15897 cards found
Arrive, Surrounded by Petals

Arrive, Surrounded by Petals {G}

Enchantment - Aura
Enchant land
When Arrive, Surrounded by Petals enters, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
Enchanted land has “{T}: Add one mana of any color.”
Blessing of Helar

Blessing of Helar {W}{U}{B}

Enchantment
Whenever one or more creatures an opponent controls attack you or a planeswalker you control, that player gets a poison counter.
“What will you do with that blade? Will you strike me down? Best make it count. Best make it hurt. Best kill me in one blow. For you won't survive the guilt if you don't.”
  • Beyond Our Ken
Veil's Recovery

Veil's Recovery {B}{G}

Instant
Choose one—
• Destroy target permanent with mana value 2.
• Return target permanent card from a graveyard to its owner's hand.
Exile Veil's Recovery.
“Our time on this side is always limited. Eventually, we're called back home.”
—Sesilius, Chosen Speaker
  • Discoveries of Akieva
Kiyoko of the Silver Mist

Kiyoko of the Silver Mist {1}{U}{B}

Legendary Planeswalker - Kiyoko
[+1]: Create a 1/1 white Warrior creature token. Put a menace counter on it.
[–2]: Draw a card for each tapped creature you control.
[–5]: You get an emblem with “Creature cards in your hand have ‘{1}{U}{B}, Reveal this card from your hand, Return an unblocked attacking creature you control to its owner's hand: Put this card onto the battlefield tapped and attacking.'”
Loyalty:
3
  • Nangjiao In Bloom
Cassia the Carefree

Cassia the Carefree {2}{W}{W}

Legendary Planeswalker - Cassia
Wander {2}{W}{W} (You may cast this from the battlefield for its wander cost.)
[–1]: Create a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token.
[–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time.
[–3]: Put a +1/+1 counter on each creature you control.
Loyalty:
5
Steadfast Smite

Steadfast Smite {4}{W}

Sorcery
You may pay {2}{W} and tap an untapped Cleric you control rather than pay this spell's mana cost.
Exile target artifact, creature, or enchantment. You gain life equal to its mana value.
  • Adventurers of Onora
Sudden Storm

Sudden Storm {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1.
Roark grinned. Warm sun and clear skies. A perfect day for sailing!
  • Dark Seas of Shiryen
Hamlet Swordmaster

Hamlet Swordmaster {R}{W}

Creature - Human Warrior
When Hamlet Swordmaster enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Whenever Hamlet Swordmaster attacks while you control three or more artifacts, exile the top card of your library. You may play it this turn.
Artifact spells you cast cost {1} less to cast.
2/2
  • Innistrad In Memoriam
Corpsecaster Mage

Corpsecaster Mage {1}{B}

Creature - Human Warlock
Deathtouch
When this creature enters, if you cast it, target creature card in your graveyard gains arise until end of turn. Its arise cost is equal to its mana cost. (Exile that card from your graveyard and pay its arise cost as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
2/1
Armada Envoy

Armada Envoy {3}{U}{U}

Creature - Drake
Flying
Whenever a creature you control phases in, it gains flying until end of turn.
“Follow that drake. We can't be the only ones trying to escape this storm.”
—Atworth Wingate
4/4
  • Dark Seas of Shiryen
Salome's Messenger

Salome's Messenger {B}

Creature - Horror
Salome's Messenger enters tapped.
Whenever you cast your second spell each turn, you may return Salome's Messenger from your graveyard to your hand.
So tangled and terrible was her warning that it took multiple lifetimes to spread.
2/1
  • The Stage Presents: The Neverending Act
Faith Burns Brightest

Faith Burns Brightest {2}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Faith Burns Brightest deals damage equal to the sacrificed creature's power to any target.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Percy, Master of Puppets

Percy, Master of Puppets {2}{W}{B}

Legendary Planeswalker - Perceval
Protection from tokens
[+1]: Each player may draw a card. For each opponent that does, you gain 1 life and create a 1/1 colorless Construct Actor creature token
[–2]: Each player sacrifices a creature. Create a token that's a copy of a creature sacrificed this way.
[–7]: Until end of turn, each creature you control becomes a 6/6 black Horror creature with trample, menace, and lifelink.
Loyalty:
4
  • The Stage Presents: The Neverending Act
Stoneshrine Guardian

Stoneshrine Guardian {2}{W}

Creature - Turtle Monk
Whenever you cast a spell, if it isn't your main phase, you may have Stoneshrine Guardian's base power and toughness become 4/1 or 1/4 until end of turn.
“When insurgents disturb the Stoneshrine, I put the stones— and the insurgents— back in their rightful place.”
1/4
  • Adventurers of Onora
Settled Satrapy
Roaming City

Settled Satrapy

Land - Satrapy
{T}: Add {C}.
{5}{R}{G}, {T}: Transform Settled Satrapy.
“I do not care what it takes. My people need food and they will eat.”
—Reha, Entropy's Call
Card has other part: Roaming City
  • Alkabah
Green Pelt Hart

Green Pelt Hart {4}{G}{G}

Creature - Elk
Whenever Green Pelt Hart or another Elk creature you control deals combat damage to a player, draw that many cards.
4/3
  • A Tourney at Whiterun
Sundappled Scrub

Sundappled Scrub

Land - Desert
Sundappled Scrub enters tapped unless you control another Desert.
{T}: Add {G} or {W}.
“All that the light touches is my kingdom.”
—King Shabil
  • Over the Horizon
Polytheism

Polytheism {6}{W}{W}{W}

Enchantment
When Polytheism enters, return up to four target permanent cards not named Polytheism from your graveyard to the battlefield. They become 4/4 God creatures in addition to their other types.
Gods you control have indestructible.
Inquirer, Roaming Rover

Inquirer, Roaming Rover {4}

Legendary Artifact Creature - Servo
Inquirer, Roaming Rover attacks each combat if able.
Whenever Inquirer deals damage to an opponent, draw a card.
4/4
Commoners' Justice

Commoners' Justice {4}{B}

Instant
Bleed {2}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Destroy target creature. Its controller loses 2 life.
  • A Tourney at Whiterun
Purphoros, the Fervid Flame

Purphoros, the Fervid Flame {2}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever you attack, Purphoros deals 1 damage to any target.
{3}{R}: Discard up to two cards, then draw that many cards.
6/4
  • Theros Triumphant
Azutahn Hydromancer

Azutahn Hydromancer {3}{U}

Creature - Snake Wizard
When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
3/3
  • Scriptures of Urshad
Razorshell Marauder

Razorshell Marauder {2}{B}

Creature - Insect Warrior
When Razorshell Marauder enters, you may sacrifice a land or exile a land card from your graveyard. When you do, target creature gets -1/-1 until end of turn and can't block this turn.
3/2
  • Worlds Away
Paragon of Noon

Paragon of Noon {W}

Creature - Human Warrior
{3}{W}{W}: Put a divinity counter on Paragon of Noon. It gains indestructible.
Whenever Paragon of Noon attacks, if it has a divinity counter on it, search your library for a creature card with mana value 1, put it onto the battlefield tapped and attacking, then shuffle.
2/1
Call of the Dragon

Call of the Dragon {1}{R}

Sorcery - Adventure
Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. It deals damage equal to its power to you.
Card has other part: Ominous Dragoncaller