Creatures you control have “{T}: Add {C} or one mana of any of this creature's colors.” Attain {5}{G}({5}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
{T}: Add one mana of any color. You can't spend this mana to cast spells with mana value 3 or greater. Revive {2}{G}({2}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
Flying Whenever Idol of the Dead God deals combat damage to a player, search your library for any number of creature cards named Idol of the Dead God, reveal them, put them into your hand, then shuffle.
At the beginning of your upkeep, if you don't control any Imps, you may pay {B}. If you do, create a 1/1 black Imp creature token. Sacrifice a creature: Each opponent loses 1 life.
When Imperial Diplomats enters, if it's not a token, create a token that's a copy of it, except it has no mana cost. {T}, Tap an untapped creature you control: Draw a card, then discard a card.
First strike Art of war — At the beginning of your end step, if Imperial Kensai dealt damage to an opponent this turn, you may pay 1 life. If you do, put a +1/+1 counter on Imperial Kensai.
Whenever Implant Tinkerer or another artifact you control enters, choose one — • Put a +1/+1 counter on that artifact. • Implant Tinkerer deals 1 damage to any target and you gain 1 life.
“What hack installed this? Here, let me fix you up something nicer.”
When they reached Prosania, the Danuri were marveled by the architecture and the military display. Gallord, Omenn and Zadrim were sure Prosanians had Danuri blood in them.
When Improvisionist enters, if it was the second spell you cast this turn, exile the top card of your library. You may play that card until the end of your next turn.
“Life's too short for spell scrolls and sheet music. Inspiration exists only in the moment.”
Advance {3}{W}{W}(Cast this for {3}{W}{W} to advance it as it enters. {3}{W}{W}: Advance this as a sorcery.) Whenever Inconspicuous Loxodon advances, search your library for an Equipment card, put it onto the battlefield, then shuffle. As long as Inconspicuous Loxodon is enchanted or equipped, he's a 5/5 legendary Elephant Rogue named Agent E.
Spells and abilities you control that target Inconspicuous Sheep cost {1} less. As long as Inconspicuous Sheep is enchanted or equipped, they're a 3/3 legendary Sheep Rogue named Agent S.
Karina wasn't sure which adorable sheep was supposed to be her contact, so she was just going to have to check every single one.
As a permanent you control explores an Aura, you may put it onto the battlefield attached to Inconspicuous Stowaway. As long as Inconspicuous Stowaway is enchanted or equipped, she's a legendary 2/3 Cat Rogue named Agent C and has double strike.