15282 cards found
Cyrukan's Devoted

Cyrukan's Devoted {1}{R}{W}

Creature - Nephilim Soldier
Equipped creatures you control get +1/+1 for each Equipment attached to them.
Whenever Cyrukan's Devoted attacks, create a Weapon token and attach it to target attacking creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
2/1
  • Alkabah
Czeros, Sky Prowler

Czeros, Sky Prowler {3}{U}{U}

Legendary Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
Whenever Czeros, Sky Prowler deals combat damage to a player, you may pay {1}{W/U}. If you do, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
4/3
  • Seasons of War
Da'Lang, Forest Guardian

Da'Lang, Forest Guardian {2}{B}{G}

Legendary Creature - Wolf
{1}{B}: Target creature you control must be blocked this turn if able.
{1}{G}: Target creature you control can't be blocked by more than one creature this turn.
4/3
  • Goliaths of Nangjiao
Daelish Arbalest

Daelish Arbalest {1}{G}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1
  • A Tourney at Whiterun
Daelish Horticulturist

Daelish Horticulturist {1}{G}

Creature - Human Druid
Adorned — You may play an additional land on each of your turns as long as Daelish Horticulturist is equipped and/or enchanted.
1/3
  • A Tourney at Whiterun
Daemon Prince

Daemon Prince {1}{B}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, you may choose a cursed opponent. If you do, draw a card unless that player pays 2 life for each Curse attached to them.
3/4
  • Beyond the Blackwall
Dagger of the Lost Ages

Dagger of the Lost Ages {2}

Artifact - Equipment
Equipped creature has lifelink as long as it's white. The same is true for flying and blue, menace and black, first strike and red, and trample and green.
Equip {1}
  • Alkabah
Daggersworn Elite

Daggersworn Elite {B}

Creature - Human Assassin
Daggersworn Elite enters tapped.
Whenever Daggersworn Elite and at least two other creatures attack, you may pay {1}{B}. If you do, destroy target tapped creature.
“I never work alone. How else would someone like me show off their skill?”
2/1
  • Seasons of War
Damaris Alfahir

Damaris Alfahir {3}{U/B}{R}

Legendary Creature - Human Rogue
When Damaris Alfahir enters, for each opponent, put a bribery counter on an artifact or creature that player controls.
At the beginning of your upkeep, gain control of target permanent with a bribery counter on it until end of turn. Untap it. It gains haste until end of turn.
“Loyalty is such a quaint notion.”
2/2
  • Seasons of War
Danaj Fortress

Danaj Fortress

Land - Satrapy
As Danaj Fortress enters, you may pay 1 life. If you don't, Danaj Fortress enters tapped.
Satrapies you control have “{T}: Add {G}.”
“Why risk extending a blossom of aid when it is so easily shorn? As long as I am Life, so too must we flourish—if needs be, in solitude.”
—Dali of a Thousand Eyes
  • Alkabah: The Rise of Soli
Danaj Rising

Danaj Rising {1}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Danaj Rising enters, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life.
  • Alkabah: The Rise of Soli
Dance for the Heavens

Dance for the Heavens {1}{R}

Sorcery
Exile target card from your graveyard. You may play it this turn.
“Don't think. Feel. Let your body move by the sky's rhythms.”
  • Pyramids of Atuum
Dance of Fire

Dance of Fire {1}{R}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Dance of Fire deals 3 damage to any target.
The children clapped and danced as the traveling performer created rings and leaps of fire.
  • Harvest Festival
Dance of Steel and Song

Dance of Steel and Song {1}{W}{U}

Enchantment
When Dance of Steel and Song enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Artifact creatures and enchantment creatures you control get +1/+1.
  • Arcanum Academia
Dancing Lion

Dancing Lion {3}

Artifact - Vehicle
Whenever Dancing Lion attacks, if it was crewed by two or more creatures in the same pack this turn, create a tapped and attacking token that's a copy of one of them. Sacrifice the token at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.)
Crew 2
5/4
  • Panxiou
Dangerous Territory

Dangerous Territory

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Dangerous Territory enters, you may pay {1}. If you don't, Dangerous Territory enters tapped.
  • Eralou
Danuri Charm

Danuri Charm {G}{W}

Instant
Choose one—
• Prevent all combat damage that would be dealt this turn.
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +0/+3 and gain reach until end of turn.
Danuri Eaglerider

Danuri Eaglerider {2}{W}

Creature - Human Soldier
Identity — As long as you control at least two other creatures that share a creature type with Danuri Eaglerider, Danuri Eaglerider gets +1/+2 and has flying.
“The Fellors enjoy the savagery of griffins. We prefer the majesty of the eagles.”
3/2
  • Khaliz-Dorahn
Dark Apprentice

Dark Apprentice {4}{B}

Creature - Human Warlock
When Dark Apprentice enters, mill three cards, then return a creature card from your graveyard to your hand.
Darna's laboratory was filled with some of Alratha's greatest minds, before it was reduced to rubble.
3/3
  • Riddles of Revio
Dark Desire

Dark Desire {3}{B}

Enchantment - Aura
Enchant creature
When Dark Desire enters, target player discards a card.
Whenever enchanted creature deals combat damage to a player, you draw a card and you lose 1 life.
  • K15 Core Set
Dark Harvester

Dark Harvester {3}{B}

Creature - Spirit
Flying
Whenever you gain life, target creature an opponent controls gets -1/-1 until end of turn.
It craves to understand life, oblivious to the cost of its curiosity.
1/4
  • Glacia: Hail to the Queen
Dark Seas of Shiryen

Dark Seas of Shiryen {3}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 1/1 blue Pirate creature token or a 2/2 white Dwarf creature token.
III — Until end of turn, creatures you control gain “Whenever this creature attacks, draw a card, then discard a card unless this creature is a Pirate.”
  • Over the Horizon
Darken the Skies

Darken the Skies {1}{B}{B}

Sorcery
Exile up to six land cards from your graveyard. For each card exiled this way, create a 1/1 black Spirit creature token with flying.
Flashback {1}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Darken the Sky

Darken the Sky {2}{B}{B}

Sorcery - Revelation
All creatures get -3/-2 until end of turn.
Coalesce {6}{B}{B} (You may cast this from your graveyard for {6}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
  • Rail War
Darklands Charm

Darklands Charm {U}{B}

Instant
Choose one—
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
• Return target creature card from your graveyard to your hand.
• Target creature can't be blocked this turn.