1480 cards found
Journey to Elrayin

Journey to Elrayin {G}

Enchantment
When Journey to Elrayin enters, journey, then choose a creature card name. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to a player, put a journeyed card you own into your hand.)
Whenever a creature you control with the chosen name deals combat damage to a player, journey.
  • Over the Horizon
Judges' Shield

Judges' Shield {W}

Instant
Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Scry 1.
The sheriff of Nightrail was arrested before he had even picked up his gun.
  • High Noon
Just Business

Just Business {B}

Instant
Target player sacrifices a legendary creature or planeswalker.
“That's . . . a disappointing ending,” said Tzhai, frustration entering his voice.
“Not all heroes get the endings they deserve, Emperor,” replied Azamir.
  • Storytime
Kamito Eternalist

Kamito Eternalist {R}

Creature - Human Wizard
Prowess
You may activate inscribe abilities from your graveyard as though they were in your hand.
1/2
  • Path of Shadows
Kamito Pathseeker

Kamito Pathseeker {R}

Creature - Human Monk Wizard
Kamito Pathseeker can't block.
{3}{R}, Exile Kamito Pathseeker from your graveyard: Return target instant or sorcery card from your graveyard to your hand.
2/1
  • Path of Shadows
Kamito Rageweaver

Kamito Rageweaver {R}

Creature - Human Wizard
Whenever you cast a noncreature spell, you may pay {R}. If you do, untap Kamito Rageweaver.
{T}: Kamito Rageweaver deals 1 damage to target player.
1/1
  • Path of Shadows
Kanaan Wardriver

Kanaan Wardriver {R}

Creature - Human Soldier
{T}: Kanaan Wardriver deals 1 damage to target creature you control. That creature gains haste until end of turn.
The soldiers of Kanaa fight together as one, with each encouraging the others to achieve their best.
2/1
  • Scriptures of Urshad
Kaneh Headdress

Kaneh Headdress {W}

Artifact - Equipment
When Kaneh Headdress enters, create a 1/1 blue Advisor creature token, then scry 1.
Equipped creature gets +1/+1.
Equip {2}
  • Alkabah
Kaneh Siege

Kaneh Siege {B}

Sorcery
Target player discards a card.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“If Satrap Zhubin won't heed my warnings for the greater good of all of Kaneh, I will force their hand.”
—Andazir, First to Aspire
  • Alkabah: The Rise of Soli
Karmic Reawakening

Karmic Reawakening {W}

Sorcery
Exile target creature or planeswalker. Its controller may search their library for a creature or planeswalker card and reveal it, then shuffle and put that card on top.
  • Panxiou
Karoa, His Roaring Grace

Karoa, His Roaring Grace {R}

Legendary Creature - Cat Knight
Whenever Karoa, His Roaring Grace deals combat damage to a player, if he's not equipped, create a colorless Equipment artifact token named Banner attached to him. The token has equip {1} and “Equipped creature gets +1/+1.”
“Nobody ever made their own courage!”
1/2
Keen Reflexes

Keen Reflexes {R}

Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature becomes the target of an ability or spell you don't control or leaves the battlefield, enchanted creature deals 3 damage to any target.
  • Lovi Awoken
Keen Seafarer

Keen Seafarer {G}

Creature - Human Pirate Warrior
{1}{G}: Keen Seafarer voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Keen Seafarer phases in, put a +1/+1 counter on it.
1/1
  • Dark Seas of Shiryen
Keen-Eyed Gemcutter

Keen-Eyed Gemcutter {U}

Creature - Human Artificer
{T}: Scry 1.
{1}{U}, {T}: Reveal the bottom card of your library. If it's an artifact or enchantment card, put it into your hand.
0/1
  • The Unraveling
Keep At Bay

Keep At Bay {U}

Instant
Target creature gets -4/-0 until end of turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Kernel Barrage

Kernel Barrage {R}

Sorcery
Kernel Barrage deals damage to target creature or planeswalker equal to the number of spells you've cast this turn (including this one).
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As the assault on the Blackwall began CySec unleashed a counter barrage. Servers and satellites alike rained terror across the Scarlands.
  • Beyond the Blackwall
Kernel Rest

Kernel Rest {W}

Instant
You gain 3 life.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Though tireless in design, even a digital mind requires downtime.
Related card: Data-Point
  • Beyond the Blackwall
Kicking Crane Technique

Kicking Crane Technique {W}

Instant
Target creature gets +1/+3 until end of turn.
While the crane is commonly revered for its beauty and grace, its taloned claws pose a surprising threat in combat.
  • Goliaths of Nangjiao
Kinjiru Assailant

Kinjiru Assailant {R}

Creature - Human Rogue
Kinjiru Assailant has haste as long as an opponent controls a nonbasic land.
What the Kinjiru couldn't achieve with two thousand soldiers on the streets, they could solve with a single assassin on the rooftops.
2/1
Knight-Academic

Knight-Academic {U}

Creature - Human Wizard Knight
Prowess
Whenever Knight-Academic attacks, scry 1.
Armor of steel, to safeguard the flesh. Armor of possibility, to safeguard the mind.
1/2
Konoe's Lieutenant

Konoe's Lieutenant {G}

Creature - Human Samurai
Konoe's Lieutenant gets +1/+1 as long as an opponent controls a legendary permanent.
2/1
  • Path of Shadows
Kor Skyknight

Kor Skyknight {W}

Creature - Kor Soldier
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Kor Skyknight: It gains flying until end of turn.
0/1
  • Spark of Revolution
Krismite Purveyor

Krismite Purveyor {R}

Creature - Human Wizard
Once each turn, when you sacrifice a land, you may add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end.
For every shard she sells, a hundred stones had to be turned to no avail.
1/1
Laconic Deputy

Laconic Deputy {W}

Creature - Human Scout
{4}{W}: Tap target creature.
He prefers to let his irons do the talking.
1/1
  • Rail War
Lafterii Savant

Lafterii Savant {U}

Creature - Human Wizard
The only thing about the Lafterii that's more notorious than their knowledge is their arrogance.
1/1
  • K15 Core Set