it, then untap another target tapped creature. Ishim of Punishment deals 3 damage to that creature.
“Be rectified.”
2/2
  • MSEM Secret Lair Drops
  • Mious
Ishim of Tempest

Ishim of Tempest {2}{R}

Creature - Angel
Flying
Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Tempest is turned face up, put a +1/+1 counter on it, draw three cards, then discard two cards.
“Be unconstrained.”
2/1
  • MSEM Secret Lair Drops
  • Mious
Ishim of the Mists

Ishim of the Mists {3}{U}{U}

Creature - Angel
Flying
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of the Mists is turned face up, turn all other face-up creature you control face down.
3/5
  • Mious
Ishim's Meddling

Ishim's Meddling {W}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{W}{B}: Ishim's Meddling becomes a 4/4 Angel creature with flying and vigilance until end of turn.
  • MSEM Masters 2021
Issbarren Phoenix

Issbarren Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {1}{R}. If you do, return Issbarren Phoenix from your graveyard to the battlefield.
2/2
  • Glacia: Hail to the Queen
Iviana, Speaker of Fangs

Iviana, Speaker of Fangs {4}{U}{R}

Legendary Planeswalker - Iviana
[+2]: You may draw a card. If you don't, create a Treasure token. Repeat this process once.
[0]: Iviana deals X damage to each creature you don't control, where X is 2 plus twice the number of Dragons you control.
[–3]: Create a 5/5 red Dragon creature token with flying and haste.
Loyalty:
5
Jal, Granter of Swift Deaths

Jal, Granter of Swift Deaths {3}{R}{G}

Legendary Creature - Manticore
Flying, trample
At the beginning of combat on your turn, goad all creatures with power 3 or less. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a creature deals combat damage to an opponent, put a +1/+1 counter on it.
4/4
  • MSEM Masters: Legends
Jeffery, Stage Manager

Jeffery, Stage Manager {W}{U}{B}{R}{G}

Legendary Creature - Construct Avatar
Once each turn, when Jeffery enters or you create an Aura token, you may create an Aura Role enchantment token named Lead Role attached to target creature you control. It's all colors and has enchant creature you control and “Enchanted creature has base power and toughness 5/5, is all creature types, and has flying, vigilance, trample, lifelink, and prowess.”
Whenever an enchanted creature you control attacks, draw a card.
5/5
  • The Stage Presents: The Neverending Act
Jejun, Dark Hunter

Jejun, Dark Hunter {4}{B}{B}

Legendary Creature - Demon
Bloodprice {B}{B}{B}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Lifelink, haste
Sacrifice another Demon: Jejun, Dark Hunter gains flying and indestructible until end of turn.
6/6
Jenara's Favor

Jenara's Favor {1}{G}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has flying, and “{1}{W}: Put a +1/+1 counter on this creature.”
“Nefarox's hordes have slaughtered thousands. The time for ceremony is over.”
—Dazric, war cleric
  • Alara
Jenara, Virtue of Bant

Jenara, Virtue of Bant {2}{G}{W}{U}

Legendary Creature - Angel
Flying
Once during each of your turns, for each creature you control, you may activate one of that creature's activated abilities with {T} in its cost without paying {T} and as though that creature had haste.
“Answer the call of my clarion, or stand out of the way.”
5/5
  • Alara
Jeska's Command

Jeska's Command {3}{R}{R}

Instant
Choose two —
• Attacking creatures target player controls get +2/+0 and gain first strike until end of turn.
• Jeska's Command deals 3 damage to target creature.
• Creatures target player controls without flying can't block this turn.
• Target player exiles the top card of their library. Until the end of their next turn, they may play that card.
  • Tides of War
Jet Pack

Jet Pack {1}

Artifact - Equipment
Advance {2} (Cast this for {2} to advance it as it enters. {2}: Advance this as a sorcery.)
Equipped creature gets +X/+0 and has flying, where X is the number of times it and Jet Pack have advanced this turn.
Equip {1}
  • Karina's Explorations
Join the Flock

Join the Flock {2}{W}{W}

Sorcery
Creatures you control get +1/+1 and gain flying and lifelink until end of turn.
Pai awoke to the call of cranes. She was unsure how she came to have wings, but she knew that day she would fly.
  • Goliaths of Nangjiao
Journeying Drake

Journeying Drake {4}{U}

Creature - Drake
Flash
Flying
Legendary creatures you control have flying.
“A dragon? Oh, no. If this were a dragon, I'd be dead.”
—Syr Illan, Hethwyr's Spear
3/3
  • Seasons of War
Judicious Djinni

Judicious Djinni {4}{U}{U}

Creature - Djinn
Flying
Concord — When Judicious Djinni enters, if there are four or more card types among permanents you control, return target instant or sorcery card from your graveyard to your hand.
4/4
Justiciar Overseer

Justiciar Overseer {2}{W}

Creature - Angel Soldier
Flash
Flying
When Justiciar Overseer enters, the next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
3/1
K-83 Sunshine Walker

K-83 Sunshine Walker {3}{W}{W}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, upgrade K-83 Sunshine Walker. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Vigilance
• Lifelink
“Take it for a test drive; you won't want your old model back even for a weekend or a day!”
—Katrina, mech dealer
3/4
  • Over the Horizon
K37 Sprinter

K37 Sprinter {2}{W}

Artifact Creature - Drone
Flash
Flying
Without wireless receivers, Sprinters are isolated from the world. A requirement for any seeking to scout the Scarlands, where no ICE last long.
2/2
  • Beyond the Blackwall